Dooku Crew for you, too!

By matt.sucharski, in X-Wing

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When I first encountered doocrew, I mentally treated it as reading "Before a ship at range 0-2 attacks or defends ...", and that would be pretty good. It's way more broad than that, however. It's "Before a ship at range 0-2 rolls attack or defense dice ...".

You roll those dice in far more situations than attacking and defending. For example: for Asteroids and Debris Clouds, the text reads "it rolls one attack die", for Console Fire it reads, "roll 1 attack die", etc. You get the idea! It's the same range of triggers as for Rebel Han pilot, but broadened to include any dice rolled by any ship at 0-2. Granted, it's restrictions are in place: you must have full force and you only get a die change if the result you 'dook' does not appear. Hate seems like a good way for this to work more often, obviously.

An interesting wrinkle: "If the roll does not contain the named result, the ship must change 1 die to that result." Meaning, if you're messing with your opponent's dice, he chooses which die is changed to the result you called, e.g., your opponent rolls onto a proximity mine and you dook a crit. He rolls blank + hit. He can change the hit to a crit, rather than the blank.

Let the nightmare text wars commence regarding it's interaction with Han, Midnight, C-3P0, etc. The trigger for calling the result is clearly "before" dice are rolled, but it would be consistent (with Han) for FFG to rule that the altering of the die occurs during the Modify Dice step (when used during an attack).

Thoughts? Wacky uses? I personally love the idea of dooking an enemy's Console Fire roll (especially if I landed the crit earlier this round as a result of a dooked crit).

Edited by matt.sucharski

This is going to be interesting. Han pilot happens after unless the Dooku crew's player waits for the Han roll (honestly a pointless option), Midnight blocks it during her windows since it is a mod, Rebel C-3P0 is counterable by it.

It is good for ensuring a desired result in most cases.

Edited by Hiemfire
1 minute ago, Hiemfire said:

Midnight blocks it during her windows since it is a mod

It should be a modification, if ruled in a consistent manner with Han, yes. Does there need to be a separate, official ruling for this to happen, or can we take the Han ruling as sufficient? I hope the latter.

1 minute ago, matt.sucharski said:

It should be a modification, if ruled in a consistent manner with Han, yes. Does there need to be a separate, official ruling for this to happen, or can we take the Han ruling as sufficient? I hope the latter.

Ruling isn't needed, it is in the Rules Reference (specifically on page 9, bottom right). Changing a Result is a Dice Mod:

Dice Modification

Players can modify dice by spending various tokens and by resolving abilities. Dice can be modified in the following ways:

  • Add: To add a die result, place an unused die displaying the result next to the rolled dice. A die added in this way is treated as a normal die for all purposes and can be modified and canceled.
  • Change: To change a die result, rotate the die so that its faceup side displays the new result.
  • Reroll: To reroll a die result, pick up the die and roll it again.
  • Spend: To spend a result, remove the die from the dice pool.

:)

I see what you're saying. The problem is sometimes things happen that change dice but aren't modifications because they don't happen in the right step. The trigger here for Dooku might qualify as different enough. I hope that a general understanding of "if it does x,y, or z, put it in the Modify Dice step and treat as a Modification" evolves. The Han ruling points in the right direction.

The change happens after dice are rolled. It is a mod.

In any case, here are some good times to dook:

  • offensive crits
  • obstacles, both friendly blanks and enemy crits
  • friendly defensive evades, particularly when only rolling 1 green die
  • bombs, both friendly blanks and enemy crits
  • Damage card effects
13 minutes ago, Hiemfire said:

The change happens after dice are rolled. It is a mod.

As a modification during an attack, it would happen in my window to modify dice (before the enemy modifies when I dook his dice, after the enemy modifies when I dook my dice). Could I make use of it along with my other modifications in any order? Are there any situations where changing a die to the called result after another of my own modifications would be good? I suppose if you had a lock and focus (or more force charges) it might be mathematically wise to reroll a natural crit if you're also rerolling any blanks. This way the rerolled crit could come back as a regular hit or focus, and you could dook a die to a crit that stayed blank after rerolling.

Dook U, man. Just Dook U.

Yo Dookie! Pick up the phone!

3 hours ago, matt.sucharski said:

I see what you're saying. The problem is sometimes things happen that change dice but aren't modifications because they don't happen in the right step. The trigger here for Dooku might qualify as different enough. I hope that a general understanding of "if it does x,y, or z, put it in the Modify Dice step and treat as a Modification" evolves. The Han ruling points in the right direction.

That's not correct. Something is a mod because of what it is, not when it happens. For example, reinforce is a mod, and it happens in the neutralize results step. (Huh, just realized Midnight shuts down reinforce.)

A key with Midnight, though is that you can use Dooku on Midnight's dice. Call a blank, Midnight rolls hit+crit and has to change one (likely the hit) to a blank . Useful, because with Midnight's TL prevent the ship from modding its own dice, the force spent for Dooku wasn't likely to be able to be used defensively. Likewise can be used when attacking Midnight to call a blank for her green dice.

7 minutes ago, Eisai said:

A key with Midnight, though is that you can use Dooku on Midnight's dice. Call a blank, Midnight rolls hit+crit and has to change one (likely the hit) to a blank . Useful, because with Midnight's TL prevent the ship from modding its own dice, the force spent for Dooku wasn't likely to be able to be used defensively. Likewise can be used when attacking Midnight to call a blank for her green dice.

No. Not if she has a lock on the ship she is attacking or being attacked by. Her ability: " While you defend or perform an attack, if you have a lock on the enemy ship, that ship’s dice cannot be modified. " It does not differentiate between the locked ship supplying the modification or another source doing so. It just states that the locked ship's dice cannot be modified while attacking her or defending from her attack.

Just now, Hiemfire said:

No. Not if she has a lock on the ship she is attacking or being attacked by. Her ability: " While you defend or perform an attack, if you have a lock on the enemy ship, that ship’s dice cannot be modified. " It does not differentiate between the locked ship supplying the modification or another source doing so. It just states that the locked ship's dice cannot be modified while attacking her or defending from her attack.

" While you defend or perform an attack, if you have a lock on the enemy ship, that ship’s dice cannot be modified. "

Yep. And I'm not modifying the ship that's locked, I'm modifying Midnight's. Which can absolutely be modified.

1 minute ago, Eisai said:

" While you defend or perform an attack, if you have a lock on the enemy ship, that ship’s dice cannot be modified. "

Yep. And I'm not modifying the ship that's locked, I'm modifying Midnight's. Which can absolutely be modified.

Okay, I partially misread. :)

20 minutes ago, Eisai said:

Midnight's TL prevent the ship from modding its own dice

And by partially I mean my tired brain laser focused on this part and layered it over the rest of your post. Apply my original reply to that section and you're golden. :)

3 minutes ago, Hiemfire said:

Okay, I partially misread. :)

Yeah, I wasn't perfectly clear. The old Palp "third party" rule no longer applies with Midnight, for sure, but of course, Dooku also doesn't specify "friendly" ships, like Palp did, either. So Dooku can be used to preemptively assure one of your opponents' dice is blank. Of course, hardly needed when attacking, them, green dice being green dice.

I approve of this topic.