A different perspective on stealth device - maybe it isn't entirely awful?

By Pa Weasley, in X-Wing

9 hours ago, Boreas Mun said:

If you have 5 health ship then it is better to have Stealth Device and receive 2 or 3 hits through the game than to have Shield Upgrade and always receive 3 hits.

I was thinking the same thing.

If a shield upgrade (or hull) would upgrade your half-life threshold by one, then I think it automatically becomes the better choice. However, if upgrading your life by one wouldn't matter, then there's a chance that stealth device would be better for you in the long run, potentially protecting half the value of your ship better than just an extra shield.

On 4/17/2019 at 9:50 AM, Ryuneke said:

What about putting it on the Delta 7... I know it's crazy expensive combined with the Delta 7B title but Jedis got lots of dice modifications...

I'm looking at the crazy Obi+Ani list, that has shield upgrade...

A Stealth 7B Anakin can pretty easily have Evade/Force/Force on 3 green dice. Maybe that's not too bad, considering that Anakin is going to be pretty good at getting out of the way.

5 hours ago, kris40k said:

Afterburners.

Not trying to be a smartass, but my only issue with Stealth Device on my wee friends is the opportunity cost of not taking ABs. The action efficiency is too attractive for me, they can be used for some clutch maneuvers when stressed and they can be used to avoid arcs saving HPs as well.

This. I'd much rather have Afterburners on most ships. Cool Example: Quinn Jast. He can recharge his otherwise non-rechargable upgrades. While getting that Stealth Device back is cool, getting Afterburners back is even cooler, say combined with Composure (boost to fail for a focus) and Advanced Proton Torpedoes or Proton Rockets.

On 4/16/2019 at 8:16 PM, Pa Weasley said:

So you have to ask yourself, if you're going to spend 4, 6, or 8 points to keep your wee friends around just a bit longer would you rather spend it on single, guaranteed extra HP or the chance at one or more complete neutralized hits/crits? By no means am I saying stealth device is the new must take mod, but I don't think it's much maligned reputation is entirely deserved.

If he doesn't take an Engine upgrade, what about Han Solo? Hull Upgrade doesn't increase his half-points threshold, and dude tries to engage behind an obstacle. As such, you'll often have 3-4 dice with a full reroll from Han's ability, perhaps an Evade and reroll from the Millennium Falcon title, and maybe some force tokens... Seems like it could be decent to have a Stealth Device there... Meanwhile, I think that spending a shield for Inertial Dampeners doesn't count as suffering damage for the purposes of Stealth Device.

6 hours ago, kris40k said:

Afterburners.

Not trying to be a smartass, but my only issue with Stealth Device on my wee friends is the opportunity cost of not taking ABs. The action efficiency is too attractive for me, they can be used for some clutch maneuvers when stressed and they can be used to avoid arcs saving HPs as well.

No smartassery taken. Afterburners are a great upgrade but they're small ship only. Keeping those .medium bad ARCs around just a bit longer was what kicked this off for me.

44 minutes ago, theBitterFig said:

Meanwhile, I think that spending a shield for Inertial Dampeners doesn't count as suffering damage for the purposes of Stealth Device.

You could be on to something there since it just says to spend a shield.