Thoughts on my first list?

By Cryptiks, in Star Wars: Armada Fleet Builds

Hey guys,

I bought a large lot of armada stuff a while back and never got to really get many games in, recently I've started playing and have really been enjoying the game so I've been messing around with making a rebel build with the expansions that I own (mc75,mc80,Cr90,NebulonB,GR75, and both squadron packs). I came up with the list below. The idea is to send in the MC75 supported by the CR90 and Squadrons close, while the Nebulon sits back and fires 5 red dice from far away.

392/400

CR90 Corellian Corvette A 44 (76)

General Madine 30

Jaina's Light 2

MC75 Ordnance Cruiser 100 (131)

Intel Officer 7

Ordnance Experts 4

Electronic Countermeasures 7

Expanded Launchers 13

Nebulon-B Support Refit 51 (74)

Raymus Antilles 7

Spinal Armament 9

Salvation 7

GR-75 Medium Transports 18 (23)

Leia Organa 3

Comms Net 2

5 Squadrons (87) : Luke (20), Wedge (19), Han Solo (26), 2x A-Wing (22)

Edited by Cryptiks

It’s a bit difficult with what you have, but how about this? I think I got it right by not using s card you don’t have.

Commander: General Madine

Assault: ?
Defense: ?
Navigation: ?

MC80 Battle Cruiser (103)
• General Madine (30)
• Strategic Adviser (4)
• Gunnery Team (7)
• Spinal Armament (9)
• H9 Turbolasers (8)
• Endeavor (4)
= 165 Points

MC75 Armored Cruiser (104)
• Intel Officer (7)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Assault Concussion Missiles (7)
• Enhanced Armament (10)
• Aspiration (3)
= 142 Points

CR90 Corvette A (44)
• Jaina's Light (2)
= 46 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

Squadrons:
• Tycho Celchu (16)
• A-wing Squadron (11)
= 27 Points

Total Points: 400

5 ship activations with Strategic Advisor plus a small token fighter force. If you want a bid, then maybe dump the H9’s off of the liberty?

10 hours ago, Cryptiks said:

...

while the Nebulon sits back and fires 5 red dice from far away.

...

Nebulon-B Support Refit 51 (74)

Raymus Antilles 7

Spinal Armament 9

Salvation 7

...

Sound easy, but sitting in the back is really hard. And a ship like this, with such a weak defense, will go down really fast.
It is really a danger, to mark a 74 point ship with such a big "hit me" sign 😉 . Spending nearly half of the ship cost (51 points) in upgrades (23 points) is a bit too much.
And the front Arc of the ship is rather small for such a risk. It is easy to get out of the arc.

For the first list i would as well try to stick to the two big ships.
I am not sure what MC80 you have (Liberty or Home One), but both are better than a Nebulon B with this many upgrades.
Just try to keep the upgrade cost on a ship at around 25%-33% (not counting the admiral) at maximum.

For the squadrons i would stick to the one you had in your list. Just to play around with them. Two are not enough to get in impression of them, and full 134 points are to much for the start. But 4-6 squadrons, around 60-90 points are fine for the first matches, especially to find out of these work for your play.

12 hours ago, Tokra said:

Sound easy, but sitting in the back is really hard. And a ship like this, with such a weak defense, will go down really fast.
It is really a danger, to mark a 74 point ship with such a big "hit me" sign 😉 . Spending nearly half of the ship cost (51 points) in upgrades (23 points) is a bit too much.
And the front Arc of the ship is rather small for such a risk. It is easy to get out of the arc.

For the first list i would as well try to stick to the two big ships.
I am not sure what MC80 you have (Liberty or Home One), but both are better than a Nebulon B with this many upgrades.
Just try to keep the upgrade cost on a ship at around 25%-33% (not counting the admiral) at maximum.

For the squadrons i would stick to the one you had in your list. Just to play around with them. Two are not enough to get in impression of them, and full 134 points are to much for the start. But 4-6 squadrons, around 60-90 points are fine for the first matches, especially to find out of these work for your play.

Thanks for the tips! I definitely can see how running so many upgrades on one ship can be an issue, I'll stick to trying making a list that has the mc80 (liberty) and the mc75 along with a corvette and a flotilla as was recommended above although I really do want to use more squadrons.

16 hours ago, Herr Style said:

It’s a bit difficult with what you have, but how about this? I think I got it right by not using s card you don’t have.

Commander: General Madine

Assault: ?
Defense: ?
Navigation: ?

MC80 Battle Cruiser (103)
• General Madine (30)
• Strategic Adviser (4)
• Gunnery Team (7)
• Spinal Armament (9)
• H9 Turbolasers (8)
• Endeavor (4)
= 165 Points

MC75 Armored Cruiser (104)
• Intel Officer (7)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Assault Concussion Missiles (7)
• Enhanced Armament (10)
• Aspiration (3)
= 142 Points

CR90 Corvette A (44)
• Jaina's Light (2)
= 46 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

Squadrons:
• Tycho Celchu (16)
• A-wing Squadron (11)
= 27 Points

Total Points: 400

5 ship activations with Strategic Advisor plus a small token fighter force. If you want a bid, then maybe dump the H9’s off of the liberty?

Thanks for the list! I really like the look of it, only wish I could fit in more squadrons, might try and tweak it a little.

Oh yeah, if you're going Madine, I'm with everyone else here: USE that Liberty! Only thing I will say: if you're going to use Endeavor, put Damage Control Officer in there. Liberties are deceptively fragile and will buckle under cards like APTs, ACMs, and Heavy Ions. The DCO + Endeavor will often derail your opponents usual critical-focused strategy and might even scare them away from actually going after the Liberty (don't quote me on that XP). Conversely, if you MUST have Strat Adviser, just go for Mon Karen and an H9. You get pick one DEF token your opponent can't use and then they have the painful choice of not getting to double-up. Honestly though, Strat Adviser is a little meh for your current list idea, since you already have your finisher chosen. TLDR: If the Neb's the finisher, go Endeavor + DCO; if the Liberty's the finisher, Mon Karen and Strat Adviser.

Also, if you really want to get some use out of Salvation, just make sure it always has a reroll. You've already got the token and dial manipulation with your GR-75 and Leia. A 58pt Neb can afford to hang back then, plus it gives your big ships plenty more opening to kit out for more damage. A local Armada pro here in the NW once said "Nebs are great finishers" so when using them as finishers, just assume that your other ships/squads will have already done a bunch of damage to the target so they'll have low shields and a exhausted DEF tokens (also, red dice do hits 63% of the time, they're not as bad as everyone says). Madine also rules for keeping Salvation pointed the right way, so I'm all for encouraging it! :)

3 hours ago, Cruzer said:

Only thing I will say: if you're going to use Endeavor, put Damage Control Officer in there.

I agree but unfortunately Cryptiks doesn’t have a DCO card

12 minutes ago, Herr Style said:

I agree but unfortunately Cryptiks doesn’t have a DCO card

Ah, fair point.

Yes sadly I do not have the DCO :(

But I have however purchased an MC30 and the Home One so I should have access to some more cards and ships!

54 minutes ago, Cryptiks said:

Yes sadly I do not have the DCO :(

But I have however purchased an MC30 and the Home One so I should have access to some more cards and ships!

Slap that TRC on your CR90!

6 hours ago, Herr Style said:

Slap that TRC on your CR90!

Yes swap the MC80-Battle Cruiser for an MC80-Star Cruiser to free up the points.

Also drop Enhanced Armament for Dual Turbolaser Turrets. It frees up 5 points for Slicer Tools on the flotilla, Reinforced Blast Doors on the CR90 or a moderate bid.

Edited by Mad Cat
Acronyms removed.
5 hours ago, Mad Cat said:

Yes swap the MC80-B for an MC80-S to free up the points.

Also drop enhanced armament for DTTs. It frees up 5 points for Slicer tools on the flotilla, RBDs on the CR90 or a moderate bid.

Those are too many acronyms! Mind helping me out there? Yeah I saw that TRC looked amazing for my CR90!

M80-B is the Liberty Battlecruiser, the other is the Starcruiser. Star Cruiser is 7 points cheaper and has 3 red and 4 blue dice out the front instead of 4R 3B and also only 1 black flak die instead of 2 for the Battle Cruiser.

DTT’s are Dual Turbolaser Turrets. They are only 5 points but you don’t have that card. It comes with the Arquitens Cruiser which is Imperial. Not sure if you want to start collecting them but that also has the Damage Control Officer as previously mentioned. Now that you have the other two ships, you have many more options to play with now, not only with ships but with Admirals as well. Ackbar won’t work too well with your Liberty so be aware of that. For ship build options try looking at Cannot Get My Ship Out website as it provides good builds plus how each card works.

Played a couple games with some of the ideas proposed above, it was fun but I felt like something was lacking particularly the lower ship count. I ended up getting a new box... Hello Hammerhead corvettes! So here was the list I was thinking of running:

400/400

MC80 Battle Cruiser (134)

Intel Officer 7

Gunnery Team 7

Leading Shots 4

Spinal Armament 9

Endeavor 4

CR90 Corellian Corvette A (86)

General Madine 30

Leia Organa 3

Turbolaser Reroute Circuits 7

Jaina's Light 2

Hammerhead Torpedo Corvette (42)

Boarding Engineers 2

External Racks 3

Task Force Organa 1

Hammerhead Torpedo Corvette (42)

Boarding Engineers 2

External Racks 3

Task Force Organa 1

GR-75 Medium Transports (25)

Toryn Farr 7

Squadrons (71): Dutch, Luke, Wedge and Tycho.

The one change I was contemplating was removing Tycho to add either Engine techs or H9 Turboblasters to the MC80 and comms net to the GR75.

Edited by Cryptiks

This will give you a the same ship count of five but with the equivalent of 6 with Strategic Advisor, plus a small fighter screen and a slight bid.

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 53 Points

MC80 Battle Cruiser (103)
• General Madine (30)
• Strategic Adviser (4)
• Gunnery Team (7)
• Leading Shots (4)
• Spinal Armament (9)
• H9 Turbolasers (8)
• Endeavor (4)
= 169 Points

MC30c Torpedo Frigate (63)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Admonition (8)
= 80 Points

Hammerhead Torpedo Corvette (36)
• Boarding Engineers (2)
• External Racks (3)
• Garel's Honor (4)
= 45 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

Squadrons:
• Tycho Celchu (16)
• A-wing Squadron (11)
= 27 Points

Total Points: 394

The Admo MC30 is a pocket battleship, able to dish out a ton of hurt if you can last/first with it.

Madine can either stay on the Battle Cruiser or move to the elusive Jaina’s light.

H9’s on the B.C. help you get the accuracy so Int Officer can be substituted for Strat Adv to help save points if you need a bid to try to get first player.

On 4/18/2019 at 5:41 PM, Herr Style said:

This will give you a the same ship count of five but with the equivalent of 6 with Strategic Advisor, plus a small fighter screen and a slight bid.

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 53 Points

MC80 Battle Cruiser (103)
• General Madine (30)
• Strategic Adviser (4)
• Gunnery Team (7)
• Leading Shots (4)
• Spinal Armament (9)
• H9 Turbolasers (8)
• Endeavor (4)
= 169 Points

MC30c Torpedo Frigate (63)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Admonition (8)
= 80 Points

Hammerhead Torpedo Corvette (36)
• Boarding Engineers (2)
• External Racks (3)
• Garel's Honor (4)
= 45 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

Squadrons:
• Tycho Celchu (16)
• A-wing Squadron (11)
= 27 Points

Total Points: 394

The Admo MC30 is a pocket battleship, able to dish out a ton of hurt if you can last/first with it.

Madine can either stay on the Battle Cruiser or move to the elusive Jaina’s light.

H9’s on the B.C. help you get the accuracy so Int Officer can be substituted for Strat Adv to help save points if you need a bid to try to get first player.

Thanks! I'll be giving the list a try tomorrow, I'll report back :)