I am playing around with the best elements of Computer Role-Playing Games in order to see what might be fun to incorporate into tabletop games. I recently fired up KOTOR for the first time in years and had some fun with that style of play. I'm not fond of power gaming, so that is one aspect I won't use, but some potential elements I might use are:
- Great Story with deterministic but variable path
- Resource Management and a Persistent Inventory
- Random Loot
- Random Encounters
- Morality Tracking for all characters based on their decisions and choices
What are some of your favorite aspects of CRPGs that may actually translate in some form to tabletop?