I hope my Vulture droids will arrive soon as I would like to give the struts a spin. In order to prepare I did look at the varoius questions posted on this forum. From various posts I understood the following sequence would work. Not sure it’s the right thing to do but wondering if I have it all correct before flying with the Vultures.
On turn 1 I play a maneuver that puts my ship on a rock/debris – overlaps – so I can open the struts. I do not role for potential damage, receive no stress (in case of debris) and have an action to calculate or otherwise. I can also attack from the rock/debris.
On turn 2 I dial a hard 1 turn. My ship stays on the rock/debris and can turn 90 degrees, than as my only action I can barrel roll off next to the rock/debris potentially with the barrel roll partly overlapping the rock/debris. Struts will remain open at this stage P.S. I could also barrel roll to the opposite site on the rock/debris but lets assume I don't. Once next to the rock/debris I don’t get a stress (in case I move over debris) and I can attack later in the turn potentially with an attack and/or defense modification due to the rock/debris.
On turn 3 I can dial any maneuver and move ‘normally’ and after finishing the maneuver close the struts … to be opened again if I end my maneuver overlapping a rock/debris and the sequence to start again. Since formally the struts are still close and I do not land on a rock/debris my maneuver takes me over a rock/debris do I get to roll for potential damage and, in case of debris, a stress as well?
I may have not worded all of that correct but is the above sequence of events correct or am I still missing some details?
Thx. for comment.
Edited by Slade