Wow.
I just playtested a simple duel between a starting character (wardancer, Str 3, Ag 4, WS and Coordination trained) and a Marauder, and then an Orc.
The enemies had their own complete A/C/E pools.
First the Marauder. Marauder wins initiative. Two rounds later, after the Wardancer effectively used Double Strike twice, the Marauder is down and the Wardancer took 5 wounds.
Rally step.
Another Marauder charges in. The Wardancer wins the initiative, wounds the Marauder but then is cut down.
Wardancer has stayed alive for a total of 3 rounds and a rally step...
Second, the Orc. 3 rounds of action, a few misses, the Wardancer finally goes down at -8 Wounds Threshold while the Orc has withstood 5 wounds...
Wow.
The simple Orc exists no longer. These Greenskins are bad !
Now I realise that by giving the enemies whole A/C/E pools, it makes them very effective for two rounds or so. But still, by the RAW, these critters deserved their own pool...
Which has me thinking, what if I used the A/C/E pool as a sort of rank and file to elite gauge of the strength of enemies. It could be seen as follows:
1- ONE A/C/E pool per enemy = Elite troop, alpha male, top dog of its class. Only Nemesis can be stronger than that.
2- ONE A/C/E per TWO enemies = Veteran troop, hardened poilu, these enemies have seen it all.
3- ONE A/C/E pool per group of enemies over TWO but under FIVE (or insert party number here) = Rank and file, typical individual of this type.
4- ONE A/C/E pool per group of enemies counting SIX or MORE individuals = Poor quality troops, probably henchmen, cannon fodder.
5 - NO A/C/E pool = Slaves, weakened or sick individuals.
6- ONE A/C/E pool per group of any number of individuals, but inverse A and C values = Women and children, old people and other non-combatants.
I'm still pondering on the lethality of combat against Marauders and Orcs... And I use a Difficulty level in combat that is higher than the RAW...
Wow.
Any TPKs out there ? How do your PCs fare ? How bloody is the game for you ?