Flying Fat Han

By Shockley, in X-Wing Squad Lists

After watching some great flying by Jack Mooney at the UK SoS this weekend, I want to try a fan Han build. My take on the list in below. Does anyone have any tips on rock placement for Han and tickshot?

Fat Han and Wedge

(82) Han Solo [Modified YT-1300 Light Freighter]
(2) Trick Shot
(7) Engine Upgrade
(8) R2-D2
(12) Kanan Jarrus
(6) Millennium Falcon
(1) Inertial Dampeners
(18) Ezra Bridger
Points: 136

(52) Wedge Antilles [T-65 X-wing]
(0) Servomotor S-foils
Points: 52

Total points: 188

Edited by Shockley

I would try to create a diagonal line from your corner of the board to your opponents opposite side, keeping slightly more than range one between obstacles. My thinking is that if you might find yourself toilet bowling with Han. And you can always turn in and slip through the rocks if need be.

35 minutes ago, LeadBelly said:

I would try to create a diagonal line from your corner of the board to your opponents opposite side, keeping slightly more than range one between obstacles. My thinking is that if you might find yourself toilet bowling with Han. And you can always turn in and slip through the rocks if need be.

So from my corner where I have ships to their corner where they have ships? Fly down the lane and zip in and out?

Depends on how the ships get set up.

If you find yourselves in opposite corners with rocks close to you, your opponent will either go straight and have rocks behind them in which case you can swing ahead and around to the other side of the rocks, that boost will help. If not, they will turn and you can do the same so now the rocks are between you.

It would be trickier of the opponent spreads out the rocks.

I flew this list last night. I did fine weaving in and out of rocks. I faced a triple T70 list (1 I5, 2 I4). I did a poor job with Wedge, getting zero shots off, but he did pull fire from Han for 4 rounds until he died. Han had three trick shots, used force to mod attacks 4 times (including a double focus use), and Han was within range 1 of an obstacle every round. I used Inertial Dampeners once and regened one R2D2 shield at the end of the game.

I would have won if I had turned right instead of left at the end. I went two rounds wi th jout shots. My final position left me without a shot and at range 1 and 2 of T70s. A right turn would have put me at range 1 of a 1 hull 68 point T70 (out of his arc) and at range 2 or 3 of another T70. I probably would have kept full points on Han, killed a T70, and won by 14 points. I will be flying this list again :) and maybe with R2 on Wedge for 192.

Edited by Shockley

Glad it worked out, if you get Wedge in on the action, you have a good chance of PS killing a ship.

Yeah, I need to figure out how to use Wedge. This was my first Rebl list of 2.0

Your opponent will most likely always go for Wedge first. Im a big fan of throwing Afterburners on him and using him like Soontir or Vader, attempting to arc dodge. I would use him as a carrot on a stick, as your opponent should prioritize wedge, so you want him pulling arcs away from Han but not landing in arcs either. Han having dampeners makes this easy too, as you will see your opponent lining up a kill box, and if wedge isnt in it, just dont move han in, and take shots from behind rocks.

drop some upgrades off of han and give wedge an upgrade?

7 minutes ago, pakirby said:

drop some upgrades off of han and give wedge an upgrade?

He doesnt even have to do that, hes got a 12 point bid, like he can easily take prot torpsl, SU, or afterburners without even stripping han. Im almost on board for saying he should cut Ezra, the Title, and wedge for 2 generic ships, B wings, X wings, and VTG Ion cannon Y wings all at 41 points.

22 minutes ago, Kskilt said:

He doesnt even have to do that, hes got a 12 point bid, like he can easily take prot torpsl, SU, or afterburners without even stripping han. Im almost on board for saying he should cut Ezra, the Title, and wedge for 2 generic ships, B wings, X wings, and VTG Ion cannon Y wings all at 41 points.

I think I'll drop the title and put afterburners and/or R2 on Wedge. That 6 point upgrade didn't feel too useful.

Edited by Shockley
On 4/16/2019 at 8:26 AM, Shockley said:

I think I'll drop the title and put afterburners and/or R2 on Wedge. That 6 point upgrade didn't feel too useful.

Upgrade ezra to luke gunner. You will get a shot every round guaranteed.

How to fly Fat Han:

Imagine all the manoeuvres at speeds 2-4. Discount any that land you on a rock or leave you outside of range 1 of one (don’t forget you can boost too though). Dial your favourite of whatever’s left in. Don’t worry if it’s the “right” choice, because you don’t have to decide yet.

Wait for everything to move. Now decide whether you want to stay still, do a 1-speed manoeuvre (Inertial Dampeners then boost) or do whatever you dialled in. If you did the latter you can then stay where you are or boost into one of three other positions.

You should now be out of most of your opponent’s arcs and have a shot (if that part’s hard, just throw on Luke Gunner too for more perfect information decision making) with rerolls and force.

Rinse and repeat until you win.

Pray that you’re not paired with the mirror in the next round.

Edited by RelativeShoe
9 hours ago, RelativeShoe said:

How to fly Fat Han:

Imagine all the manoeuvres at speeds 2-4. Discount any that land you on a rock or leave you outside of range 1 of one (don’t forget you can boost too though). Dial your favourite of whatever’s left in. Don’t worry if it’s the “right” choice, because you don’t have to decide yet.

Wait for everything to move. Now decide whether you want to stay still, do a 1-speed manoeuvre (Inertial Dampeners then boost) or do whatever you dialled in. If you did the latter you can then stay where you are or boost into one of three other positions.

You should now be out of most of your opponent’s arcs and have a shot (if that part’s hard, just throw on Luke Gunner too for more perfect information decision making) with rerolls and force.

Rinse and repeat until you win.

Pray that you’re not paired with the mirror in the next round.

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On 4/16/2019 at 7:51 AM, Kskilt said:

Your opponent will most likely always go for Wedge first. Im a big fan of throwing Afterburners on him and using him like Soontir or Vader, attempting to arc dodge. I would use him as a carrot on a stick, as your opponent should prioritize wedge , so you want him pulling arcs away from Han but not landing in arcs either. Han having dampeners makes this easy too, as you will see your opponent lining up a kill box, and if wedge isnt in it, just dont move han in, and take shots from behind rocks.

Ah, but that's the trap. The only way you're going to reliably put damage onto Han is if your entire list is pointed at him. And Wedge is a lot less maneuverable than the Falcon, and less tanky. You have to kill the points fortress while you can, even if Wedge is doing the awful, awful things that he can do to your list. I've been playing around with Han/Wedge for ages, using it as a benchmark for testing other lists. Not the Mooney build, but similar. And it just eats things. But my experience so far, limited as it is, tells me that Han has to be the primary target, regardless of with whom he's paired. And that the more ships you have on the mat, the better your chances are against it. He hasn't lost a 1v1 endgame yet, but a couple of the 1v1 against Wedge have come down to simple dice variance (and Wedge's pilot ability, which is bonkers for as cheap as he is at i6, but that's another rant).

Edit: to the o.p.'s question, yeah, if you can keep the obstacles relatively spread, especially with a line diagonally across the mat as others above have suggested, you're good to go. And don't chase the Trick Shot; it's simple gravy, not the meat.

Edited by Kleeg005

I think Ezra, the title and Engine Upgrade (because of Kanan) are unnecessary in your list. For all those points you could fit Jake into the list alongside Wedge or upgrade Wedge to Luke who has more staying power because of his ability.

Or, just go Han, Norra (ARC-170), Jake which has been somewhat popular.

7 hours ago, Sixter said:

I think Ezra, the title and Engine Upgrade (because of Kanan) are unnecessary in your list. For all those points you could fit Jake into the list alongside Wedge or upgrade Wedge to Luke who has more staying power because of his ability.

Or, just go Han, Norra (ARC-170), Jake which has been somewhat popular.

This is a fundamental misunderstanding of the nature of this list. You want as many points on Han as possible, because Han is nigh on unkillable for most lists. Anything that can go toe-to-toe with four Phantoms for 70+ minutes and not die is ridiculously tanky.

As stated above, unless you’re flying like an absolute lemon, hurting Han is almost impossible for your opponent. Covering the stop and the four forward boost with a list’s entire firepower is almost impossible, and as a result Han should always be taking only a couple of shots at most in a round. Those shots should be obstructed a decent amount of the time, and Han should have multiple rerolls, an evade token and force, as well as the ability to regen with R2.