Rebel Hyperspace Tournament

By Cav Scout, in X-Wing Squad Lists

This is the list I plan on using for an upcoming Hyperspace tournament. I have played slightly different version last week and it did very well. The biggest difference is I am adding Trick Shot to Ten and Braylen because there were a few of occasions I was shooting through obstacles. So my thinking is the extra attack die couldn't hurt. Are there any possible tweaks to this list I may want to consider?

A/SF-01 B-wing - •Braylen Stramm - 49
•Braylen Stramm - Blade Leader (47)
Trick Shot (2)

A/SF-01 B-wing - •Ten Numb - 58
•Ten Numb - Blue Five (46)
Trick Shot (2)
Advanced Sensors (10)

RZ-1 A-wing - •Arvel Crynyd - 39
•Arvel Crynyd - Green Leader (34)
Intimidation (3)
Predator (2)

UT-60D U-wing - •Cassian Andor - 51
•Cassian Andor - Raised by the Rebellion (47)
Tactical Officer (2)
•Leia Organa (2)

Total: 197/200

View in the X-Wing Squad Builder

I was running a very similar link. One thing to consider is that Wedge is only 52 points and better than Ten Numb in most cases. I would swap that and throw afterburners on Wedge to push him out of bad situations without needing to open his foils. The other consideration is Jake over Arvel, but I agree with either call as I am also partial to Arvel. Jake is just super powerful when he can reposition twice and guarantee a focus for at least himself, sometimes other people too.

45 minutes ago, Kskilt said:

I was running a very similar link. One thing to consider is that Wedge is only 52 points and better than Ten Numb in most cases. I would swap that and throw afterburners on Wedge to push him out of bad situations without needing to open his foils. The other consideration is Jake over Arvel, but I agree with either call as I am also partial to Arvel. Jake is just super powerful when he can reposition twice and guarantee a focus for at least himself, sometimes other people too.

You make some interesting points. What I like about Ten is he can spend his stress to change attack or defend dice, which was very useful during my matches using him. Arvel's ability to attack at range 0 is really sweet, especially if your opponent is not expecting it. Finally, Wedge is good and putting afterburners would help him but he also always has a big target painted on him. The list as I have tends to mess with opponents minds with all of the rerolls, Cassian removing stress, and using Leia every 3-5 turns. I may try your list another time because it is interesting and looks like fun to fly.

8 hours ago, Cav Scout said:

You make some interesting points. What I like about Ten is he can spend his stress to change attack or defend dice, which was very useful during my matches using him. Arvel's ability to attack at range 0 is really sweet, especially if your opponent is not expecting it. Finally, Wedge is good and putting afterburners would help him but he also always has a big target painted on him. The list as I have tends to mess with opponents minds with all of the rerolls, Cassian removing stress, and using Leia every 3-5 turns. I may try your list another time because it is interesting and looks like fun to fly.

You can fly wedge a lot like Vader in a swarm list. You keep wedge to one side and the formation to the other. If your opponent chooses the 3 ships, wedge gets free shots at the flank and you might even be able to swing Jake over for Focus while Wedge TLs. If your opponent goes for wedge, close foils, hit a fast maneuver, and afterburners to bug out while your formation gets the flank shot.

Hardest part about Arvel is guessing your opponents moves unless you hit lower initiative ships, which case you can strip a die and alpha strike them after boosting in. All depends on whether you think you can get the block or not. Jake is just value town and slightly cheap, but still just a preference choice since both are so similar in point cost and value. Only other downside to arvel is getting stuck at range 1 missing the block can be deadly.

Im a big fan of Ten numb and Wedge, so both are super strong and I like the 2 more shields over hull. But Cassian is ripping stress off Braylen, if Ten Numb doesnt hit any eyeballs, he keeps his stress the next turn

Edited by Kskilt

@Cav Scout I wouldn't make any fundamental changes to the list if you've got reps in and you're taking it to a tourney.

For tweaks, I'd add Jamming Beams to the B-Wings because they're free. You'll probably never use them, but they're decent against token stacking aces. Also, your list is all I3 and I4, so I don't see the reason for a bid. I'd give Braylen Hull Upgrade to even the points out between him and Ten and make Ten a less obvious target.

On 4/15/2019 at 8:56 AM, Kskilt said:

I was running a very similar link. One thing to consider is that Wedge is only 52 points and better than Ten Numb in most cases. I would swap that and throw afterburners on Wedge to push him out of bad situations without needing to open his foils. The other consideration is Jake over Arvel, but I agree with either call as I am also partial to Arvel. Jake is just super powerful when he can reposition twice and guarantee a focus for at least himself, sometimes other people too.

I tried your recommended list last night for a practice round vs. a Separatist list of three Precise Hunters and Captain Sear My opponent loved using the grappling Struts and Discord Missiles buzz droid swarms. Braylen was hit by buzz droids twice. Cassian destroyed those buggers on the next turn and the game ended right after the second hit. Jake's ability to do two boosts did come in handy once and Wedge did a good job as flanker by working behind my opponent's ships and making him spend Calculate tokens while Braylen and Jake destroyed Vulture Droids. My opponent was new to the game but a formation of Vulture Droids with Discord Missiles would be tough with someone experienced with moving large formations. Either get behind Vulture Droids (Wedge's and possibly Jake's job) or quickly close within maneuver range 3 (Braylen's job) to avoid trying to shoot off buzz droid swarms. Another thing, if an opponent wants to attach Vulture Droids to rocks and spin around like opponent did last night, then let him. It only makes for nice juicy targets sitting in one place.

Bottom line, I will use this list at a local Hyperspace tournament then make a decision before the Hyperspace trials in May.

@Cav Scout

I used to run Ten + Braylen back before the points reduction with Shield Upgrade on each of them, which would bring the Half point threshold up and easier to hold onto points. A lot of folks would forget about that, plus it makes them that much more tanky.

If you drop the Talents on the B-wings, you can fit a shield and hull upgrade on them. Not sure who you'd prefer to have which upgrade, but here you go:

Ten Numb (46)
Advanced Sensors (10)
Jamming Beam (0)
Hull Upgrade (3)

Braylen Stramm (47)
Jamming Beam (0)
Shield Upgrade (4)

Cassian Andor (47)
Leia Organa (2)
Tactical Officer (2)
Pivot Wing (0)

Arvel Crynyd (34)
Predator (2)
Intimidation (3)
Total: 200

View in Yet Another Squad Builder 2.0

46 minutes ago, Force Majeure said:

@Cav Scout

I used to run Ten + Braylen back before the points reduction with Shield Upgrade on each of them, which would bring the Half point threshold up and easier to hold onto points. A lot of folks would forget about that, plus it makes them that much more tanky.

If you drop the Talents on the B-wings, you can fit a shield and hull upgrade on them. Not sure who you'd prefer to have which upgrade, but here you go:

Ten Numb (46)
Advanced Sensors (10)
Jamming Beam (0)
Hull Upgrade (3)

Braylen Stramm (47)
Jamming Beam (0)
Shield Upgrade (4)

Cassian Andor (47)
Leia Organa (2)
Tactical Officer (2)
Pivot Wing (0)

Arvel Crynyd (34)
Predator (2)
Intimidation (3)
Total: 200

View in Yet Another Squad Builder 2.0

I have considered the shield/hull upgrades but I thought Trick Shot would give me more offensive dice because shooting through obstacles happens to me during games more than other situations. Since both Brayan and Ten have rerolls when stressed, and I have gotten better at keeping those two stressed, maybe the defensive upgrades maybe worth another look. One more thing, what purpose would putting Jamming Beams serve except they are free? I really can’t see a situation where jamming would be better than inflicting damage.

Edited by Cav Scout

Your're correct about Jamming Beam. It's like a paper napkin in your pocket; it doesn't cost you anything and you'll likely not need it but when that situation comes up where you wish you had a napkin happens, it will be right there to wipe that focus or target Lock off your opponent.

Taking a Lock off of Quckdraw, a focus off Jake Farrell or an evade off a TIE Phantom sounds like it might be helpful.

On 4/15/2019 at 8:56 AM, Kskilt said:

I was running a very similar link. One thing to consider is that Wedge is only 52 points and better than Ten Numb in most cases. I would swap that and throw afterburners on Wedge to push him out of bad situations without needing to open his foils. The other consideration is Jake over Arvel, but I agree with either call as I am also partial to Arvel. Jake is just super powerful when he can reposition twice and guarantee a focus for at least himself, sometimes other people too.

I tried this list in my LGS' Hyperspace Tournament. While the Wedge, Braylen, Jake, and Cassian list has merit, it will take much practice to execute because of the nature of the ships. I will try this list again in the future because it has the potential of being a tough but fun to fly list. The major change is substituting Arvel for Jake because Wedge is a better flanker than Jake. For now I will use Ten, Braylen, Arvel, and Cassian because it would been more effective today and I enjoy flying it.

On 4/19/2019 at 12:37 PM, Cav Scout said:

I. Jake's ability to do two boosts did come in handy once...

Can you explain? I didn't think this was possible.

3 hours ago, arctic_rogue said:

Can you explain? I didn't think this was possible.

It’s not possible. Ships can only perform a specific action once per round.

6 hours ago, RelativeShoe said:

It’s not possible. Ships can only perform a specific action once per round.

I was misquoted plus I was young and stupid. The action was not a double boost but Jake's card could be misleading.