My Players always miss their Fear rolls, and many career paths don't have much in the way of beefing up will power or fear resistances. They are on their second career, about to start their third, and Fear seems to be a big party disabler.
And it's not fun for the player huddling in the corner, while the Fear Immune Sister of Battle wades in with the one or two others that are still in control of their character. Yes, they spend Fate Points, and then miss again.
With 30 as an average starting point, do other groups have this same issue? Or do your players not mind?