3 minutes ago, Alpha Kenny Buddy said:God I hope you're trolling.
I don't think he's trolling. He's posted too much, too earnest Lu and too often on this topic.
No, what we're looking at here is a really long walk for a really short drink of water.
3 minutes ago, Alpha Kenny Buddy said:God I hope you're trolling.
I don't think he's trolling. He's posted too much, too earnest Lu and too often on this topic.
No, what we're looking at here is a really long walk for a really short drink of water.
I don't see how FFG could ensure that every single Hyperspace ship is available for purchase at this point in the games life cycle, without hyperspace feeling limited. 2nd ed hasn't even completed it's first full year yet, and the format we're talking about is rotating ships in and out, which means these goal posts op is talking about are moving. FFG is doing a good job at making sure as many hyperspace ships as possible are available, without limiting Hyperspace to only 2nd ed releases. This makes the format more welcoming to newbies than extended while also placating converting players that were unhappy with the 2nd edition format which was limited to just those 2nd ed releases. It doesn't take much effort to dredge up the complaints of the conversion kits being excluded from the format and players feeling ripped off as a result. It's a delicate balancing act. Newcomers need to be welcomed, but if you alienate your enfranchised players that's a lot of revenue lost.
Once every old 1st ed ship has been re-released in 2nd this will be a non-issue, but that will take time. Production for 2nd ed is leagues ahead of 1st, with waves coming much faster and being larger than they ever were. Give them some time, and try to remember that you don't need every single mini in existence to win games, and certainly not to have fun.
EDIT: as an aside, I recommend to newbies that want to fly conversion kit only ships, to discuss that with other players in their group so they can borrow them for a night, rather than scooping up a few discounted or second hand mini's and dropping $50 on a conversion kit. This lets them try before they buy to make sure they actually like that ship on the table. Patience will likely reward them in the long run as well, as the 2nd ed minis do feature some quality improvements such as the B and X-wing's moving parts, the Silencer's more accurate scale, and the Ghost's mini having shuttles you can remove.
Edited by Hippie Moosen10 hours ago, GreenDragoon said:If you wondered why this thread is 50% you (23/47 replies)... just throwing that in here
What can I say? Sometimes I drink.
7 hours ago, Alpha Kenny Buddy said:So let me get this straight. There's two pages of this thread of people telling you about new players not minding stuff and your go to reply is that they only can comment on their own small part of the community, but you can magically know problems all new players are having?
God I hope you're trolling.
Nope. Firm on believing it. The changes to OOP products for new player format are dumb, and that's the bottom line.
32 minutes ago, Alpha Kenny Buddy said:Based on interactions with how many new players in how many communities? Surely you're not speaking for a group without checking with them if its true.
Don't think he needs to check. This is what he believes and he's loudly proclaiming it on the internet.
I'm newish to X-wing. Started with 2.0, my first two events last fall were extended. It went better than expected, but it was a LOT to take in for a new guy.
Since then Hyperspace seems more and more popular, with the majority of local events in this format.
I quite like how they've done it. You can easily compete with only 2.0 purchases, or you can use conversion kits, or you can mix it up. For a time say the A and B wing won't yet be available in 2.0 packs, and that's ok with me. I can either wait a little, buy and old aces pack, or borrow.
Edited by Green KnightI didn't read beyond the first page, but the whole argument is moot because all a new player needs is a core set and 4-5 TIE striker expansions. Fun and done!
3 hours ago, Cloaker said:Nope. Firm on believing it. The changes to OOP products for new player format are dumb, and that's the bottom line in my opinion*
*Fixed that for you.
6 hours ago, NakedDex said:*Fixed that for you.
Nope. Any business that explicitly their new consumers towards products in such a manner is totally laughable. Pure idiocy and displays a total lack of respect for their new clientele.
9 hours ago, Alpha Kenny Buddy said:Based on interactions with how many new players in how many communities? Surely you're not speaking for a group without checking with them if its true.
First hand experiences already brother, with two sets of parents and one friend who has highly limited FLGS. Nothing screams ridiculous as much to a new player unaware as using the company's ACTUAL APP to display product to field a list that is no longer made available by said company. It's utter lunacy from a business standpoint.
Really, anyone defending this is either a) doing okay with disposable income to such a point that they'd pay $80 for two needed gunboats if they were all of a sudden made legal in HST, or b) veteran players with the product already, who are placated by the practice now that FFG has gone back on what Hyperspace was supposed to be for new players. So really, just keep doing what you're doing, because it obviously works.. for you.
There might be a c).... (New players with goodwill because they are enjoying the game alot and haven't had to hunt or are fine with what they have... for now) but mark the words; if this is going to be the way they handle HST, it isn't good for those new players as product dries up. It also doesn't speak well about about how in under a year the rationale behind Hyperspace was abandoned in regards to new players.
This was such a simple business decision; Build your new core game, with your new core products, for your new core players, with what you have readily available or impending. It's so laughably ignorant to defend NOT doing this that a junior in taking Economics in High School could set you straight with 2 pie charts and a bar graph. But for that to happen, one has to acknowledge a certain business wisdom, and apparently, that is lacking right now.
Edited by Cloaker7 hours ago, Parakitor said:I didn't read beyond the first page, but the whole argument is moot because all a new player needs is a core set and 4-5 TIE striker expansions. Fun and done!
Strikers are so dope. Best third ship filler in the game for Hyperspace Imperials right now. Under the radar.
19 hours ago, Alpha Kenny Buddy said:So let me get this straight. There's two pages of this thread of people telling you about new players not minding stuff and your go to reply is that they only can comment on their own small part of the community, but you can magically know problems all new players are having?
God I hope you're trolling.
"So let me get this straight. There's two pages of this thread of people telling you..." C'mon man, LISTEN to yourself. Do you think resorting to validation from the forums vs. where the new players are is what legitimizes the decision here? Not trying to be rude, buddy, but think of the other types of players out there that exist. I know them because I've met them and been playing with them, showing them the game outside of the competitive scenes. They are not your typical forum players. They are people who aren't you.
By all means, if you want the game to stay insular, keep on with that mindset. But just because you don't understand it or aren't willing to consider the exponential concern, doesn't mean it doesn't exist. I just happen to be the foolish guy trying to bring it up. So, I deserve and acknowledge the prior posts of skepticism and counters, because I was willing to call this bull out.
Edited by CloakerY'know, I had something written here about experiences, needs vs wants, and past cases of similar in 1e, but really there's no point in posting it. Your mind was entirely made up before you wrote your first post. You weren't looking for discourse or dissent, you were looking for an echo chamber.
Use all the bold and italic characters you want, it's still your opinion.
There are new players posting here.
There are newer players posting in this thread. You are telling everyone else their opinion is wrong based on their experience but using your experience/opinion as truth.
The ships they’ve added to hyperspace happen to be ships that are readily available based on their last print AND they’ve supported their inclusion in the game. It is almost as if they intentionally picked readily available ships for addition to hyperspace and picked ships that may have limited availability for the waves coming soon. Which doesn’t hurt new players, and helps FFG’s customers (stores in this case) offload existing stock (which is a good business decision for them).
This game, like many of FFGs offerings, is printed by wave. We’ve had limited availability before for legal ships in the game between prints. There was a time that you could not find a K Wing in 1.0. It happens. My prior example of Armada squadron packs still holds. This is very similar and is not a campaign against new players.
Just like you, I have a group of players that don’t post or visit the forums and have varying amounts of experience and involvement in the game. You are not the only person who knows people who play the game at a casual level, and/or are new to the game.
The game is still incredibly accessible for new players, especially Hyperspace (IF those new players are playing regional-level tournaments HSTs). I didn’t play a store tournament until my second year in the game. Some of the guys Ive played regularly with since I started have never played a tournament.
If it’s just at home, who cares? Guys/girls can play with whatever rule set they want.
Edited by dsul4133 minutes ago, NakedDex said:Y'know, I had something written here about experiences, needs vs wants, and past cases of similar in 1e, but really there's no point in posting it. Your mind was entirely made up before you wrote your first post. You weren't looking for discourse or dissent, you were looking for an echo chamber.
Use all the bold and italic characters you want, it's still your opinion.
More of a proclamation, honestly.
Wasn't out to alienate anyone or take incoming fire. Just highly frustrated that FFG made this shift that beyond opinion, factually makes the game more difficult for new players, in a way that defies good business acumen, against what the communication originally was about the format. No matter how anyone tries to dismiss or minimize it, it's indisputably still the truth.
5 minutes ago, dsul413 said:There are new players posting here.
There are newer players posting in this thread. You are telling everyone else their opinion is wrong based on their experience but using your experience/opinion as truth.
The ships they’ve added to hyperspace happen to be ships that are readily available based on their last print AND they’ve supported their inclusion in the game. It is almost as if they intentionally picked readily available ships for addition to hyperspace and picked ships that may have limited availability for the waves coming soon.
This game, like many of FFGs offerings, is printed by wave. We’ve had limited availability before for legal ships in the game between prints. There was a time that you could not find a K Wing in 1.0. It happens. My prior example of Armada squadron packs still holds. This is very similar and is not a campaign against new players.
Just like you, I have a group of players that don’t post or visit the forums and have varying amounts of experience and involvement in the game. You are not the only person who knows people who play the game at a casual level, and/or are new to the game.
The game is still incredibly accessible for new players, especially Hyperspace (IF those new players are playing regional-level tournaments HSTs). I didn’t play a store tournament until my second year in the game. Some of the guys Ive played regularly with since I started have never played a tournament.
If it’s just at home, who cares? Guys can play with whatever rule set they want.
With all due respect, nothing you've stated here invalidates these facts
a) that the game got more difficult for new players, regardless of whatever degree might be argued
b) runs counter to smart business decisions financially for both producer and consumer
c) is the antithesis of what the core philosophy was as stated by FFG in accordance to Hyperspace.
It actually has nothing to do with opinion. It has to do with logic. Trying to personalize it upon me, while convenient, is spinning in circles. Justification of it based on prior business practices or experiences from other offerings doesn't make it any less uncool.
From FFG, in regard to Hyperspace format article;
"And you'll find the game constantly refreshed, expanded, and made more readily accessible, especially for newer players!"
"At the same time, by redefining and truncating the list of potential squad builds within the Hyperspace game mode, we make it easier for newer players to explore these options—and, importantly, to afford the starship expansions that introduce the pilots and upgrades they hope to fly."
"it helps make the game and its competitive environment more accessible to newer players."
If anyone is rationalizing that the decision to include OOP ships in their format designed for new players is aligned with any of that purported approach, then they're just being deliberately obtuse.
On 4/13/2019 at 1:19 PM, Cloaker said:New players,
I'm frustrated for you, even if you aren't. I've been trying to help bring some of you into this game over the last 6 months. I know you want to have all Hyperspace options readily available to you for your faction of choice.
You're addressing new players, but this isn't really about new players -- it's about new tournament players.
Hyperspace is FFGs most common tournament on their official circuit, and it's still a good entry point for new players who want to play in a tournament. As their most common tournament, though, they probably were also starting to become concerned about frustrated veteran players who had large portions of their collection unable to be used.
I don't know what it's like in your area, but in ours, the most friendly format for new players has been an open play night that rewards players for participating in multiple games that aren't tournament related. Most local kit tournaments are mostly extended with some hyperspace, but we've had quick build, drafts, and other tourneys to appeal to different types of players. My point is, if your concern is new players and the tournament format as it relates to limited availability of ships, you could always run or ask local TOs to run "2.0 releases only" tournaments.
Hyperspace Trials and the ships available in them shouldn't be what defines entry into the game for most new players, and frankly, I don't think it does, which is why I think you're seeing lot of blowback here.
New players shouldn’t be flying Soontir anyway. Just sell them some some x-wings and y-wings and a u-wing and teach them to 1-straight and never get stressed and they’ll be fine.
1 minute ago, AlexW said:You're addressing new players, but this isn't really about new players -- it's about new tournament players.
Hyperspace is FFGs most common tournament on their official circuit, and it's still a good entry point for new players who want to play in a tournament. As their most common tournament, though, they probably were also starting to become concerned about frustrated veteran players who had large portions of their collection unable to be used.
I don't know what it's like in your area, but in ours, the most friendly format for new players has been an open play night that rewards players for participating in multiple games that aren't tournament related. Most local kit tournaments are mostly extended with some hyperspace, but we've had quick build, drafts, and other tourneys to appeal to different types of players. My point is, if your concern is new players and the tournament format as it relates to limited availability of ships, you could always run or ask local TOs to run "2.0 releases only" tournaments.
Hyperspace Trials and the ships available in them shouldn't be what defines entry into the game for most new players, and frankly, I don't think it does, which is why I think you're seeing lot of blowback here.
Agreed on the blowback factor, again, I deserve it, knew what I was getting into when I decided to bring all of this up in a forum where most of the types of players I'm attempting to bring light to will never visit, and many here never will cross paths with ![]()
I love my local pew pew crew here in Houston---I also travel and play in San Antonio and DFW. So many super great guys--never seen a gaming scene with such total amiability and flexibility. We're moving alot towards what you're talking about.
It still is to a degree about all new players though--again, I offer the "what if they went with gunboats instead of interceptors?" in this last update. Sabine's TIE for rebels? Maybe that paints a better picture of the worst case scenario of how this would have blown up way bigger than my gently inferred, completely balanced and subtle statements here
4 minutes ago, skotothalamos said:New players shouldn’t be flying Soontir anyway. Just sell them some some x-wings and y-wings and a u-wing and teach them to 1-straight and never get stressed and they’ll be fine.
::inserts Soup Nazi voice from Seinfeld:: "NO SOONTIR FOR YOU!!"
37 minutes ago, Cloaker said:If anyone is rationalizing that the decision to include OOP ships in their format designed for new players is aligned with any of that purported approach, then they're just being deliberately obtuse.
There were no specifics given in the FFG article you quoted. Everything they've said is still true, even if it's shifted on the continuum from where it was.
37 minutes ago, Cloaker said:a) that the game got more difficult for new players, regardless of whatever degree might be argued
b) runs counter to smart business decisions financially for both producer and consumer
c) is the antithesis of what the core philosophy was as stated by FFG in accordance to Hyperspace.
a) Hyperspace trials became more "complex," not more difficult. Regardless, if you're arguing it's been increased for newer players, you could also argue that hyperspace was already pretty complex and could have been simplified. Again, it terms of available options, it's still not extended.
b) It depends on if they feel they were losing veteran players whose were turing away from the game (as I mentioned above). They also probably still have conversion kits they could produce and move.
c) The antithesis is extended!
Edited by AlexW
22 minutes ago, AlexW said:There were no specifics given in the FFG article you quoted. Everything they've said is still true, even if it's shifted on the continuum from where it was.
a) Hyperspace trials became more "complex," not more difficult. Regardless, if you're arguing it's been increased for newer players, you could also argue that hyperspace was already pretty complex and could have been simplified. Again, it terms of available options, it's still not extended.
b) It depends on if they feel they were losing veteran players whose were turing away from the game (as I mentioned above). They also probably still have conversion kits they could produce and move.
c) It's not the antithesis. The antithesis is extended.
Literally, everything you've inferred is flawed.
What part of "readily accessible" equates to out of print product in any sane business connotation?
What part of "easier for newer players to explore these options—and, importantly, to afford the starship expansions" is in accordance with the aforementioned state of supply line and potential inherent cost and/or time to procure?
The antithesis is from what was extolled to be the sanctuary format for new players to gain viable entry vs. the change now in that format by using ships that are no longer currently being produced for 2.0 by the company that sets the game space in which they might be played. It's really not that difficult to understand; person boots up the FFG app, sees there is a Alpha Class Starwing or Sabine's TIE available for squad use in his new game. Tries to find one, has to pay 3x its cost just for one model on secondary market. Sure, we're not talking about those ships right now as they aren't legal, but the point is; the precedent has been set where it could be. And that is a design choice that is inherently hostile to new player engagement, no two ways about it.
You're adopted here the institutionalized perspective, so you'll see what you want to see. Advocate what you want to advocate. I agree with you wholeheartedly on they were losing veteran players... and I don't fault them one bit for doing what they feel is necessary to keep them game viable financially and competitively for doing it. But that doesn't mean it's better for new players or that it isn't foolish business 101.
If I draw aggro from the convenienced masses on this, understood. But if these conscious design decisions gets noticed right now in consideration for new players down the road, in the hopes FFG doesn't ever do this again, I'll be fine with having been the Vocal Vincent here.
Edited by Cloaker
12 minutes ago, Cloaker said:Literally, everything you've inferred is flawed.
With all due respect, I'm fine if you disagree with what FFGs is doing, and the degree you think it shifts the ground negatively for new tournament players. This kind of comment is ironic, though, because I'd argue you're the one ascribing very specific structure to what were likely purposefully ambiguous statements.
Edit: I'll just add that I would have been fine either way, with a more limited Hyperspace or what they've decided to go with. So, when I'm looking at this, I'm really not having a preference one way or the other. With respect to b) I think you could even be right, as I was a player that almost did not pick up a new faction because they expanded hyperspace options. But I was trying to imply that I don't really know much that is behind the curtain.
Edited by AlexW
12 minutes ago, AlexW said:With all due respect, I'm fine if you disagree with what FFGs is doing, and the degree you think it shifts the ground negatively for new tournament players. This kind of comment is ironic, though, because I'd argue you're the one ascribing very specific structure to what were likely purposefully ambiguous statements.
Maybe so my friend, but then we have the luxury of pondering and posturing this because of our mutual interest. Our tolerances are undoubtedly more hardened, you know? The hundreds (if not thousands) of potential players worldwide that possess no such inclination, format or resources as we do, who choose simply to refrain from entry or increased investment, is what we all, (you and me and FFG included) miss out on.
All FFG has to do is ensure Hyperspace is where we can get them, and get them in fair without unnecessary *********** confusing design choices like this. We all can do the rest and build it from there. I do believe that.
Edited by CloakerOn 4/13/2019 at 4:21 PM, Cloaker said:Why should a new player have to buy second hand products AT ALL, in order to be able to fully field all desired options for a list for a new game?
Because the alternative was to release every single Rebel and Imperial ship that will ever be in the game (as well as a large number of Scum ships) as part of Wave I, leading to significant wave imbalances?
On 4/13/2019 at 4:38 PM, C3gorach said:I am a new player. I have only bought the Ships released in second edition (no conversion kits). I am happily playing the game, and attending (albeit small) local tournaments. I really don't understand why I MUST have the TIE Interceptor for example. Soontir Fell would be cool to fly ok, but I can make lists, have fun and be competitive with the four options (Reaper,Fighter, Advanced, Striker) I have right now.
The Hyperspace "rotation" does have me buffled though. When they finally re-release the Interceptor (or any other ship) it might have rotated out...? 🤔
To me, this is the heart of the issue. In 1E, people complained about the buy-in because only a few legal ships were viable, and many needed upgrades that could only be found in other expansions, some out-of-faction or Epic.
In 2E, there are a lot more competitive options. Sure, a newbie may not be able to field all legal ships, but he should always be able to field some competitive list with what he does have access to.
On 4/13/2019 at 5:05 PM, Cloaker said:I'm angry on behalf of the players we might never get due to stupidity like this, and the fringe ones who get put off visibly or not and decide to cease further engagement with the awesome game that it is.
Really? Because it sounds more like you're just angry for your own reasons, and just find the newbies to be a convenient way to add nobility to your argument. Especially when you say stuff like this:
On 4/13/2019 at 2:19 PM, Cloaker said:I'm frustrated for you, even if you aren't.
which seems to indicate that you're less concerned with how it affects them than you are in how you can use them.
On 4/13/2019 at 6:55 PM, Cloaker said:But hyperspace was for the new ones. The ones who didn't. The ones that could help break our game out a bit more. A safe place where they could start and have everything available to them in a way that made sense.
FFG wanted Hyperspace to be more inviting to newbies, sure, but that doesn't mean it was meant solely, or even primarily, for them.
On 4/13/2019 at 7:45 PM, kris40k said:These two target goals aren't entirely compatible, unless you goal is a player pool consisting totally of hyper-competative sharks feeding on a bunch of newbies.
And who doesn't want that, really?
On 4/13/2019 at 8:00 PM, Hiemfire said:🤨 /sarc I just love digging up months old articles...
"At the same time, by redefining and truncating the list of potential squad builds within the Hyperspace game mode, we make it easier for newer players to explore these options—and, importantly, to afford the starship expansions that introduce the pilots and upgrades they hope to fly.
As the Hyperspace game mode keeps the game fresh, it adds to the ways you can enjoy competitive X-Wing, and it helps make the game and its competitive environment more accessible to newer players. All of this results in more diversity."
From the Jan 16 2019 "Jump to Hyperspace" Article. Below the pic of the gal wearing the white shirt with a T-65 line art on it.
https://www.fantasyflightgames.com/en/news/2019/1/16/jump-to-hyperspace/
On 4/13/2019 at 8:16 PM, Cloaker said:You're one type of player. Not representative of all. If we lose the hyper exaggerated sense of self righteousness that we as gamers are sometimes privy to, we might be able to come to consensus on the fact that the issue exists for others beyond us.
So the format is meant to benefit newer players, but there is no indication that it is for newer players, specifically, to the point where every decision must be made just for them.
On 4/13/2019 at 9:07 PM, Cloaker said:Epic has me SUPER excited. I can corral new players with that big time.
Because nothing is quite as new-player-friendly as $100 ships and dozens of fighters.
3 hours ago, Cloaker said:It's so laughably ignorant to defend NOT doing this that a junior in taking Economics in High School could set you straight with 2 pie charts and a bar graph. But for that to happen, one has to acknowledge a certain business wisdom, and apparently, that is lacking right now.
Could we see the charts, please? My statistics class taught me not to believe every study just because it's organized, so I'm certainly not going to be convinced by graphs I've only heard about!
3 hours ago, Cloaker said:Not trying to be rude, buddy, but think of the other types of players out there that exist. I know them because I've met them and been playing with them, showing them the game outside of the competitive scenes. They are not your typical forum players. They are people who aren't you.
"Don't base your views on your experiences and newbies you know; base you views on my experiences and the newbies I know!"
2 hours ago, Cloaker said:No matter how anyone tries to dismiss or minimize it, it's indisputably still the truth.
For an indisputable truth, we're sure seeing a lot of dispute!
2 hours ago, Cloaker said:If anyone is rationalizing that the decision to include OOP ships in their format designed for new players is aligned with any of that purported approach, then they're just being deliberately obtuse.
Ok, but including older ships is clearly for the veterans. Not everything in Hyperspace needs to be just for newbies. As long as they have competitive options available to them, Hyperspace and the competitive scene are still accessible to them.
1 hour ago, Cloaker said:so you'll see what you want to see.
Wow. I don't know if irony has ever been physically painful to me before.
31 minutes ago, JJ48 said:Because the alternative was to release every single Rebel and Imperial ship that will ever be in the game (as well as a large number of Scum ships) as part of Wave I, leading to significant wave imbalances?
Nope, not at all. Just follow what was emphasized, simple enough.
Quote
Really? Because it sounds more like you're just angry for your own reasons, and just find the newbies to be a convenient way to add nobility to your argument. Especially when you say stuff like this:
which seems to indicate that you're less concerned with how it affects them than you are in how you can use them.
Nope, not at all. Any of the some 30+ players I play with regularly could attest to my motives and lack of personal anger. Elementary attempt to bait on something you have rudimentary assumption about, though.
QuoteFFG wanted Hyperspace to be more inviting to newbies, sure, but that doesn't mean it was meant solely, or even primarily, for them.
Yup, that affirms it. Perspectives like yours are part of the overall problem, and a terrible tone for setting a conciliatory atmosphere that could engage those said newbies. Stay in your meta lane.
Quote
So the format is meant to benefit newer players, but there is no indication that it is for newer players, specifically, to the point where every decision must be made just for them.
See above.
QuoteBecause nothing is quite as new-player-friendly as $100 ships and dozens of fighters.
Completely different player base I can recruit that get to benefit from my large collection, in a campaign sort of way. But then, I wouldn't expect you to see that aspect by this point within the limits of your game vision you're willing to afford.
QuoteCould we see the charts, please? My statistics class taught me not to believe every study just because it's organized, so I'm certainly not going to be convinced by graphs I've only heard about!
At this point, attempting to edify you on the basics of supply/demand economics as well as increasing market share is just an exercise in futility. Some people choose such states of financial ignorance willingly, unfortunately.
Quote"Don't base your views on your experiences and newbies you know; base you views on my experiences and the newbies I know!"
For an indisputable truth, we're sure seeing a lot of dispute!
It's the forums. Veteran players and invested gamers. Different audience. Your player pool obviously hasn't diversified perhaps as much as others yet? Maybe try looking at it objectively? Or would that take some actual humility? Easy to pander to the status quo mindset when you're a part of it.
QuoteOk, but including older ships is clearly for the veterans. Not everything in Hyperspace needs to be just for newbies. As long as they have competitive options available to them, Hyperspace and the competitive scene are still accessible to them.
Yep, that whole "you still don't get it" thing is still present here. Your gameview is not universal.
QuoteWow. I don't know if irony has ever been physically painful to me before.
In reviewing my forum notifications, you're the one who spent several parts of your last three hours compiling my statements, selecting "Confused" reactions to my follow-ups, and throwing curmudgeonly inanity about. You bring it upon yourself, sir. Sorry brother, if my passion and willingness to speak out on a few things involving our favorite game confounds you because you lack agreeability. As said before; It. Isn't. About. You.
Hit me up when you're willing to consider alternate viewpoints, the kind of which I suppose I failed at miserably in trying to get some forum posters to empathize with on behalf of those who aren't.
Edited by Cloaker