Points on Trajectory Simulator

By Tharcas, in X-Wing Squad Lists

Apologizes if this was covered somewhere else or if this is not the right part of the forum...

To FFG:

I think the Trajectory Simulator need another point value adjustment to make its cost vary based on the platform using it. For example: the pilot Deathrain gets a ton of value out of a Trajectory Simulator. This pilot has an awesome combination of ship maneuverability and pilot ability to make carrying the Trajectory Simulator highly lucrative. The maneuverability of this ship allows for a realistic possibility it might be able to use this upgrade more than once in a match, further upping the probable value. Thus any TIE Punisher can get good value out of a trajectory simulator. On the other end of the spectrum is the Resistance Bomber. There is only one pilot for this ship, Finch Dallow, who really has any synergy with using a Trajectory Simulator, and he would need to take on another upgrade (Page Tico) to make it possible to synergize. However, Finch and all Resistance Bombers have to deal with the fact that their ship is a barely movable barn compared to the TIE Punisher. It is much harder with this ship to line up even one shot with a Trajectory Simulator. Thus the value of this upgrade is much less.

In my opinion, the value to cost ratio of the Trajectory Simulator to the Resistance Bomber is so low that I no longer use it on this ship. Before the point adjustment, it was practically a standard for me. Now, I can always think of a better, more effective and fun way to spend the points. My experience on the table confirms my choice to dump Trajectory Simulator on my Resistance Bombers.

I would like to see the Trajectory simulator costed vs the platform it is used on. This would enable the current point cost to be kept for a very maneuverable ship like the TIE Punisher and at the same time lowered for a very unmaneuverable and unwieldy ship like the Resistance Bomber. This would enable more devise builds to be brought to the table which is keeping very well with the spirit of second edition. I think it is also keeping with the spirit of second addition to encourage people to just TRY to line up that big ole flying barn for a bomb launch!

THANK YOU FFG for making an AWESOME game and for making the AWESOME calls you made with 2nd Edition. This opinion above in no way detracts from that achievement. You can't see everything coming can you? The fact that I feel you all are listening and will consider this (if it gets to you) makes me happy to be participating in this forum, and this game. Therefore I hope this gets to you, and I hope you consider this satisfied customer another achievement.

Finch does nothing special with Trajectory Simulator, nor does Paige. @Tharcas

Edited by Innese

I find it interesting that someone is arguing that Traj simulator is over-costed on any ship. 10 points feels steep, but I have found that it is worth squeezing into my builds if possible. A Resistance Bomber with seismic charges and/or proton bombs is a great deterrent to the list that I have been fearing the most: droid swarms. The fear of taking a crit on those fragile little guys before even being able to engage has allowed me to be the aggressor in those match-ups. Consequently, the two players who have fallen victim to that list argue that not only is Traj Simulator costed reasonably, it never should have made it to 2nd edition. As for my, this upgrade only makes it into my lists because of the swarm menace...

Current form of the list:

Vennie (62)
Trajectory Simulator (10)
Perceptive Copilot (8)
Veteran Turret Gunner (6)
Rey (14)
Seismic Charges (3)
Proton Bombs (5)

Tallissan Lintra (35)
Heroic (1)
Crack Shot (1)

Lieutenant Bastian (48)
M9-G8 (7)
Integrated S-Foils (0)
Total: 200

View in Yet Another Squad Builder 2.0

Edited by SwampyCr
Formatting

Finch has good synergy with Trajectory Simulator in that you can drop a bomb near you with via Page, then Launch a bomb the next turn. Well setup this could cause a player to not be able to avoid a bomb hit. It’s a low probability scenario however. And one better entered with Ablative Plating to avoid your own bombs.

SwampyCr, I like the build!

I have tried it, but I find Pattern Analyzer triggers more often for half the cost and enables Vennie to do more damage. The swarms end up having to chase Vennie cause he stays alive so long, then they eat bombs from the rear, or not kill Vennie. Maybe it’s the builds I’ve faced. I see equal amounts of swarms an not swarms. I agree, Trajectory Simulator is great for swarms, but then I have a maneuvering issue in that I have to drop my defenses to stop.

I could drop L’ulo for a Green with no upgrades or a Blue, but that feels like not enough power in the wingmen.

T-70 X-wing - •Lieutenant Bastian - 55
•Lieutenant Bastian - Optimistic Analyst (48)
•M9-G8 (7)
Integrated S-foils (Closed) (0)
Jamming Beam (0)

RZ-2 A-wing - •L’ulo L’ampar - 44
•L’ulo L’ampar - Luminous Mentor (38)
Crack Shot (1)
Juke (5)

MG-100 StarFortress - •Vennie - 101
•Vennie - Crimson Cutter (62)
•C-3PO (6)
Proton Bombs (5)
Seismic Charges (3)
Veteran Turret Gunner (6)
•Rey (14)
Pattern Analyzer (5)

Total: 200/200

View in the X-Wing Squad Builder

Edited by Tharcas

I would love to get pattern analyzer in my build somewhere, especially because when paired with Traj simulator it actually allows a launch, Red Zero and actions. I originally had L'ulo in my build, but found that I was losing her too easily when I wanted to focus and boost (or rotate), leaving me down a defense die. I know that is the point (L'ulo is the cheapest I5 X-wing), but it just didn't work for me. I also had C-3PO originally, but since he hasn't been coded into Fly Casual, I made some changes to use Perceptive Co-pilot. Having made the swap from L'ulo to Tallie also helped push me to enjoying the shift to focus tokens. Rolling 4 green dice (natural 1, Range 3, Obstruction and Tallie) then adding a focus result, all of which can be changed to evades on a 1 agility ship, has been hilariously fun (or painfully obnoxious depending on what side of the table you are sitting on).

Most of all, I find the inclusion of Juke and lack of Heroic interesting. When they bumped up the cost of Juke to 5 points I figured it was the end of it being used on anything that can't get a free evade token. I suppose if you are really trying to keep L'ulo safe or are using C-3PO to co-ordinate it makes more sense.

Yeah, I am pulling the Juke from L’ulo. I don’t use it much. Totally agree on the cost to value of Juke.

I suppose I could try using Blue Rookie X-Wing instead of Bastian and still have Tallie, but that still doesn’t help me much. In the games I’ve played, Vennie had always been a beast and a survivor. It’s his wingmen that don’t keep up. Having, Trajectory Simulator on Vennie is not worth the points. That’s 10 points on something I might use once. If I can get the right angles. Which many of my opponents are very smart and don’t make that easy. I’d rather have better wingmen for the points. Maybe if Trajectory Simulator were only 5 or 6 points for The Bomber???

I might try Tallie with a missile or L’ulo with something else.

I have to say that the Simulator is worth the ten-point cost. When I was flying a Vennie list for a recent tournament, in one practice game, I was able to launch four Bomblets into an oncoming 3 YIon group. The launched Bomblets did about 8 - 10 damage spread out through the three of the Y-Wings - in addition to Vennie's double-tap with Paige and VTG. For wingmen in that list I had L'ulo and Zari Bangel, which may not have been the best picks ( I think @SwampyCr has a better overall setup with an X-Wing as a supporter above), but I definitely think the cost was worth it for me.

For interest's sake, the Vennie build was as follows:

Vennie w PerCop, Paige, VTG, Bomblet Generator, Traj. Simulator, Pattern Analyzer, Shield Upgrade. She was quite a tank.

Edited by feltipern1
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