Inquisitor’s Hammer

By Droidlover, in X-Wing Squad Lists

I’ve played this list twice now and it was very fun to fly (as I love these ships), but both times I lost due to the remaining ace in their lists. The first loss was to Blackout, and the second Anakin. I probably just need to focus on their ace first. The i3 is mitigated by heightened perception, allowing me to possibly initiative kill something. And the proton rockets forces my opponent to fly a little differently than he might otherwise want to. The force gives me options to modify dice if I use the focus. As all four ships are identical, my opponent doesn’t have a clear primary target. I thought about replacing one Inquisitor with Maarek sporting fire control system and marksmanship, but that would probably just make him the priority target and he’s not as defensive.

Thoughts?

Inquisitor’s Hammer

(38) Inquisitor [TIE Advanced v1]
(7) Proton Rockets
(2) Fire-Control System
(3) Heightened Perception
Points: 50

(38) Inquisitor [TIE Advanced v1]
(7) Proton Rockets
(2) Fire-Control System
(3) Heightened Perception
Points: 50

(38) Inquisitor [TIE Advanced v1]
(7) Proton Rockets
(2) Fire-Control System
(3) Heightened Perception
Points: 50

(38) Inquisitor [TIE Advanced v1]
(7) Proton Rockets
(2) Fire-Control System
(3) Heightened Perception
Points: 50

Total points: 200

Edited by Droidlover

Here's the big thing for me - why will those guys ever TL? They need to focus for Prockets and want to be linking their actions. If you want ordnance Inks, I think Instinctive Aim and Homing Missiles is where its at - focus for defense, possibly with a link for a better position, use the force to shoot - and homings will pop an ace nicely.

HOWEVER, if you ditch ordnance and load them with FCS and SR, I like them a lot - less offense, more squirrel. The pay to do a pre-move broll or boost, link to a focus, perform a green, then use the usual action for a TL