Ascended Sorcerer

By Meatpuppet, in Dark Heresy House Rules

Hey there,

Concerning the psychic rule found in Ascension,

How would you adapt the "Fettered, Unfettered & Push" levels of power to a sorcerer?

Inspired by the RT rule, I was thinking along the lines of :

If a sorcerer uses his power at an unfettered level, he adds +10 to the result of any roll on the Psychic Phenomena table.

If a sorcerer wishes to push his power, he can use his Psy Rating plus +4 and when he rolls on the Psychic Phenomena table, the sorcerer adds +20 per 9 rolled to his result.

I dont know, is the +20 too steep?

IIRC, only a Primaris Psyker can use those rules. This means that, since the character is a psyker in addtion to a Sorcerer, the Sorcery Talents just add to the Psy Rating along with the other associated rules.

HappyDaze said:

IIRC, only a Primaris Psyker can use those rules. This means that, since the character is a psyker in addtion to a Sorcerer, the Sorcery Talents just add to the Psy Rating along with the other associated rules.

Indeed.

But I don't want to use the rule as written I want to houserule it (hence me posting this here ;-))

To be more clear,

In the Psychic Strength table found in RT (p157), how would you adapt the "Renegade Psykers & Sorcerers" entry so it can be used with the DH Psychic System?

HappyDaze said:

IIRC, only a Primaris Psyker can use those rules. This means that, since the character is a psyker in addtion to a Sorcerer, the Sorcery Talents just add to the Psy Rating along with the other associated rules.

No. The strictest reading of the RAW text essentially states that any psyker can use them.

If a psyker survives long enough to be elevated to the rank of Primaris, he learns how to mask his presence from the warp.

The above sentence immediately precedes the description of how to use the various levels of manifesting powers. It can be taken that being a Primaris Psyker is required to use the rules following it, but not everyone will agree.

If we're going with an ultra-literal interpretation of the RAW, there is nothing that actually forbids any Psyker from using the rules stated there. "Learning how to mask one's presence from the warp" technically != only Primaris Psyker can use the Ascension rules.

HappyDaze said:

If a psyker survives long enough to be elevated to the rank of Primaris, he learns how to mask his presence from the warp.

The above sentence immediately precedes the description of how to use the various levels of manifesting powers. It can be taken that being a Primaris Psyker is required to use the rules following it, but not everyone will agree.

I think the operative part of that sentence is the length of survival, not the actual elevation to the rank of Primaris. A psyker who survives long enough to be elevated to the rank of Primaris but is not so elevated has still survived long enough to be elevated to the rank of Primaris, has he not?

This is all very interesting.

So how would any of you fine gentle folks would convert the "Renegade Psykers & Sorcerers" entry found in RT (p157) so it can be used with the DH Psychic System?

Sorry for the off-topicness.

I'd suggest a near-direct port, with Sorcerers and Renegade Psykers using the same Consequences as regular Psykers who Push, except the bonus on the Phenomena table is doubled, i.e. +10 for every roll of 9.

Fettered is fine as is, and Unfettered is "normal", and thus already takes into account the higher risk Sorcery presents (the +20 to Phenomena as per the details of the Talent). Push is the only thing that needs modification, and that should be slight (especially considering the huge bonus to the Phenomena table already given to Sorcerers, let alone Master Sorcerers).

Unusualsuspect said:

Sorry for the off-topicness.

I'd suggest a near-direct port, with Sorcerers and Renegade Psykers using the same Consequences as regular Psykers who Push, except the bonus on the Phenomena table is doubled, i.e. +10 for every roll of 9.

Fettered is fine as is, and Unfettered is "normal", and thus already takes into account the higher risk Sorcery presents (the +20 to Phenomena as per the details of the Talent). Push is the only thing that needs modification, and that should be slight (especially considering the huge bonus to the Phenomena table already given to Sorcerers, let alone Master Sorcerers).

So if I understand your proposition correctly

Sorcerers and Renegade Psyker

Fettered : 1/2 Psy Rating -> no Phenomena

Unfettered : Psy Rating -> +10 to Phenomena for Minor Arcana or +20 to Phenomena for Major Arcana

Push : Psy Rating +4 -> +10 to Phenomena for Minor Arcana or +20 to Phenomena for Major Arcana AND +10 per 9 rolled

Nice :-)

The Burning Princess has a "Unbound Rogue" Trait (pg 198), in the Ascension book itself that would probably do the job you're after.

"May use any powers Fettered, unfettered or Push levels. If Pushing, gains an extra level of overbleed plus a +20 to both Psychic Phenomena and any resulting Perils of the Warp."

Agmar_Strick said:

The Burning Princess has a "Unbound Rogue" Trait (pg 198), in the Ascension book itself that would probably do the job you're after.

"May use any powers Fettered, unfettered or Push levels. If Pushing, gains an extra level of overbleed plus a +20 to both Psychic Phenomena and any resulting Perils of the Warp."

Thanks I had missed that.

Definitely something to chew over.

Meatpuppet said:

Hey there,

Concerning the psychic rule found in Ascension,

How would you adapt the "Fettered, Unfettered & Push" levels of power to a sorcerer?

Inspired by the RT rule, I was thinking along the lines of :

If a sorcerer uses his power at an unfettered level, he adds +10 to the result of any roll on the Psychic Phenomena table.

If a sorcerer wishes to push his power, he can use his Psy Rating plus +4 and when he rolls on the Psychic Phenomena table, the sorcerer adds +20 per 9 rolled to his result.

I dont know, is the +20 too steep?

I like any ability that allows some use of sorcery without completely wrecking your PCs... Good idea so far.

I think an additional tool to promote some use of sorcerer stuff is "ascended sorcs dont gain infinite corruption from sorcery" ... remember that all sorceries get 1d10 - WP corruption points PER casting... so maybe add, "fettered casting negates the chance of Corruption Points being gained ..."

I think its fairly obviously that Warp worshipping cultists dont really care if they provoke the warp (heck, nothing could be easier to summon a daemon host that invoking perils repeatedly... why bother with the ritual when you can spam light for the daemon host wuwu) so this is a nice PC power, even more cool, is that the psyker might not be the one getting it :)

Note that said Daemonhost would be unbound - if you're trying to get something capable of being manipulated for Inquisition work, you'll need at least a little binding to keep the Daemon from tearing your forces apart at a molecular level. demonio.gif