Spoilered Rules about DF-90 mortar and Mark II Medium Blaster

By M.Mustermann, in Star Wars: Legion

Just wanted to sum up what is stated in the article so far, because I have read some speculation about things that are already relativly clear:

1. Both seem to have 2 wounds, because there are 2 wound tokens within the box. All expansion packs so far followed that pattern.

2. The Mortar seems to have suppressive (either that or the small part of the card that is shown reads "support" from the "Fire support ability" instead of "supressive"

3. Both the Mortar and the Mark II Medium Blaster have the Fire Support ability from the clone troopers. They can support any friendly unit, not only their Shore Trooper or Veteran Squad.

4. Both can be included as a heavy weapon upgrade for Shore troopers/Veterans. If you do, they have to be deployed as a seperate unit but do not seem to count as a seperate unit for army building purposes. They also block the heavy weapon squad, so the unit cannot take the T21B or CM-O/93 any more.

7 hours ago, M.Mustermann said:

4. Both can be included as a heavy weapon upgrade for Shore troopers/Veterans. If you do, they have to be deployed as a seperate unit but do not seem to count as a seperate unit for army building purposes. They also block the heavy weapon squad, so the unit cannot take the T21B or CM-O/93 any more.



I don't see this supported anywhere in the article.

Rather than act as a heavy weapon upgrade, this miniature becomes its own unit that can only be deployed as a detachment from the Rebel Veterans.

So yeah, with no heavy upgrade card in the spread, this line from Veterans, pretty sure they do not count as the heavy upgrade. They are a seperate unit with its own orders (hence the second order token and Coordinate rules) but it can only be deployed if your list contains the associated unit - probably a "Detachment: X" keyword. If they cost points is a guess, but I would assume they do as Entourage also still costs points. Detachments could maybe not count to org chart limits though.

3 hours ago, UnitOmega said:

Rather than act as a heavy weapon upgrade, this miniature becomes its own unit that can only be deployed as a detachment from the Rebel Veterans.

So yeah, with no heavy upgrade card in the spread, this line from Veterans, pretty sure they do not count as the heavy upgrade. They are a seperate unit with its own orders (hence the second order token and Coordinate rules) but it can only be deployed if your list contains the associated unit - probably a "Detachment: X" keyword. If they cost points is a guess, but I would assume they do as Entourage also still costs points. Detachments could maybe not count to org chart limits though.

If they don't cost points due to Deployment, I'm surprised there are any listed on the card. I do suspect they will require the "base" unit to be included in the army though, to avoid "detachment spam" to fill the required Corps units. Unless they aren't Corps units? We haven't actually seen the second activation token, it could be some weird new "Detachment" activation icon.

Edited by Caimheul1313

I mean, based on previous emplacement troopers, I assume they are support - but if Detachment works kind of like a reverse entourage that may not be an issue.

8 hours ago, arnoldrew said:

I don't see this supported anywhere in the article.

The line in the veterans article that Unit Omega quoted was the one that made me think this. "Rather than acting as a heavy weapon upgrade..." could also have implied that they block the spot of a heavy weapon upgrade, but do not act as one in the game.

I did not realize that then there would have been another upgrade card in the spoiler, so my assumption was probably nonsense.

Edited by M.Mustermann

Based on the Fifth Trooper interview with Alex and Luke that came out today it really sounds like the detachments are corps rank

On 4/10/2019 at 2:45 AM, M.Mustermann said:

1. Both seem to have 2 wounds, because there are 2 wound tokens within the box. All expansion packs so far followed that pattern.

Wouldn't 2 tokens mean 3 wounds?... if a model starts 2 health and loses them, you don't need to mark the 2, you'd just remove the model.

Thus you'd need 2 tokens to mark a model with 3 health that's lost 2 (but remains with 1).

11 minutes ago, ABXY said:

Wouldn't 2 tokens mean 3 wounds?... if a model starts 2 health and loses them, you don't need to mark the 2, you'd just remove the model.

Thus you'd need 2 tokens to mark a model with 3 health that's lost 2 (but remains with 1).

You'd think that, but all the other previews I can find show wound counters equal to the wound value of the unit.

12 minutes ago, ABXY said:

Wouldn't 2 tokens mean 3 wounds?... if a model starts 2 health and loses them, you don't need to mark the 2, you'd just remove the model.

Thus you'd need 2 tokens to mark a model with 3 health that's lost 2 (but remains with 1).

Maybe, and we're all speculating, but if the literal wound tokens they show in the article are anything meaningful, the Wookiees showed 3 wounds in their article and they have 3 wounds per model.

On 4/9/2019 at 1:45 PM, M.Mustermann said:

2. The Mortar seems to have suppressive (either that or the small part of the card that is shown reads "support" from the "Fire support ability" instead of "supressive"

3. Both the Mortar and the Mark II Medium Blaster have the Fire Support ability from the clone troopers. They can support any friendly unit, not only their Shore Trooper or Veteran Squad.

Alex Davy and Luke Eddy confirmed that:

1. mortar has suppressive and is 3 white dice

2. Mortar and medium blaster both have the new fire support keyword

4 hours ago, ScummyRebel said:

Alex Davy and Luke Eddy confirmed that:

1. mortar has suppressive and is 3 white dice

2. Mortar and medium blaster both have the new fire support keyword

It was also implied that it has no surge to crit or hit and is similiar to the ATST mortar, which makes it relativly likely that it has range 4 to infinite and fixed: front. That would make it really good.

Imperials seem to get more and more ways to generate extreme amounts of suppression.

They said in that same interview that they're starting to kind of see that as part of the Empire's faction identity, new ways to pass out suppression tokens.

well due to the fact that the Fire Support keyword has no range restrictions you can actually hide the mortar in a corner behind LOS blocking terrain and as long as it has an order can add its dice and weapon keywords to every unit. sounds pretty nasty.

57 minutes ago, Taiowaa said:

well due to the fact that the Fire Support keyword has no range restrictions you can actually hide the mortar in a corner behind LOS blocking terrain and as long as it has an order can add its dice and weapon keywords to every unit. sounds pretty nasty.

It does say “eligible weapon” though. Do you need LoS to be eligible? Normally you would do I’m not sure

Just now, ScummyRebel said:

It does say “eligible weapon” though. Do you need LoS to be eligible? Normally you would do I’m not sure

yes you're right!

Also it might be interesting if eligible applies to range restriction. Then if the mortar is like the AT-ST variant range 4-unlimited it might get tricky to see the same target as the unit which is in close quarters combat within a city with lots of houses.

1 hour ago, Taiowaa said:

yes you're right!

Also it might be interesting if eligible applies to range restriction. Then if the mortar is like the AT-ST variant range 4-unlimited it might get tricky to see the same target as the unit which is in close quarters combat within a city with lots of houses.

This is why I’m sort of hoping for an upgrade card that you can stash on another unit (gear or comms) that allows a mortar unit to measure LoS from the friendly unit they are fire supporting for purposes of cover and LoS, then range from themselves.

So in theory it would be similar to a real world military strike: “hey mortar team, set for coordinates XY” “ok, dialed in” “fire!” Mortar teams often do not have true direct LoS to their targets, and trust a relay from a friendly unit to spot for them.

If the mortar is a carbon copy of the AT-ST mortar, my interest in it just declined dramatically. At the very least, it should have had no-LOS restrictions, and blast. White dice with no surge are terrible, and if you have to deal with cover, it's kinda silly.

1 hour ago, Alpha17 said:

If the mortar is a carbon copy of the AT-ST mortar, my interest in it just declined dramatically. At the very least, it should have had no-LOS restrictions, and blast. White dice with no surge are terrible, and if you have to deal with cover, it's kinda silly.

by themselves it is but they will have the Fire Support keyword so they can add those dice and keywords to another units attack.

I would assume suppressive in combination with unlimited range could be quite nasty. 3 Mortars seem to be between 110 and 120 points and will often get free orders, at least in turn 1. If you aim and shoot, they probably deal 6 suppression tokens. With one or two additional snipers and/or Krennic that can be quite a bit on one unit in turn one.

1 hour ago, Alpha17 said:

If the mortar is a carbon copy of the AT-ST mortar, my interest in it just declined dramatically. At the very least, it should have had no-LOS restrictions, and blast. White dice with no surge are terrible, and if you have to deal with cover, it's kinda silly.

In the interview they said that it had the new Critical keyword. Unknown quantity though, but being able to convert at least 1 surge to a critical that goes through dodge and cover makes the mortar much better than the AT-ST version.

Plus they can fire support snipers, so you can add in pierce and sharpshooter plus 2 black dice.

Edited by KommanderKeldoth

Will you be able to use the veterans and shoretroopers ability with the eweb and radar dish?

1 minute ago, Tirion said:

Will you be able to use the veterans and shoretroopers ability with the eweb and radar dish?

Yes. It just specifies 'emplacement trooper'

This makes me happy

1 hour ago, KommanderKeldoth said:

In the interview they said that it had the new Critical keyword. Unknown quantity though, but being able to convert at least 1 surge to a critical that goes through dodge and cover makes the mortar much better than the AT-ST version.

Plus they can fire support snipers, so you can add in pierce and sharpshooter plus 2 black dice.

^This

wanted to post about this. however you will loose high velocity but actually if i just think of the following attack:

2 Black, 3 White dice

Sharpshooter 1, Pierce 1, Suppressive, Critical 1

Range 4 - unlimited

for 44(Sniper)+36(Mortar)=80 points

Yes please!

Edited by Taiowaa