The rules themselves cite that the GM is free to cheat when it comes to NPC stat blocks, especially if it's in the interest of simplifying things on the part of the GM. They did the same in Dawn of Rebellion, in particular with a Force users and the Move power, so it doesn't surprise me that they'd do the same in this book. Heck, FFG has been doing this since the Edge of the Empire core rulebook with some of their Adversary stat blocks, so not like it's a new thing to have NPCs not follow all the same rules that the PCs do.
Keith Kappel and Sam Stewart have both said with regards to Dawn of Rebellion that the Adversary stat blocks were written with a mind to "provide the GM something they can use that doesn't bog the game down." There are NPCs that break that, but they're high-end monstrosities like Vader, Yoda, and Palpatine, the later two of which pretty much take up full pages for their stats.
Sadly, some folks like HappyDaze are so hung up on "the rules need to be followed!" (unless he makes his own exceptions, which is quite convenient for him) that when the writers go outside the written lines, those folks get their knickers all in a twist.