1 hour ago, svelok said:Triple Deadeye Scouts had:
- white left segnor's loop (now red)
- right segnors loop (now gone)
- green left hards (now white)
- white right hards (now red)
- guidance chips (gone)
- 360 turret primary (now a 90 degree turret)
3x Passive Sensors Torps in 2.0 wouldn't have half those things.
If they have to turn right, they're stressed, and don't get to fire their torps. If they s-loop, no torps. If they need to dump stress, they have to bank, not hard turn. If you slip their front arc, or range control to range 1, they have only a 2 dice single turret arc.
Maybe it would still be good? Maybe even still too good? You can have 3x E-Wings show up to round one with double modded torps, and nobody really runs that, this would have half the mods and much worse maneuverability but 9 more hull. Maybe that's enough to push it over the line? I dunno.
But just kicking it down reflexively because it resembles the 1.0 list on its face is the sort of thing that put the 2.0 Jumpmaster in its position in the first place.
Yes. I think you underestimate the vehemence with which people would hate anything resembling the 1e list.
+1 dice to attacks on a 360 turret, rather than +1 dice when your 90 degree turret is pointed forwards
press f to pay respect...
33 points! He currently costs exactly the same as he did in 1.0!