Im not sure if I fully understand the extent of Inert Fat Han's movement capabilities just yet.
So posting this to find out if I have it defined correctly. Images below are just to facilitate that discussion.
| Han Solo — Modified YT-1300 Light Freighter | 82 |
| Trick Shot | 2 |
| Luke Skywalker | 26 |
| Kanan Jarrus | 12 |
| R2-D2 (Crew) | 8 |
| Engine Upgrade | 7 |
| Millennium Falcon | 6 |
| Inertial Dampeners | 1 |
| Ship Total: 144 | |
| Half Points: 72 Threshold: 7 | |
Q: If a ship that is equipped with Kanan Jarrus [Crew] uses Inertial Dampeners [Illicit] to perform a white stationary maneuver, in which order to Kanan's ability and the "gain 1 stress token" portion of Inertial Dampeners' ability occur?
A: Both abilities have the same timing window: after the ship executes the maneuver. Thus, after the ship executes the white stationary maneuver, if the player chooses to spend one Force charge to activate Kanan, two abilities enter the ability queue: Inertial Dampeners' "gain 1 stress token" and Kanan Jarrus' "remove 1 stress token." The player who controls both effects determines the order they enter the queue, and then the abilities resolve in that order. If a player wants the ship to gain and then remove a stress token, Inertial Dampeners' ability should be placed into the queue before Kanan's ability.
Q: How is Han Solo [Rebel, Modified YT-1300]'s ability categorized? Is it a dice modification? Is it a reroll? What is its timing window?
A: Han Solo's ability is treated as a dice modification effect that is not a reroll. Because it is a dice modification effect, when attacking or defending, it triggers during the Modify Dice step. Note, however, that it can also affect other die rolls, such as the roll to determine if a ship suffers damage from overlapping or moving through an asteroid.
Result:
Dialing in a 4 Straight, the Initiative 6 Fat Han can choose to use Inertial Dampeners to white stop and boost one of 3 directions or they can select the 4 straight. ( One of 8 Locations can be "selected” ).
Example Opponent Starting Position:
Example Approach #1 ( 4 Safe Locations for Han )
Example Approach #2 ( 2 Safe Location for Han )
Example Approach #3 ( 3 Safe Locations for Han )
Example Approach #4 ( 4 Safe Locations for Han )
Example Approach #5 ( 4 Safe Locations for Han )
Example Approach #6 ( 8 Safe Locations for Han )
Example Approach #7 ( 5 Safe Locations for Han )
Example Approach #8 ( 4 Safe Locations for Han )
Specific Location Scorch Could Start to Have an Option that Guarantees Han will be in Arc Next Turn Assuming Han Only Has a 4 Straight on his dial, there are obviously other specific starting spots that make this possible:
If Scorch is slightly Left or Right or Forward from this starting position an option will Exist for Han to Choose to Be Out of Arc: