Local tournament list, 'Terror over Lothal'

By Alpharius18, in Star Wars: Armada Fleet Builds

Have got a tournament coming up in a couple of weeks and I am considering this build, have wanted to test rapid launch bays out and think this could work.

7th Fleet Task Force: Terror over Lothal
Author: Alpharius

Faction: Galactic Empire
Points: 384/400

Commander: Grand Admiral Thrawn

Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Navigational Hazards

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Grand Admiral Thrawn ( 32 points)
- Governor Pryce ( 7 points)
- Darth Vader ( 3 points)
- Rapid Launch Bays ( 6 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 168 total ship cost

Gladiator II-Class Star Destroyer (62 points)
- Demolisher ( 10 points)
- Agent Kallus ( 3 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 82 total ship cost

Gozanti-class Cruisers (23 points)
- Flight Commander ( 3 points)
- Comms Net ( 2 points)
= 28 total ship cost

2 Firespray-31s ( 36 points)
1 TIE Bomber Squadron ( 9 points)
1 Zertik Strom ( 15 points)
1 Soontir Fel ( 18 points)
1 Captain Jonus ( 16 points)
1 Saber Squadron ( 12 points)
= 106 total squadron cost

The plan here is to stick the Firesprays, Bomber, and Jonus on the ISD. With Pryce, it then neatly rolls up on a ship in good order, wrecks its defences with Vader, then pounds it with ats bombers and front arc (possibly twice if they take adv. gunnery). The Gozanti pushes my anti squad stuff, supported by demo which can swoop in and finish off any targets the ISD leaves behind as it either repositions or zooms away depending how hurt it is.

Missions are hopefully not going to matter too much as I'll be playing first quite a bit going with my areas meta. But adv. gunnery for that extra threat, hypersapce assault to increase the threat from Demo, and navigational hazards as I don't have too many ships to worry about flying into things, and with Thrawn I can nav out of the way without worrying about not having squad/engineering prepped. Plus any overlaps my opponent gets into will be that little bit more to tip the odds in my favour.

Thoughts and comments appreciated :)

Take away kallus on the glad and put in brunson. Also make the glad 2 a glad 1. Not really worth it for extra dice especially if you hyperspace with it.

25 minutes ago, Packerman29 said:

Also make the glad 2 a glad 1. Not really worth it for extra dice especially if you hyperspace with it.

I disagree.

Captain Jonus + Demolisher II has the Potential to be FAR more Deadly than a Standard Demolisher, since that Single Red, being an Accuracy, can lock down a Brace (or a Flotilla Scatter) SO HARD... It... Well... HURTS :D

I had been mucking about with putting brunson on board. I have tried Glad II Kallus before and it is to be fair highly effective as an anti-squadron tool. Brunson is far more flexible however. I have a practice night coming up in which I will try both. Would also be afraid of eating into the bid but FC on the Gozanti could probably go if I made the swap.

2 hours ago, Drasnighta said:

I disagree.

Captain Jonus + Demolisher II has the Potential to be FAR more Deadly than a Standard Demolisher, since that Single Red, being an Accuracy, can lock down a Brace (or a Flotilla Scatter) SO HARD... It... Well... HURTS :D

Yeah I really like it, and it should work well with Vader on the ISD. Take ECM off a large ship and suddenly demo becomes even scarier.

16 hours ago, Alpharius18 said:

I had been mucking about with putting brunson on board. I have tried Glad II Kallus before and it is to be fair highly effective as an anti-squadron tool. Brunson is far more flexible however. I have a practice night coming up in which I will try both. Would also be afraid of eating into the bid but FC on the Gozanti could probably go if I made the swap.

A GSD II with Kallus, Ruthless, Demolisher is a really great anti squadron ship. But it is really expensive. But being able to do flak two times, and both times with 3 dice and Ruthless, is a real killer.
But this is the problem. if the opponent does not have squadrons, you are wasting points.

The point from @Drasnighta still stand. GSD II and Jonus is great against ships as well. It is always an act between cost/use. GSD I is cheaper and Brunson is giving more survivability, but GSD II and Kallus/ruthless give it more power.

Any concerns with people just keeping a CAP near the ship you want to bomb and denying shots? You don't have Intel to stop them from messing with your plans.

6 hours ago, Rikash said:

Any concerns with people just keeping a CAP near the ship you want to bomb and denying shots? You don't have Intel to stop them from messing with your plans.

What do you mean by a CAP?

Combat Air Patrol. If they have a few ties or a-wings in the way you'll be forced to have your pricey bomber squads fight them instead of bombing like they wanted to. Generally you'd want some source of Intel to ignore the enemy squads in the way and instead start bombing.

My plan with that would be then to use the Gozanti first and try and clear some squads away with Soontir, sabre, and Zertick as well as the demos flakk. Worst comes to worst, deploy them earlier with the ISD and hold them out of harms way. Once their screen is tied up, then strike. Not a perfect strategy I admit, but if I go investing in intel I think taking RLB kinda becomes not as necessary and it turns into a regular bomber list.