I was wondering how you or your group handles crafting in relation to using advantages on the practice makes perfect (gain boost dice on next check this session - not limited on times it can be purchased).
Limiting until end of session make is difficult depending on the story that is going on, but if you let them keep building up the boost dice they can make obscene items.
Do you have a limit on how many times they can practice before they have to build? Or a hard limit on boost dice they can add from it.
I would love to hear how the groups handle it differently.