When I first encountered doocrew, I mentally treated it as reading "Before a ship at range 0-2 attacks or defends ...", and that would be pretty good. It's way more broad than that, however. It's "Before a ship at range 0-2 rolls attack or defense dice ...".
You roll those dice in far more situations than attacking and defending. For example: for Asteroids and Debris Clouds, the text reads "it rolls one attack die", for Console Fire it reads, "roll 1 attack die", etc. You get the idea! It's the same range of triggers as for Rebel Han pilot, but broadened to include any dice rolled by any ship at 0-2. Granted, it's restrictions are in place: you must have full force and you only get a die change if the result you 'dook' does not appear. Hate seems like a good way for this to work more often, obviously.
An interesting wrinkle: "If the roll does not contain the named result, the ship must change 1 die to that result." Meaning, if you're messing with your opponent's dice, he chooses which die is changed to the result you called, e.g., your opponent rolls onto a proximity mine and you dook a crit. He rolls blank + hit. He can change the hit to a crit, rather than the blank.
Let the nightmare text wars commence regarding it's interaction with Han, Midnight, C-3P0, etc. The trigger for calling the result is clearly "before" dice are rolled, but it would be consistent (with Han) for FFG to rule that the altering of the die occurs during the Modify Dice step (when used during an attack).
Thoughts? Wacky uses? I personally love the idea of dooking an enemy's Console Fire roll (especially if I landed the crit earlier this round as a result of a dooked crit).
Edited by matt.sucharski