General Calrissian &/or Custom Commander Ideas

By veiv, in Star Wars: Armada

Could use some play-testing but the concept could be interesting. High risk, high reward..

General Calrissian

If you are First Player: In turns 3 and 4 you may add 3 red dice to the first attack from your flagship. If you are Second Player: At the start of the ship phase on turns 3 and 4, the second player rolls one red die. If a hit or a crit is rolled, the second player has initiative for that turn.

What are some other "custom commander" trait ideas you have?

I take it this plays into the ‘gambler’ theme of Lando?

That said I’m not sure how the first player effect reflects that.

But any good card is made better if it had a thematic element to it.

1 hour ago, ISD Avenger said:

I take it this plays into the ‘gambler’ theme of Lando?

That said I’m not sure how the first player effect reflects that.

Definitely playing on the Lando/gambler theme. First player scenario could give a potential 0-6 additional damage to your original attack pool from the flagship for those rounds. Reds being fickle, building the fleet to enable re-rolls (i.e. C&S or LS etc.) could justify 1st player bid while allowing for a potentially game changing consolation as second player.

i.e. As first player, a CF Salvation w/ QBT or Spinal could roll up to 14 damage at long range. In a perfect world haha... or zero damage in a not so perfect world

Edited by veiv
1 hour ago, veiv said:

i.e. As first player, a         CF Salvation w/ QBT or Spinal could roll up to 14 damage at long range. In a perfect world haha... or zero damage in a not so perfect world

Given it survives until round 3. And having Lando, salvation and qbt on it that'll be at the least 83 points for a ship that tends to blow up in a single turn.

Could imagine him as a good option for the Liberty though.

Also the wording has to be adjusted, since having initiative doesn't do anything after the start of the first round.

Edited by R4Pi3R

Or you stick with his card and squad text and allow any friendly ship to spend a defense token to reroll an incoming attack at short range or distance 1.