I've been toying with ideas for how to complete X-Wing's complement of Battle of Yavin pilots for a while now, and the other thread about new pilot ideas has prompted me to finish it. I believe the following should cover the remaining pilots who got screen time - even just briefly:
"Backstabber"
Darth Vader's other wingman, and the one who does precisely nothing the entire fight until he's killed outta nowhere by Han. Mauler at least managed to kill Red 10 and damage Wedge's engine.
I wanted to make use of the new arcs and make Backstabber more specifically in the back than his 1e ability, but unfortunately, Graz the Hunter now has his ideal ability (anywhere behind the defender). So I've had to resort to rear arc only; no more triggering from the side for him.
Has a talent slot. Cost is probably around the 29 point mark
"Dark Curse"
"I can't shake him!"
The fourth member of Black Squadron, and famously the one Luke has a tussle with until Wedge bails his scrub *** out. I've given him an upgrade over 1e so that the Force doesn't work on him either, to keep him a tricky opponent for Luke.
No talent slot, 27 points.
Davish "Pops" Krail
"Stay on Target"
This one's totally new, having (for some strange reason) never made it into 1e.
His ability is pure fluff. He yells at anyone near him to stay on target. It works, but it also stresses them out (see Dutch's panicking in ANH). He obviously pairs really nicely with Dutch, as he lets both of them get fully modded attacks at I5, but in keeping with Rebel design philosophy his ability is basically useless if he's by himself.
Has a talent slot, 42 points (at the current Y-Wing pricing anyway).
Dex Tiree
"The guns, they've stopped"
Another pilot conspicuously missing from both editions, Tiree is famously the first pilot to die without doing anything in the trench run. I wanted a Y-Wing pilot who had a reason to take devices, but devices are rather tricky to build abilities around - there's only so much you can do that isn't timing related. I initially thought about letting him do a red reload after dropping a device, so that he can get it for free if he dials in a blue that turn, but it seemed a bit too limited in use. This one also vaguely references his dialogue at least - when the guns aren't shooting at him, he gets to do a thing.
Either has a talent slot and costs 36 points, or doesn't and costs 34 - I can't decide.
John D. Branon
"Who?"
Famous for only appearing the brief second it takes for him to say "I'm hit" and then explode, Branon is also notable for his fetching all crimson helmet (that clashes horribly with his orange flight suit) and for being credited without his surname (he's just 'John D' in the credits). But he gets screen time, and he completes the run of Reds 1-6 so I say let's get him in the game.
I initially thought about an ability that makes him liable to explode if shot from behind in exchange for some benefit, but at this point I was bored of tying abilities to what happens on screen, so I instead tried to think of a way that might make a low Initiative X-Wing worth playing. Basically, he works best if he's ignored by the other player and gets to shoot last.
I'm currently thinking no talent slot, and he comes in aggressively costed at 42 points. I want people to have a reason to bring him. Probably with Garven, who he's broadly designed to work well with.
And finally...
Theron Nett
"We should be able to see him [in the game] by now"
Garven Dreis' ill-fated trench run wingmate, and the X-Wing pilot with the most screen time behind Garven, Biggs, Wedge and Luke (yes, he probably has more than Porkins). He's got a LEGO figure , he should definitely be in the game.
Theron is designed from first principles to be a wingman for Garven. He wants Garven's extra focus. He's also designed around fluff principles - he's stronger in defence if he has Garven around feeding him focus tokens. Unfortunately, during the trench run he "came in a little loose" and was at range 2 of Garven while Mauler Mithel was "right behind [him]" and Mauler got his extra range 1 dice, killing poor Theron pretty speedily.
Has a talent slot, 45 points.
Let me know your thoughts. Feedback is very welcome, even if it's just on wording. My game time is pretty limited at the moment, but I'm hoping to get them all involved in a 400 point Battle of Yavin game towards the end of the month. I'll try and remember to take pics if and when it happens, and return some testing date.
Also, does anyone know if there's a good way of doing second edition upgrade cards? I've got some ideas for Red Squadron astromechs that I'd like to add as a follow up to this at some point.