Idea for dual faction ship and some more

By dodam1, in Star Wars: Armada

I would like to see Loronar Strike-class cruiser in Armada as dual faction ship.

But! Model could have a detachable part with a pair of gravity well projectors. So when you play as imperials you detach gravity wells, and if you play as rebels you could use them or not. That could give the rebel side a ship that could be used as an interdictor similar to the imperial Immobilizer 418 cruiser.

What do you think?

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The first dual faction ship should be a quasar.

It’s an ugly ship, never been a fan.

Given the new canon, the imperial support vessel is probably most likely next imp ship I’d imagine. Which could actually be good if they give it 2 fleet support slots.

1 hour ago, ISD Avenger said:

It’s an ugly ship, never been a fan.

Given the new canon, the imperial support vessel is probably most likely next imp ship I’d imagine. Which could actually be good if they give it 2 fleet support slots.

What is an Imperial Support Vessel and where is it canon from?

10 minutes ago, drail14me said:

What is an Imperial Support Vessel and where is it canon from?

1) It looks like an old class Dreadnought

2) Rebels. Specifically the final Episodes

3 hours ago, ISD Avenger said:

It’s an ugly ship, never been a fan.

Given the new canon, the imperial support vessel is probably most likely next imp ship I’d imagine. Which could actually be good if they give it 2 fleet support slots.

So your suggestion is to give the faction that already:

1) Has a good ISD variant with access to that

2) ISD title that gives you access to all of the fleet commands throughout a game. Which isn’t stapled to ISDs because Avenger is amazing

And give them

3) A cheap, non-ISD platform for the 30%* of Imperial fleets not taking an ISD.

While rebels have:

1) A slow medium with no defensive strategies and no ability to modify dice outside of a fleet command or OE. Which it should never use OE because it dies good and fast at that range.

I don’t like just bashing poster suggestions but this basically makes no sense balance wise. Unless you have a suggestion for an awesome Rebel medium combat ship with Experimental retrofit on it as well.

*Pulling #s out of thin air. Not sure what actual # is but if feels low.

@Church14 Fleet SUPPORT slot.

Something like this?

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IMG_0696.JPG

40 minutes ago, Church14 said:

So your suggestion is to give the faction that already:

1) Has a good ISD variant with access to that

2) ISD title that gives you access to all of the fleet commands throughout a game. Which isn’t stapled to ISDs because Avenger is amazing

And give them

3) A cheap, non-ISD platform for the 30%* of Imperial fleets not taking an ISD.

While rebels have:

1) A slow medium with no defensive strategies and no ability to modify dice outside of a fleet command or OE. Which it should never use OE because it dies good and fast at that range.

I don’t like just bashing poster suggestions but this basically makes no sense balance wise. Unless you have a suggestion for an awesome Rebel medium combat ship with Experimental retrofit on it as well.

*Pulling #s out of thin air. Not sure what actual # is but if feels low.

I was talking about fleet support. I think you are talking about fleet command. They are different.

42 minutes ago, TallGiraffe said:

@Church14 Fleet SUPPORT slot.

Oh.

11 minutes ago, ISD Avenger said:

I was talking about fleet support. I think you are talking about fleet command. They are different.

Ah.

Honestly, that I don’t care nearly as much about. My bad. Though I’m not thrilled at the idea of Bomber Command being on a durable platform.

Why are people obsessed with having a dual faction ship??? I see this pop up,all the time. Myself, I do not ever want any cross faction ship. Dilutes the factions individual character, IMO.

20 minutes ago, Darth Lupine said:

Why are people obsessed with having a dual faction ship??? I see this pop up,all the time. Myself, I do not ever want any cross faction ship. Dilutes the factions individual character, IMO.

Not even the Quasar that is canon for both factions? Yes, Rebels was just one stolen Quasar but it the old Rebellion computer game, both sides could build the carrier.

I think X-Wing playes are still waiting on Tydirum as a rebel ship.

Dual Faction is the cleanest way I can think of to bring clone wars content without locking out ships for the GCW factions. Doable, novel.

I doubt a modifiable model like the OP suggests will fly.

If any ship gets a dual Fleet Support Slot, in my mind it'll always be the Arrestor Cruiser.

4 hours ago, drail14me said:

Not even the Quasar that is canon for both factions? Yes, Rebels was just one stolen Quasar but it the old Rebellion computer game, both sides could build the carrier.

Nope, not even the Quasar.

6 hours ago, drail14me said:

Not even the Quasar that is canon for both factions? Yes, Rebels was just one stolen Quasar but it the old Rebellion computer game, both sides could build the carrier.

And of which, the old Rebellion Computer game is *NOT CANON*.

In Canon, the Quasar is an Imperial Ship. One of which, was Stolen.

People want dual faction ships because it fits the theme and setting of star wars.

Except for their fighters and Mon Calmari designs, all the rebel fleet ships are either refit civilian freighters or stolen imperial ships. That is the nature of the rebellion, they can't be picky, they take what they can get.

You can be sure if the rebellion could get their hands on Quasars they would use them, same with many other imperial ships, except maybe star destroyers because the rebellion likely lacks the resources and manpower to operate them.

I'd be fine with a few ships being able to work on both sides, as long as it isn't star destroyers or Mon calmari ships

Edited by Wintercross
8 minutes ago, Wintercross said:

except maybe star destroyers because the rebellion likely lacks the resources and manpower to operate them.

Factor in that, Canonically speaking, there's a SUPER Star Destroyer owned and Operated by Pirates.

Edited by Drasnighta
3 hours ago, Wintercross said:

People want dial faction ships because it fits the theme and setting of star wars.

Except for their fighters and Mon Calmari designs, all the rebel fleet ships are either refit civilian freighters or stolen imperial ships. That is the nature of the rebellion, they can't be picky, they take what they can get.

You can be sure if the rebellion could get their hands on Quasars they would use them, same with many other imperial ships, except maybe star destroyers because the rebellion likely lacks the resources and manpower to operate them.

I'd be fine with a few ships being able to work on both sides, as long as it isn't star destroyers or Mon calmari ships

Other than the potential thematic stuff about this. How would it factor in balance is the real issue imo.

6 hours ago, Wintercross said:

except maybe star destroyers because the rebellion likely lacks the resources and manpower to operate them.

But they do operate an ISD (sort of) in canon. Its in the Star Wars comic in the Last Flight of the Harbinger arc. I would say read it, but don't. Its really bad. Littered with plot holes and logic inconsistencies.

And regarding the resources and manpower. According to that comic Chewbacca and R2 are better at repairing an ISD than an entire ISD crew and R2 is capable of manning all guns on an ISD simultaneously where as the Empire needs hundreds or thousands of human gunners to do the same... As I said, its bad, real bad...

Now I am not arguing that the Rebels should get an ISD. In general I am not necessarily a big fan of dual faction ships (that is Rebel and Imperial dual faction ships. Republic and Empire is fine), though I would also not be mad if FFG made some.

7 hours ago, Wintercross said:

People want dial faction ships because it fits the theme and setting of star wars.

Except for their fighters and Mon Calmari designs, all the rebel fleet ships are either refit civilian freighters or stolen imperial ships. That is the nature of the rebellion, they can't be picky, they take what they can get.

You can be sure if the rebellion could get their hands on Quasars they would use them, same with many other imperial ships, except maybe star destroyers because the rebellion likely lacks the resources and manpower to operate them.

I'd be fine with a few ships being able to work on both sides, as long as it isn't star destroyers or Mon calmari ships

I just had a sudden flash of an Armada 2.0 where rebellion has the basic ship variants limited like the Droid fighters in Xwing 2e. They could only have 1 MC80A, 1 MC80C, 2 Nebulon refit, 2 AFmk2A, etc.

Wierd thought and probably a terrible idea. Just popped into my head as a super thematic way to represent what you were talking about.

I like the idea of Rebels being able to field versions of Imperial ships as captured spoils of war. Maybe not Imperial SD's and SSD's, but everything else could be fair game.

Such ships would be limited to upgrade cards only allowed to Rebel players, which also means no titles as well. Maybe even limit them to a certain amount of enemy ships that can be used in a scenario (thinking 1 large or 2 medium or 3 small max).

I'll leave the game mechanics to our more talented community members (paging Drasnighta 😀), but i think an "upgrade" card that you use instead of a ship title (say 6-10 point cost depending on ship size) that contains the keywords "captured" and "limited" as well as rules to cover captured ships and limited numbers use for scenario use should cover it.

7 hours ago, idiewell said:

I like the idea of Rebels being able to field versions of Imperial ships as captured spoils of war. Maybe not Imperial SD's and SSD's, but everything else could be fair game.

Such ships would be limited to upgrade cards only allowed to Rebel players, which also means no titles as well. Maybe even limit them to a certain amount of enemy ships that can be used in a scenario (thinking 1 large or 2 medium or 3 small max).

I'll leave the game mechanics to our more talented community members (paging Drasnighta 😀), but i think an "upgrade" card that you use instead of a ship title (say 6-10 point cost depending on ship size) that contains the keywords "captured" and "limited" as well as rules to cover captured ships and limited numbers use for scenario use should cover it.

Thematically I like the idea. However, from a game mechanics perspective I like that the factions have distinct attributes, Empire has masses of swarm fighters, rebels are fewer but higher quality etc etc. To muddy that may not be the best for the game I think.

2 hours ago, ISD Avenger said:

Thematically I like the idea. However, from a game mechanics perspective I like that the factions have distinct attributes, Empire has masses of swarm fighters, rebels are fewer but higher quality etc etc. To muddy that may not be the best for the game I think.

::Looks at Masses of MMJ at worlds::

Yeah, about that distinction...

Nobody commented detachable gravity well projectors.

49 minutes ago, dodam1 said:

Nobody commented detachable gravity well projectors.

It’s a neat idea, but Imperial players may end up feeling like they are paying more than they should for extra bits they won’t use. Plus I’d like to see FFG come a little bit further with their design before we go to removable parts. Specifically, I would want to see how well the Resistance Transport in X-Wing integrates this concept. The Scum Falcon is good, but I’m still a little cautious.

As for dual faction ships, I would kind of like to see the rebel refit of the Corvus, but I’m at a loss to figure out how to combine that with the Imperial style Raider rather than just tell Imperial players that they need to buy a rebel ship to get raider upgrades. That one is too small to have extra parts to show the difference between the two ships.