i was wanting to make a tournament ready scum list and wondered if people had any good ones
i was wanting to make a tournament ready scum list and wondered if people had any good ones
what flavour? Extended or Hyperspace?
here's what I'm thinking of bringing to my next extended event...
Ketsu Onyo (70)
Perceptive Copilot (8)
Shadow Caster (6)
Old Teroch (56)
Predator (2)
Captain Seevor (30)
Ship total: 30 Half Points: 15 Threshold: 2
L3-37 (Escape Craft) (26)
Tactical Officer (2)
Total: 200
Ketsu is just a massive threat with tractor effects creating poor choices for ur opponent near obstacles and weakens enemy ships for extra damage from Old T. I really like the possibilities that coordinate on Ketsu offers with double focus and evade. You can also perform feats like double focus from coordinate then 5 K-Turn
Old T already has great action efficiency with liked actions but that stress can be an issue when he needs to hit and run because stress closes down his movement options so again, coordinate from escape craft gives Old T that free focus before he moves and barrel rolls/boosts out incurring stress or lets him TL and focus in the same round. Seems good right?
Edited by Da_Brown_Bomberin hyperspace im thinking of going with...
Old Teroch (56)
Predator (2)
Black Sun Assassin (48)
Crack Shot (1)
Black Sun Assassin (48)
Crack Shot (1)
Zealous Recruit (44)
here ive revamped the typical Fen + 3 zealots list by downgrading Fenn to Old T and upgraded 2 zealots to BSAssassins with cracks hot.
ur now getting pretty much the same firepower (yes Fenn is a wrecking ball at range 1 but that's harder to pull off consistently).
another hyperspace variant of the above list is...
Fenn Rau (68)
Predator (2)
Old Teroch (56)
Predator (2)
Zealous Recruit (44)
L3-37 (Escape Craft) (26)
Tactical Officer (2)
Total: 200
seems pretty solid. coordinate more for offence here and maybe giving up a 4th 3atk dice ship is too costly but you get to coordinate and help ur frontline guys so why not?
hyperspace was the format
On 4/12/2019 at 10:25 PM, Da_Brown_Bomber said:here's what I'm thinking of bringing to my next extended event...
Ketsu Onyo (70)
Perceptive Copilot (8)
Shadow Caster (6)
Old Teroch (56)
Predator (2)
Captain Seevor (30)
Ship total: 30 Half Points: 15 Threshold: 2
L3-37 (Escape Craft) (26)
Tactical Officer (2)
Hmm. I like that list, though my changes would to put Talonbane w/Pred in for Old T and give Seevor Juke- but those are personal preferences based on the ships I like to fly. This list could work quite well.
On 4/13/2019 at 4:25 PM, Da_Brown_Bomber said:here's what I'm thinking of bringing to my next extended event...
Ketsu Onyo (70)
Perceptive Copilot (8)
Shadow Caster (6)
Old Teroch (56)
Predator (2)
Captain Seevor (30)
Ship total: 30 Half Points: 15 Threshold: 2
L3-37 (Escape Craft) (26)
Tactical Officer (2)
Total: 200Ketsu is just a massive threat with tractor effects creating poor choices for ur opponent near obstacles and weakens enemy ships for extra damage from Old T. I really like the possibilities that coordinate on Ketsu offers with double focus and evade. You can also perform feats like double focus from coordinate then 5 K-Turn
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Old T already has great action efficiency with liked actions but that stress can be an issue when he needs to hit and run because stress closes down his movement options so again, coordinate from escape craft gives Old T that free focus before he moves and barrel rolls/boosts out incurring stress or lets him TL and focus in the same round. Seems good right?
i took the above list to my LGS and went 2-2. both losses were close (one win was a bye). not stellar results but early days and the list has potential. not quite there tho. needs some tinkering. needs another 3 atk dice ship.
thinking of something like this now...
Ketsu Onyo (70)
Qi'ra (2)
Shadow Caster (6)
Ship total: 78 Half Points: 39 Threshold: 5
Captain Nym (48)
Dorsal Turret (2)
Veteran Turret Gunner (6)
Seismic Charges (3)
Proton Bombs (5)
Ship total: 64 Half Points: 32 Threshold: 5
Old Teroch (56)
Predator (2)
Ship total: 58 Half Points: 29 Threshold: 2
Total: 200
View in Yet Another Squad Builder 2.0:
https://raithos.github.io/?f=Scum and Villainy&d=v6!s=200!126:,55,,,,160:;144:,137,,90,71,69,,:;98:127,:&sn=Unnamed Squadron&obs=
Qi'ra could be Tobias Beckett but for 2pts its not vital. the plan is to give ketsu more options at engagement for tractoring small ships onto obstacles.
Nym isnt seeing too much play just now (in my area) but at init 5 fits well into this squad as a brawler/bomb layer.
swapping Old T for Talonbane allows perceptive copilot for Ketsu. So this...
Ketsu Onyo (70)
Perceptive Copilot (8)
Shadow Caster (6)
Ship total: 84 Half Points: 42 Threshold: 5
Captain Nym (48)
Dorsal Turret (2)
Veteran Turret Gunner (6)
Seismic Charges (3)
Proton Bombs (5)
Ship total: 64 Half Points: 32 Threshold: 5
Talonbane Cobra (50)
Predator (2)
Ship total: 52 Half Points: 26 Threshold: 3
Total: 200
View in Yet Another Squad Builder 2.0:
https://raithos.github.io/?f=Scum and Villainy&d=v6!s=200!126:,54,,,,160:;144:,137,,90,71,69,,:;119:127,,,,,:&sn=Unnamed Squadron&obs=
I was thinking about Ketsu and Nym, but I added Kavil. Flew out once only before dabbling with 5 ship lists...
Ketsu Onyo (70)
Perceptive Copilot (8)
Shadow Caster (6)
Captain Nym (48)
Dorsal Turret (2)
Veteran Turret Gunner (6)
Proton Bombs (5)
Seismic Charges (3)
Kavil (43)
Dorsal Turret (2)
Veteran Turret Gunner (6)
Total: 199
View in Yet Another Squad Builder 2.0
Edited by flooze