I'm actually quite proud of myself for this one because I came up with it on my own:
Jake Farrell (36)
Crack Shot (1)
Marksmanship (1)
Ship total: 38 Half Points: 19 Threshold: 2
Biggs Darklighter (48)
R2 Astromech (4)
Servomotor S-Foils (0)
Ship total: 52 Half Points: 26 Threshold: 3
Wedge Antilles (52)
Swarm Tactics (3)
R4 Astromech (2)
Servomotor S-Foils (0)
Ship total: 57 Half Points: 29 Threshold: 3
Cassian Andor (47)
Tactical Officer (2)
Leia Organa (2)
Pivot Wing (0)
Ship total: 51 Half Points: 26 Threshold: 4
Total: 198
View in Yet Another Squad Builder 2.0:
https://raithos.github.io/?f=Rebel Alliance&d=v6!h=200!50:116,125,:;7:,2,,142:;5:132,,5,,142:;32:,,61,46,,140:&sn=Wedge %2F Biggs %2F Jake %2F Cassian&obs=
Cassian deploys in the middle of the board, Wedge and Biggs on one end, and Jake on the other. Flanks move up the board edge and converge towards the highest priority target. Keeping range for Coordinate shouldn't be a huge issue since Cassian moves first. Biggs tanks shots for Wedge and Wedge makes Biggs shoot at I6. Late-game, Biggs breaks off to regen and hopefully by then Wedge is close enough to Jake or Cassian to give them a boost to I6. Cassian has two good coordinate targets in Jake and Wedge. Jake in particular is juicy because he can proc 3 actions off the coordinate (and theoretically 4, but it's highly unlikely).
Thoughts? I'm particularly looking for advice on the upgrades, and whether I should drop R4 for a 4-point bid.
Thanks!
Knute
Edited by knute