CIS krack swarm

By Oberron, in X-Wing Squad Lists

Wat Tambor (43)

Crack Shot (1)

Kraken (10)

Ship total: 54 Half Points: 27 Threshold: 3

Captain Sear (39)

Ship total: 39 Half Points: 20 Threshold: 3

DFS-311 (24)

Ship total: 24 Half Points: 12 Threshold: 2

Trade Federation Drone (20)

Ship total: 20 Half Points: 10 Threshold: 2

Trade Federation Drone (20)

Ship total: 20 Half Points: 10 Threshold: 2

Trade Federation Drone (20)

Ship total: 20 Half Points: 10 Threshold: 2

Trade Federation Drone (20)

Ship total: 20 Half Points: 10 Threshold: 2

Total: 197

The idea of the list is to use mass "crackshot" and with wat you are able to crackshot 2 evade results, and with butterbot (dfs) even Sear can Crack shot. Kraken of course to carry calculate and a swarm of tfds to make it into combat.

I'd love to hear people's thoughts on how they are running the new droid swarms and if anyone is taking Sear and what they think about him

So I've had this thought for a Sear swarm:

Sear carries TV-94 in for 3 precise hunters and 3 TFDs. The ideal is, the precise hunters line up their Bullseyes and spend their calc to crack and a TFD's calc to add a hit, whether by changing an eye or adding a result - maybe both!

17 minutes ago, Greebwahn said:

So I've had this thought for a Sear swarm:

Sear carries TV-94 in for 3 precise hunters and 3 TFDs. The ideal is, the precise hunters line up their Bullseyes and spend their calc to crack and a TFD's calc to add a hit, whether by changing an eye or adding a result - maybe both!

Can't add a hit result with TV-94 using Networked Calculations. The ship ability is fairly precise in its wording, change only.

Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0-1 to change 1 (focus) result to an (evade) or (hit) result.

Sear does not combo well with TV-94 unfortunately. Kraken would be the best way to go as Sears ability costs calculate.

The concept is interesting however the trick is line up these bullseyes. I know that flying in line can help with it, but is that consistent enough?

45 minutes ago, BoskiChe said:

Sear does not combo well with TV-94 unfortunately. Kraken would be the best way to go as Sears ability costs calculate.

The concept is interesting however the trick is line up these bullseyes. I know that flying in line can help with it, but is that consistent enough?

What I do is almost a checkerboard formation where the bullseye on the front row line side by side with the ships in the back row, you may not be getting every bullseye but this has worked enough to where the opponent can't dodge them all and are still in line with at least 2. And the formation works for hard turns as well.

The spare calculate from butterbot and kraken can serve as a good way to pass tokens where they need to go too if you need to kturn or troll. I got mace once with a tl+cal+network call and it felt good.

Edited by Oberron