Hello all. This is going to be my first post, so I'll start off with some background about me which should also add some context to my question(Skip to the tldr if you want me to just get on with it).
I have recently began working on my first campaign as GM. I'm new to Genesys, in fact I've never really played any real roleplaying games before. I've read a few rule books, watched some games on YouTube, and participated in some online RP. But me and my roommates have been wanting to get something going and as a writer I figured why not just make it happen? After some research into my options I decided on running Genesys. I've always preferred the idea of narrative based games and I wanted something with extreme flexibility. I think I made the right choice.
I got the group together, asked what kind of genre and setting they wanted and horror was the top of the list by a mile. Wanting to narrow things down I went over some options. V ictorian horror was deemed to generic and has now morphed into steempunk horror titled "The Fantastic Tales of Lost and Broken Things"
During character creation it was also revealed that both my players want to be magic users.
TLDR:
I'm running a steampunk horror game with a magic using murder zombie and a druidic werewolf.
Looking over the book I'm thinking the core rules might undercut the horror themes somewhat. If everything can be solved by magic there isn't much of a threat to be afraid of. What kind of custom rules might be appropriate here?
I was thinking of removing all magic skills and adding two of my own. ("Spiritual Instinct" for werewolf and "Beyond the Veil"[?] for zombie). I also wanted using magic to come at the risk of insanity for the zombie but that would not be thematically appropriate for the wolf.
Edited by arithine