Eldar

By Dvil, in Rogue Trader House Rules

Ok, so I'm doing a high-powered campaign (starting at level 5) over a forum, based heavily around the horror genre, and one of my characters has requested that I make his character a mercenary eldar corsair working with the Rogue Trader. However, the Adversaries and Aliens chapter of the book doesn't suggest an approximate level that the Eldar corsair stat line is at, so I'm unsure as to how much improvement I'll have to make to bring it up to level 5.

Basically, my question is this: does anyone have advice for making an Eldar character, or balancing it with level five characters?

Also, if you have advice on horror tropes to put in the campaign, I wouldn't mind hearing them.

You could look at the rules for Dark Eldar in Purge the Unclean, and at the Eldar stats in Creatures Anathema and Lure of the Expanse. They cover plenty of different types of Eldar that would help you balance them out.

In reality, the only major statistical difference between an 'Eldar' character and a stock PC is the Unnatural Agility - everything else is a talent in the book, and presumibly somewhere on someone's list of advances. I can't recall if there is an Unnatural Agility mutation, but that'd be the easiest way to slide him in with the normal ruleset. Equipment wise, it's just a matter of aquisition.

I fiddled a bit with the idea myself:

All Eldar have or should have (All DH and RT Eldar have them)

Skills:
- Awareness
- Acrobatics
- Forbidden Lore (Xenos) > Could be a basic skill
- Speak Language (Eldar)

Talents:
- Heightened Senses (Sight, Hearing)

Traits: Unnatural Agility (X2)


My setup:

Exodite Eldar:

replace the Origen chart with the following:

WS 25+2d10
BS 25+2d10
S 20+2d10
T 20+2d10
Ag 30+2d10
Int 25+2d10
Per 30+2d10
WP 25+2d10
Fel 25+2d10

Skills:
- Awareness
- Acrobatics
- Forbidden Lore (Xenos) > basic skill
- Speak Language (Eldar)

Talents:
- Heightened Senses (Sight or Hearing) (The other one can be taken as a 300xp elite advance)
- Exotic Weapon Training (Shuriken Pistol or Catapult) (The other one can be taken as a 300xp elite advance)

Trait:
Unnatural Agility (x2)

Fate:
Roll 1-8, 1 fate point
Roll 9-10 2, fate point

Insanity: 1d10
Corruption: 1d10

Lose your starting 500xp and start at 5.000xp, this package simply costs 500xp.

Career option: Arch Militant, Void Master, Seneschal.

Well, this is all interesting food for thought. At the moment I'm just running him with the standard Eldar from the Allies and Adversaries chapter. I realised that its total stats are slightly less than those of my PCs, but it has more exotic weaponry, and its unnatural agility and other talents, so I think it balances out.

Dude if you are looking for horror ideads then look in the Disciples of the Dark Gods book for DH gui%C3%B1o.gif

Ooh, thanks for that too

yeah I'm planing on using the Fayde strain and the Vile savants. demonio.gif its the awesomeness.