1 hour ago, Eoen said:Amadala and Princess Leia never seem to be strapped for cash yet the still have no problem developing as characters.
Cash was never an issue in the stories being told. They also never bothered running around looting corpses for credits, and actively doing things to try and accumulate wealth. However the lack of money was the entire plot of the first act of Phantom Menace. The "we don't really use money" Jedi were suddenly having to find ways to pay for something, without actually having anything to pay with. Young Han and Q'ira needed money very much to try and get off Coruscant, and the obtaining of said money was very important to them. For Han it was important throughout his entire life really, young and old. His debt to Jabba drove all of his actions for the original trilogy.
To the bigger question of "why do you have to take the players money away?" I have a counter question of "Why do players seem obsessed with obtaining money just to have piles of it?" If they don't use it on anything, you know like things like staying alive (food, bills, resources, entertainment, etc), they're just sitting on credits like some greedy dragon on his horde. Who gives a **** about credits either way? Obtaining piles of cash to swim in like Scrooge McDuck shouldn't be the Win State for a gaming table. Because the reality is that people pay for things, all the time, in every way. Only in a fictional reality like a gaming table, are people able to just constantly accumulate wealth without any expectation of having to spend any for stuff to exist in a society.
And honestly, if players are so miserly as to always get upset if they have to *gasp* PAY FOR THINGS, to the point where it's expected that they don't, PLUS, they never actually buy anything with their wealth....then what good is it? If they don't use it for anything, it's the same as if they don't have any money at all. If they don't have to worry about paying for food, fuel, tarrifs, taxes, customs inspections, maintenance, ammo, etc, then they are exactly the same situation as a poor group of PCs, because they still have no actual drain on their resources.
Also, in my experience with other game systems that include wealth, it frequently just makes it less fun. GM's will introduce some situation, and PC Money Bags will just shrug and say "No problem, I'll just whip out my Ultra-Platinum Credit Card and buy that problem into oblivion." I've seen it a lot. And instead of actually having an adventure, the player just tries to pay away the problem. "I'll just hire some mercs to handle that threat." "I'll just bribe that official into working for us." etc etc. And it's frankly boring in my experience.
Bottom line, in my opinion, gamers have a problem with an expectation of all the benefits of having money, without having to deal with any of the drawbacks of actually bothering to consider wealth as a factor in a game. You can't have it both ways.
All that being said, I'm not a fan of adding more layers of book keeping to any game system, but I do think things like "paying for ****" is appropriate, when the rest of the galaxy is expected to do it. To keep from having to constantly be like "deduct 10 credits for this, 20 credits for that", I'd probably just have some blanket amount deducted at the end of the session, depending on the various "every day activities" they did. Don't let it break the flow of a scene (unless it's actually important)