How are they the same cost? Shoretroopers look decently better.
Phase 1 clones vs shoretrooper
Different keywords, although Clones seem to be able to use other clones green tokens.
Clone Troopers get to share tokens and can nuke something off the board, fully maxed out they roll 22 dice at something, 2X6 white dice from 2 Z6 and 2X5 black dice from full squads. Then add in that massive dice strike with their token sharing and you just are going to lose a non-armor unit. Heck, the fact you can use a single trooper mini, if the rest of the unit is killed, to generate tokens for other friendly clone troopers at range 1 for them to use is great, especially so since it also works with Standby.
Shore Troopers are good, and will be great with coordinated fire and can effectively give you, likely, another cheap activation if the mortar detachment is 20-30 points, that can give a weaker Fire Support option to try and really push someone into the dirt with suppression. But max you are likely to roll 7-8 total for the full unit and the fire support option, 4 black + 3/4 for the special weapon. If the detachment doesn't eat up the heavy weapon slot on it then you could push that to 11 or 12 dice, depending on how many dice in general the mortar has.
Different factions, different roles, different heavy weapons upgrades, different keywords. Gotta remember that the Shoretroopers will likely be the Empire's best Corps unit, while Phase I Clones are the Republic's baseline. I'm actually far more interested in the mortar than the shore troopers themselves.
5 hours ago, Animewarsdude said:Clone Troopers get to share tokens and can nuke something off the board, fully maxed out they roll 22 dice at something, 2X6 white dice from 2 Z6 and 2X5 black dice from full squads. Then add in that massive dice strike with their token sharing and you just are going to lose a non-armor unit. Heck, the fact you can use a single trooper mini, if the rest of the unit is killed, to generate tokens for other friendly clone troopers at range 1 for them to use is great, especially so since it also works with Standby.
Shore Troopers are good, and will be great with coordinated fire and can effectively give you, likely, another cheap activation if the mortar detachment is 20-30 points, that can give a weaker Fire Support option to try and really push someone into the dirt with suppression. But max you are likely to roll 7-8 total for the full unit and the fire support option, 4 black + 3/4 for the special weapon. If the detachment doesn't eat up the heavy weapon slot on it then you could push that to 11 or 12 dice, depending on how many dice in general the mortar has.
the mortar is 36 points in the picture and there is no small card for a second heavy trooper unit so i think the mortar will just be another option for an emplacement trooper besides the eweb
5 hours ago, Animewarsdude said:Clone Troopers get to share tokens
People keep saying this, but I'm seeing exactly nothing on the card that allows that. At best it seems like an upgrade, which then means it can't be counted.
Shoretroopers have better upgrade options, and at worst equal keywords.
4 hours ago, Tirion said:People keep saying this, but I'm seeing exactly nothing on the card that allows that. At best it seems like an upgrade, which then means it can't be counted.
Shoretroopers have better upgrade options, and at worst equal keywords.
All units that are "clone trooper" trooper units have this ability. That's why it's not written on the card. It was spoiled during adepticon.
Edited by thepopemobile100Autocorrect went from "why" to"what"
3 minutes ago, thepopemobile100 said:All units that are "clone trooper" trooper units have this ability. That's what it's not written on the card. It was spoiled during adepticon.
I am content
4 minutes ago, Tirion said:People keep saying this, but I'm seeing exactly nothing on the card that allows that. At best it seems like an upgrade, which then means it can't be counted.
Shoretroopers have better upgrade options, and at worst equal keywords.
Alex said in a podcast somewhere thats what the "clone" trooper means
Also, uh, from reading the pixels, I don't see any Range limitations on Fire Support. That seems bananas. I was on vacation when all the CW info dropped, so I haven't really looked at them that closely...
28 minutes ago, manoftomorrow010 said:Also, uh, from reading the pixels, I don't see any Range limitations on Fire Support. That seems bananas. I was on vacation when all the CW info dropped, so I haven't really looked at them that closely...
It doesn't specify range but say that you must choose an eligible weapon, and if it's out of range that weapon is not eligible.
The complete text is:
"When another friendly unit performs a ranged attack, if you have a faceup order token, each mini in your unit may add an eligible weapon to the attack pool. If you do, flip your order token facedown. Limit 1 FIRE SUPPORT per attack pool."
Just now, Lemmiwinks86 said:It doesn't specify range but say that you must choose an eligible weapon, and if it's out of range that weapon is not eligible.
The complete text is:
"When another friendly unit performs a ranged attack, if you have a faceup order token, each mini in your unit may add an eligible weapon to the attack pool. If you do, flip your order token facedown. Limit 1 FIRE SUPPORT per attack pool."
good point, I was thinking more of Range between the two Clone units, not necessarily to the target. So you could have two clone units Range Six away from one another, but both within Range 3 of the enemy unit, and Fire Support. That's pretty good.
1 hour ago, Taiowaa said:the mortar is 36 points in the picture and there is no small card for a second heavy trooper unit so i think the mortar will just be another option for an emplacement trooper besides the eweb
I think that the rules for adding the mortar will be written on that 36 points card. It is almost 100% sure it will be an emplacement trooper, but according to what's mentioned on this article, plus the Rebel Veteran's one, to be able to add this mini, you have to have the corresponding unit (Shoretroopers or Rebel Veterants) in your army.
Yes.
46 minutes ago, Lemmiwinks86 said:I think that the rules for adding the mortar will be written on that 36 points card. It is almost 100% sure it will be an emplacement trooper, but according to what's mentioned on this article, plus the Rebel Veteran's one, to be able to add this mini, you have to have the corresponding unit (Shoretroopers or Rebel Veterants) in your army.
might be but due to the fact that it has its own unit card and it is its own activation, it might be possible to have it without the corresponding corps unit.
6 minutes ago, Taiowaa said:might be but due to the fact that it has its own unit card and it is its own activation, it might be possible to have it without the corresponding corps unit.
it isn't possible. the article very clearly says that.
While these mortar troopers operate as independent units and are free to lend fire support to any unit, they can only be deployed if a corresponding Imperial Shoretroopers unit is included in your army.
Edited by manoftomorrow010I think that what makes the Clone Trooper really great is the 'Fire Support' ability. Combining both dice pool and weapon keywords can be very devastating against target in high cover or with a dodge token. The more hit you roll, the less efficient cover is.
5 minutes ago, Red Castle said:I think that what makes the Clone Trooper really great is the 'Fire Support' ability. Combining both dice pool and weapon keywords can be very devastating against target in high cover or with a dodge token. The more hit you roll, the less efficient cover is.
Plus it allows you to utilize units that have enough suppression to cause panic without fear of the unit panicking.
5 minutes ago, Red Castle said:I think that what makes the Clone Trooper really great is the 'Fire Support' ability. Combining both dice pool and weapon keywords can be very devastating against target in high cover or with a dodge token. The more hit you roll, the less efficient cover is.
Yeah that ability appears on paper incredibly powerful. Twenty-two dice in one attack pool is absurd.
I think that ability will have a significant impact on how the game is played, and decisions that players will have to make.
31 minutes ago, manoftomorrow010 said:it isn't possible. the article very clearly says that.
While these mortar troopers operate as independent units and are free to lend fire support to any unit, they can only be deployed if a corresponding Imperial Shoretroopers unit is included in your army.
yes your right. thanks for pointing that out. somehow oeverread this fact.
Just now, Taiowaa said:yes your right. thanks for pointing that out. somehow oeverread this fact.
no worries, I usually don't read their articles closely either haha I just look at the cards and any of the card links they post in the text
Is there any other unwritten information regarding the battle droids then? Or is everything stated on the card?
4 minutes ago, R3dReVenge said:Is there any other unwritten information regarding the battle droids then? Or is everything stated on the card?
It's possible there is additional information about "Droid Troopers," but we won't really know until either another article is released, something more is said in an interview, or the RRG is updated, whatever comes first. I certainly haven't heard anything, and usually people are very quick to share leaked information on the forum.
4 minutes ago, Caimheul1313 said:It's possible there is additional information about "Droid Troopers," but we won't really know until either another article is released, something more is said in an interview, or the RRG is updated, whatever comes first. I certainly haven't heard anything, and usually people are very quick to share leaked information on the forum.
Thank you.
So the unwritten "clone trooper" rule is that they can use tokens from "clone trooper" units within range 1 as if it's their own? This combined with Fire Support seems extremely deadly.
8 minutes ago, R3dReVenge said:Thank you.
So the unwritten "clone trooper" rule is that they can use tokens from "clone trooper" units within range 1 as if it's their own? This combined with Fire Support seems extremely deadly.
What unwritten clone trooper rule? The only thing known about clones so far is the fire support ability allowing you to add another units weapon dice to your current attack pool if those weapons are in range and the other unit has a faceup activation token