First of all, this is far from a review. I've played one scenario, in solo, while learning the rules, so everything I say could be reversed in the long run...
... but at the moment I cannot stop thinking that this is a game that tries to do everything and unfortunately does not achieve much.
It wants to be a dungeon crawler, but it's too shallow in its mechanics. Basically, everything consists in revealing cards from the top of a deck...
It wants to be an rpg, but personalization is really limited and not much has happened so far to really demonstrate a big differentiation in the classes or characters. There are a few decisions here and there, but the game does not change if you have taken a class or another...
It says "Lord of the Rings", but it could be any fantasy setting so far (ok, still early to judge, but just seeing Bilbo, Gimli and Legolas in the same party when they never met before the War it's already a strange setting decision)
Again, it's really early to give a final judgment, but it's a game that seems to have been released with the clear need for some expansions to add some "beef" to the meal, be it in more mechanics (after Gloomhaven, dungeon crawlers need to step up to compete) or a better narrative experience.
On the good side, game material is gorgeous, the app works very well and there are a few funny moments when the revealed card is really what was neede at the moment. Everything is there to make a great game, there's just something missing to make it happen...
EDIT: app is downgraded to "good", as you cannot save full game situation in it, basically forcing to write down positions and cards instead of recording everything in the app. Not dramatic, just another "meh" thing
Edited by franzvong