Fleet in Being
Setup: After deploying fleets, the first player [assig]ns each of their ships 1 objective token. Then the second player assigns each [of the]ir ships a number of objective tokens [equal] to that ship's command value.
[Specia]l Rule: When a ship with an [objecti]ve token is declared the target of [an atta]ck, it may discard an objective token to [ready one] of its exhausted defense tokens.
[End of] Round: If a ship is at distance 1-5 [of the] 3' edges of the play area, or at [distance] 1-3 of a player edge, remove [1 objecti]ve token from that ship.
[End of Ga]me: Each player gains 1 victory [token for] each enemy ships in the play area [that does n]ot have an objective token.
I like the idea of this objective a lot. It forces you to keep your ships in the relative center of the play area.
You may gain more defense token effects on ships that are attacked by a number of enemy ships and squadrons, but you can only do so at the price of potentially losing victory points... which is of course still better than losing the ship.
The nice yellow objective to consider. Potent against MSU-Demo- and BT-Avenger+ MSU-First-Player builds.
What do you think?