Are 7th fleet gunner arcs good?

By Blail Blerg, in X-Wing

6 hours ago, AlexW said:

Dedicated can't be on uniques.

Grr. it should say so in the UI.

6 hours ago, millertime059 said:

Dedicated is interesting, too bad it’s terrible at current due to the generic only restriction, and the fact that elite generics on the Torrent and Arc are such huge point jumps for a single initiative that they are never worth it. It’s, effectively, an 7-8 point upgrade. Contrast with Heroic and…

Yeah. Dedicated is WAYYYY expensive.

And those silly Torrents, still seem weak on paper.

--

Okay, so consensus is 7th fleet gunner just isn't that good eh?

Would 2 naked arcs + Sinker be better?

51 minutes ago, Blail Blerg said:

And those silly Torrents, still seem weak on paper. 

Torrents are probably some of the best filler in the game for their cost -- as long as you stick with the basic model. I'm sure some of the named are OK, but the cost for the PS bump and the talent slot is too high.

1 hour ago, AlexW said:

Torrents are probably some of the best filler in the game for their cost -- as long as you stick with the basic model. I'm sure some of the named are OK, but the cost for the PS bump and the talent slot is too high.

But are they really that fun as filler? Also filler in this game historically only is barely good enough for meta until of course, development gets out of hand and we get massive upgrade combos and two ships and other crazy stuff.

Even vultures are missile spam, different from bulk raw filler.

26 minutes ago, Blail Blerg said:

But are they really that fun as filler? Also filler in this game historically only is barely good enough for meta until of course, development gets out of hand and we get massive upgrade combos and two ships and other crazy stuff.

Even vultures are missile spam, different from bulk raw filler.

Filler is really all over the meta now, though. One strong list right now is ani/obiwan and 2 Troopers (which could easily be replaced with Wolfe but both lists do fine).

7 hours ago, Blail Blerg said:

Okay, so consensus is 7th fleet gunner just isn't that good eh?

Would 2 naked arcs + Sinker be better?

Why not go for 4 ARCs, including Sinker and 7th Fleet? This forces some hard choices on your opponent - do they try to kill Sinker and stop the rerolls, or go for the 104th with Seventh Fleet Gunner to stop the extra dice? If they shoot at anyone who's not Jag, Jag gets a free lock. This is pretty high on my list of squads to fly, although I need to grab another Republic ARC before I can.

“Sinker” (54)
Clone Commander Cody (3)

“Jag” (49)

104th Battalion Pilot (42)
Seventh Fleet Gunner (9)

104th Battalion Pilot (42)
Total: 199

View in Yet Another Squad Builder 2.0

I've seen folks tossing around ideas for a Palp 104th supporting Anakin and another Jedi. Using 7th Fleet Gunner frees up a few more points for bid or droids. Someone like Mace, Obi-Wan, or Anakin should pretty easily be able to Lock a ship, and use the Force for their Eye results. An extra die on a Lock/Force ship is likely an extra damage, the ARC gets to use it's own action for something other than Coordinate, and no one has to worry about awkward stress. I don't know how easy it would be to weave in Disarms for the recharge, however.

Two thoughts:

  • {104th (7FG) 51} - {Mace (7B, R2) 66} - {Anakin (7B, R2) 82} - Total 199, bid 1
    • Two solid K-Turning ships. Maybe the droids could be adjusted a bit, taking R4-P17 on one of them.
  • {104th (7FG) 51} - {Obi-Wan (CLT, R2) 65} - {Anakin (CLT, R2) 74} - Total 190, bid 10
    • 7th Fleet Gunner seems like it'd work decently with CLT, since you can use 7FG before CLT, to get up to 5 dice at Range 1 Bullseye.

//

If going for a 2x ARC + 1 Jedi, this seems spicy:

  • Squad Seven Veteran (Dedicated, Seventh Fleet Gunner) 59
  • Squad Seven Veteran (Dedicated, Seventh Fleet Gunner) 59
  • Jedi:
    • Mace Windu (Heightened Perception, R4-P17, Delta 7B, Afterburners) 76
    • or
    • Anakin Skywalker (7B, R2) 82... Or CLT, with a bigger bid...
      • Mace has all the tricks, Anakin is harder to kill. Dedicated gives the ARCs something to do when recharging 7FG... put your side arc where you know your Jedi will be.
11 hours ago, AlexW said:

Torrents are probably some of the best filler in the game for their cost -- as long as you stick with the basic model. I'm sure some of the named are OK, but the cost for the PS bump and the talent slot is too high.

Agreed.

I find it really hard to justify the price of any of the named pilots. Meanwhile, GST seem good for what they are. They'll take more fire than a 25 point ship should be able to take, so that your Jedi and ARCs take less, or if left uncontested they can chip in damage, since this is 2e and two red dice aren't pointless currently.

10 hours ago, Blail Blerg said:

But are they really that fun as filler? Also filler in this game historically only is barely good enough for meta until of course, development gets out of hand and we get massive upgrade combos and two ships and other crazy stuff.

Even vultures are missile spam, different from bulk raw filler.

I think they're kinda interesting. Tanky slow filler suits me more than fast blocker filler. I never liked flying a spare Academy Pilot. I enjoy flying a Gold Trooper. Kind of a "how you you take your coffee" thing. Their style suits some folks, might not suit others.

4 hours ago, Jarval said:

Why not go for 4 ARCs, including Sinker and 7th Fleet? This forces some hard choices on your opponent - do they try to kill Sinker and stop the rerolls, or go for the 104th with Seventh Fleet Gunner to stop the extra dice? If they shoot at anyone who's not Jag, Jag gets a free lock. This is pretty high on my list of squads to fly, although I need to grab another Republic ARC before I can.

“Sinker” (54)
Clone Commander Cody (3)

“Jag” (49)

104th Battalion Pilot (42)
Seventh Fleet Gunner (9)

104th Battalion Pilot (42)
Total: 199

View in Yet Another Squad Builder 2.0

The 4 ARC list I have packed is Sinker, Jag, and 2x Squad Seven Veteran (one with CCCody). I like spreading out the toys, and I like all the same init (and 3 seems good these days). It'd be interesting to see how they'd work out.

15 minutes ago, theBitterFig said:

The 4 ARC list I have packed is Sinker, Jag, and 2x Squad Seven Veteran (one with CCCody). I like spreading out the toys, and I like all the same init (and 3 seems good these days). It'd be interesting to see how they'd work out.

Nice! I didn't think that would quite fit in the points, but that's a neat 200 on the nose. The matching Initiative seems really good on multiple medium bases, so they can get out of each other's way and block things up nicely. Plus you're right, being I3 has some real perks right now!

35 minutes ago, theBitterFig said:

I've seen folks tossing around ideas for a Palp 104th supporting Anakin and another Jedi. Using 7th Fleet Gunner frees up a few more points for bid or droids. Someone like Mace, Obi-Wan, or Anakin should pretty easily be able to Lock a ship, and use the Force for their Eye results. An extra die on a Lock/Force ship is likely an extra damage, the ARC gets to use it's own action for something other than Coordinate, and no one has to worry about awkward stress.

I have been running a list similar to the proposed list exclusively every week since the release. I am finding it relatively easy to get shots and push damage across and unlike if Palpatine is in a ST-321, or Reaper etc. I feel the ARC is the better platform. Here’s my list.

Delta-7 Aethersprite - •Obi-Wan Kenobi - 61
•Obi-Wan Kenobi - Guardian of the Republic (53)
Calibrated Laser Targeting (8)

Delta-7 Aethersprite - •Anakin Skywalker - 70
•Anakin Skywalker - Hero of the Republic (60)
Calibrated Laser Targeting (10)

ARC-170 Starfighter - 104th Battalion Pilot - 65
104th Battalion Pilot - (42)
•Chancellor Palpatine (14)
Seventh Fleet Gunner (9)

Total: 196/200

View in the X-Wing Squad Builder

3 hours ago, theBitterFig said:

Agreed.

I find it really hard to justify the price of any of the named pilots. Meanwhile, GST seem good for what they are. They'll take more fire than a 25 point ship should be able to take, so that your Jedi and ARCs take less, or if left uncontested they can chip in damage, since this is 2e and two red dice aren't pointless currently.

If I'm running them naked I get a kick out of almost exclusively using evade actions on GSTs. It keeps them on the board far longer than any 25 point ship should and they can still land the odd hit as you mentioned. And I agree about most of the names Torrents but I would like to give a shout out for Tucker. He's so much fun if you can squeeze him into a list.

Back on topic...

3 hours ago, theBitterFig said:

If going for a 2x ARC + 1 Jedi, this seems spicy:

  • Squad Seven Veteran (Dedicated, Seventh Fleet Gunner) 59
  • Squad Seven Veteran (Dedicated, Seventh Fleet Gunner) 59
  • Jedi:
    • Mace Windu (Heightened Perception, R4-P17, Delta 7B, Afterburners) 76
    • or
    • Anakin Skywalker (7B, R2) 82... Or CLT, with a bigger bid...
      • Mace has all the tricks, Anakin is harder to kill. Dedicated gives the ARCs something to do when recharging 7FG... put your side arc where you know your Jedi will be.

I keep meaning to fly a similar list but with 104th and perceptive copilot instead. Either build should be fun.

44 minutes ago, Pa Weasley said:

And I agree about most of the names Torrents but I would like to give a shout out for Tucker. He's so much fun if you can squeeze him into a list.

Tucker does seem maybe OK. 6 more points than a GST, and he'll generally have a free focus when he attacks. Certainly, there are going to be worse ways to spend 6 points.

*cough*Brilliant Evasion*cough*

That said, Night Beast is only 2 points more than an Obsidian Pilot, for a similar level of action economy.

Edited by theBitterFig
56 minutes ago, theBitterFig said:

Tucker does seem maybe OK. 6 more points than a GST, and he'll generally have a free focus when he attacks. Certainly, there are going to be worse ways to spend 6 points.

*cough*Brilliant Evasion*cough*

That said, Night Beast is only 2 points more than an Obsidian Pilot, for a similar level of action economy.

And an initiative bump!

Yeah the only named pilot I’ve found use for was a Synch Console Oddball. It’s jank, but potentially effective and fun jank.