The Paellos Sector is an oddity; a collection of disparate worlds pulled together by a black hole known as the Inkwell. Only a few centuries before could it be reasonably called a sector; a few centuries from now it will cease to exist. Aspiring warlords, archeologists and Imperial expeditions roam from world to world, seeking resources, artifacts and new technology. Alien races are thrust into conflict with new neighbors and would-be conquerors alike. Chaos reigns, and amidst it, the opportunity for power and the discovery of wonders.
CPS is a turn-based strategy game for 6-12 players. Each takes the role of a factional leader, building and commanding forces while conquering worlds. Victory is achieved when a player controls more than half the sector or when all remaining players acknowledge one player's supremacy.
With the revisions discussed below, rules will be the same as @LTD 's rule for Warlords of the F'tarq Sector, found here:
https://daveswargames.blogspot.com/2019/04/conquerors-of-paellos-sector.html
The map will contain nearly 50 planets. These worlds contain knowledge, relics and other advantages in addition to credit production and industrial capacity. Take care not to grow comfortable in a stable position; it may not remain stable for long. Speaking of unstable, you may notice some red hyperlanes. Upon using them, 1 D6 is rolled. On a 1-2, 10% of the traveling force is destroyed.
Joined: Matt3412, BiggsIRL, idjmv, LTD, Fortyinred, GNIPs
6 to play, 12 to fill.
Edited by The Jabbawookie