Purge Trooper - Stats?

By Rithuan, in Star Wars: Edge of the Empire RPG

Hello there,

A year ago I was working on my own type of trooper for assist Inquisitors in their hunt. Now I see that the Purge Troopers were actually a thing, but after what I saw in the trailer of Star Wars Jedi: fallen order, this looks like a Rival/Nemesis type of character.

How would you represent a Purge trooper?

My initial draft (a modified Sargent):

Stats: 332 231

Soak 5; W. Threshold 15; M/R Defense 1/0

Skills: Athletics 2, Discipline 3, Resilience 2, Vigilance 2, Melee 3, Ranged [Heavy] 2, Ranged [Light] 2

Talents: Adversary 1 (as Nemesis Parry 3)

Equipment: Electrostaff, Tenloss Spray Foam Grenade (DoH, p43), Blaster Rifle.

Eh, salt to taste, but core foundation looks alright.

Pulling stats from a single shot is hard to do, especially since we don't know the role they'll play. I could seem them as Rivals similar to this like the "reborn" were in Dark Force 3, or more as Nemesis with more a "boss" or "miniboss" functionality. Potentially it might even be a lite Inquisitor, intended to be a recurring boss that has a similar power level but without the forceness, good for taking out all those escaped Padawan that didn't complete/continue their training.

But as a Reborn or Miniboss, I'd say this would work, or only need a little adjustment. Foam grenade suggests more of a recurring since he can use that as a method of leaving combat...

If I were to use them (and I likely will), I'd probably keep a split between purge troopers and purge trooper commanders.

Purge Trooper

332231

Soak 5, WT 5, M/R Defense 1/0

Equipment: Cortosis Staff, blaster pistol, vibroknife, frag grenade

Purge troopers are rank and file stormtroopers that have been trained to be Jedi hunter/killers. Their training has focused on melee combat with weapons capable of countering a lightsaber.

Purge Trooper Commander

332232

Soak 5, WT 15, M/R Defense 1/0

Equipment: Electrostaff, blaster rifle, vibroknife, frag grenade, armor is laced with refined cortosis (uses threats on attack roll to turn off and completely negate lightsaber attack)

Athletics, discipline, vigilance, resilience, cool, perception, survival, ranged heavy, and ranged light all at 2. Melee at 3. Adversary 1. Love the idea of Parry 3.

The commanders are troopers that stood above the rest in training, or have survived encounters with Jedi and have been promoted to leadership positions due to their innate abilities. Along with the upgrade in rank, they are awarded an upgraded staff, armor, and a rifle instead of a pistol making them more effective in combat.

Thank you so much for the feedback!

1 hour ago, Ghostofman said:

But as a Reborn or Miniboss, I'd say this would work, or only need a little adjustment. Foam grenade suggests more of a recurring since he can use that as a method of leaving combat...

Yes. I pick that type of grenade for the effectiveness and if for some reason the PC is allowed to stop grenades in mid-air and "return to sender", the worst case scenario you are stuck on the ground with your blaster (set on stun, of course). Also its a great solution against a melee character that wants to jump out of combat.

Another thing I added to my Stormtroopers (inquisitor's bodyguard) was the Energy Dispersion System (FaD page 201). So they can fire with Stun setting all day and if a Jedi redirects it, they can withstand a few shots.

20 minutes ago, kmanweiss said:

Athletics, discipline, vigilance, resilience, cool, perception, survival, ranged heavy, and ranged light all at 2. Melee at 3. Adversary 1. Love the idea of Parry 3. 

1

Love the idea to separate them. Not all are veterans after all. I would suggest giving one more in Discipline since they have to face Jedi. Also, I put the Parry 3 but then I realize that maybe a Rival can take stun damage voluntarily as a PC. After all, they don't have Stun threshold.

4323410602_38fa63baed_b.jpg

You want stats for this guy?

Not to downplay the coolness of the "new" purge troopers, but they are actually not so new. We had them in the Force Unleashed.

https://starwars.fandom.com/wiki/Purge_trooper

1 hour ago, ianinak said:

Not to downplay the coolness of the "new" purge troopers, but they are actually not so new. We had them in the Force Unleashed.

https://starwars.fandom.com/wiki/Purge_trooper

Well, yes, but actually no.

The Purge Troopers in Legends were distinctly separate from the current canon Purge Troopers. Much like how the phrase Death Troopers means wildly different things in Canon vs. Legends (Genetically superior super soldiers vs. zombies, in that case).

In Canon, Purge Troopers were a final batch of Clones made specifically to aid the Inquisitors. Funny enough, as the Darth Vader comic showed a few months back, this meant tye Purge Troopers were still programmed to execute Order 66, and their programming still recognize the Inquisitors as Jedi to be purged.

In Legends, Purge Troopers were effectively a prototype of the Dark Trooper project, and a way to cybernetically enhance aging clones to keep them in the fight IIRC. So, similar to a point, but both exist for very different reasons.

As for Purge Trooper stats, I'm assuming RotS has stats for a standard Minion Clone Trooper? I'd use those stats for the average Purge Trooper, but upgrade their equipment (electrostaff, beefier blaster). Then for the "elite" of the Purge Troopers, just give them the Stormtrooper Sergeant treatment. Upgrade the minion to a Rival, keep the same Attributes, but give them a much larger WT. A few ranks in each Melee, Ranged Light & Heavy, Leadership, and Vigilance, and the Tactical Direction talent, and call it good. Maaaaybe give them Parry, but the issue there is Parry requires using Strain, and I just don't see a Purge Trooper qualifying as a Nemesis, unless he's a SCAR Squadron-level baddie (the best of the best from the current Marvel Star Wars comics).