Just curious as to how you handle what players can get off of animal type adversaries they may kill, should they have the time to actually harvest anything from it after the encounter? I am making some rules for creature loot and I want to tie the Silhouette to the possible available resources that the players might be able to get from a creature they kill (Hide, Scales, Bone, Blood) and also a chance for stuff to be in their lair or stomach (like equipment from sentients they killed or stuff like Krayt Dragons having Pearls).
Narratively this is not always an option, and I intend to make the carcass cleaning a time consuming task so that it's not turned into a loot each animal type thing. I also see this as something that survivalist/hunter types can do as part of their overall contribution to the group.
Any thoughts or ideas on how you would do this for the instances in which it fits the tone and feel of your game?