Had a game on yesterday (Monday 8th), and as I was at an unprecedented (for me anyway) 4 wins from 4 games with a fleet, I went with my Up Close & Personal list again.
I tweaked it a little though, replacing ACM with APT, saving 6 points.
I felt getting crits in under shields was a better option.
It also gave me a better bid of 12 points as I really want to do the last first thing.
So my list was:
ISD Kuat, Screed, Strat Adv, GT, ECM, LS, APT
GSD, Intel Officer, OE, ET, APT, Demo
GSD, Intel Officer, OE, ET, APT, Insidious
Gozanti, Comms Net
Gozanti, Comms Net
Total 388.
I was up a friend who I hadn’t used this list against previously.
His fleet was:
ISD1, Screed, Flight Commander, Boarding Troopers, Rapid Launch Bays, Leading Shots, Chimera, Entrapment Formation
Raider2, GT, DCaps, Overload Pulse
Gozanti, Bomber Command Centre
Gozanti, Comms Net
Squadrons:
Boba, Maarek Steele, Col Jendon, Mauler Mithel, 2 x Tie Bombers, Black Squadron.
Total 392
I chose first player and his solar corona.
I deployed centrally, Demo, Gozanti, ISD, Gozanti, Insidious. As in previous games combat ships speed 3, gozantis speed 2.
He deployed as far to his right (my left) as possible, with the corona on that side also. A mix of speed 1 and 2. Crucially, the Raider was on the far side of the ISD.
Having beaten two squadron heavy fleets where the carriers were relatively weak, I was concerned at facing an ISD carrier, especially one with Boarding Troopers.
The early turns (1-3?) were a turning game as I tried to get around him, avoiding both Overload Pulse and Boarding Troopers.
Mid game (T3 I think) I got a glorious side shot from demo at the side of the ISD with Concentrate Fire. Five dice, 11 damage on the natural roll. No need for Screed, no need for Ord Experts! Intel Officered the brace. He burnt it to reduce the damage to six, and with some redirecting he had no shields on that side or the rear.
Demo was in side and rear arcs of the ISD and took a bit of punishment in return, but this was mainly reducing most shields to 0, maybe one internal. Although I think I had burnt at least one of my defence tokens.
He did go ahead though by killing one of my Gozantis, and at this point I was worried as I couldn’t flak enough to kill any of the high strength squadrons and wasn’t sure how I’d get the ISD.
However, by Turn 5 I think, and having endured some squadron bombing, Insidious had got round to the rear of the ISD1, and I had lined up a double side and front arc shot. There was one shield left on one side, none at the rear and none on the other side. 12 needed to destroy it. Side arc shot first, did something like 6 damage including a black crit for APT, while front arc did about 4 including another black crit for APT. 12 exactly. ISD gone. That put me well in the lead. However it did leave Insidious close to a few of his squadrons. I think he used The BC Gozanti to activate, with the benefit of a token also.
The outcome of this was that Insidous went down due to damage earlier in the game. However I’d exchange a GSD for an ISD every day!
Last turn Demo (who had been out of the action repairing as much as possible) had been able to damage the BC Gozanti (forcing it to burn the Scatter), but having moved, I was able to take a shot at the BC Gozanti with a side shot, which unsurprisingly did the necessary to kill it.
A couple of bomber activations later, Demo survived, as did my ISD and his Raider.
Final points were 192 vs 108 (MOV 84) win for me!
I really am NOT used to this. 5 wins out of 5….5 losses out of 5 is my usual outcome.
What appears to throw the guys I’ve played so far is my high initial speed in closing the distance, and how to deal with that. My son and another chap have gone slowly, and regretted it as they weren’t able to get out of the way. In yesterdays game he was going speed 2-4 depending on the ship by the end of the game, and while it was more difficult for me than the last two games (against “weaker” carriers), the GSDs short range fire power and manoeuvrability with Engine Techs made the difference.
That said I still made mistakes, I had Engineering dials on the ISD when I didn’t need them – I thought it would have been shredded, and would need them, but it was more of a decoy for his ISD while my GSDs did their work. I was pleased that during the game he only had one opportunity to use Overload Pulse (he didn’t) or Boarding Troopers (that would have been against a GSD and again he didn’t). The rest of the game the Raider was out of range (being on the far side of the ISD at deployment was crucial) and he couldn’t get his ISD into short range of my Kuat.
One of the guys at my club (who has already lost to this) wants a rematch with him using a different fleet. He used it yesterday at the club, about 4 Hammerheads, a couple of CR90s and possibly a GR75. My activation advantage might be lost!
To say I am both astonished and very pleased, would be an understatement!