7 hours ago, Derrault said:Yes, but that is the same as rolling blanks on several sniper activations.
Snipers are cheap because their damage potential is low, with a maximum of 2 wounds per activation.
Comparatively, those Fleets could be passing 12 wounds, hypothetically able to delete an entire enemy unit each activation. A sniper unit at best can remove 2 per game (or a single unit of wookie warriors)
The funny thing is that most people making these types of comments about snipers are used to playing Imperial vrs Imperial, so at best you get one per attack. I’ve been playing Rebels (for now). Yep that’s two off the board thank you. Oh and a suppression too? You’re the boss. Also let’s not fail to mention that the imperial strike team is just better than the rebel version. Same price, but a 12.5% better chance of hitting.
Not to be bitter, but with the addition of the tank and Bossk, Rebels are in a bad place.
Edited by JediPartisan