Imperial generic lists

By ebc000, in X-Wing Squad Lists

My FLGS has a league where uniques aren't used. I mostly play empire, and was wondering what everyone's thoughts were on solid generic lists. I know four phantoms are currently big in the extended meta. but what else would be viable? tie bomber swarms? 6 academy pilots with a scarif?

While I used Vizer in the list below it was fun to fly!

Scarif Base Pilot (41)
Tactical Officer (2)
Admiral Sloane (10)
Shield Upgrade (4)
Ship total: 57 Half Points: 29 Threshold: 5

5x Black Squadron Ace (26)
Ruthless (1)
Ship total: 27 Half Points: 14 Threshold: 2

Total: 192

IF its extended, absolutely 4 phantoms with 3x Juke and 1x Crack shot. Theres no comparison. If thats out, the Generic Interceptors are nice, or you could always run 7-8 tie swarm

Also defenders with Juke are nasty

Strikers are always nice (Planetary Sentinels with a Modification or Mine, or Black Squadron Scouts with Predator), but now they're in Hyperspace, you can also do worse than 5 Saber Squadron Aces - 'generics' with Initiative 4 and Autothrusters are no small beer when they come in fives, being able to put up a credible 1-v-1 against a lot of limited pilots, let alone other generics. They are made of goddam wafers and duct tape, though.

In No Glory, where no limited pilots are allowed, Pure TIE fighters are awkward as they don't fit cleanly into 200 points - 25 point Mining Guild Prospectors are great, but 26 point Black Squadron Aces struggle to fill out 200 whist 24 point Obsidian Squadron Pilots leave an annoying shortfall that you can't fill with Night Beast because he's not available.

The best Pure generic Imperial TIE swarm I've seen has 4 Academy Pilots and 4 Ruthless Black Squadron Pilots - giving you 8 pilots but a nice mix of blockers and mini-aces. #

With the (pretty dramatic) reduction in points, TIE/x1 aren't bad - if you're playing No Glory, you don't have to worry about trying to acquire and retain locks on initiative 5 pilots, so 5 Storm Squadron Aces might be a lot better than it looks on first impression.

TIE/v1 Inquisitors with Supernatural Reflexes are great too. They're expensive - at 46 points for a 4-hit ship with 2 red dice - but they have action economy (courtesy of linked focus on their reposition actions) and manouvrability like nobody's business; making them essentially the empire's analogue to jedi Deltas. Fire Control system gives them a slight up-tick in firepower for a minimal cost, or else give them all ion missiles for the occasional 3-dice attack and an even more pronounced manouvrability advantage as you ionize targets or snipe from a comparatively safe range 3.