Copy/paste from the thread I suspect generated this one. My own content. Short of the long is focus is the games core resource, and it really doesn't work with out it as most seem to agree on a design and functionality point. It's the base of the cost:effect ratio that allows players to judge decisions. I didn't suspect such a EDIT LOONEY /EDIT idea to get used as a click bait topic though. So that was kinda cool lol.
""( Snip) but first I have to touch on this crazy notion that focus is ... bad? I can't believe I have to explain this. But whatever here we go. Where needed, replace focus with calculate if I have not.
Focused (or now also Calculating) is the default state of a ship in the game. The game is hinged around you using actions to get better positions or shots in exchange for that focus, or to disrupt the opponents focus, and their ability to trade focus for further actions. Focus is the currency of the game, and the common standard for it's economy system, and each ship generates one every round, unless it's a Droid and generates basically a half focus, that can still be exchanged for better options. This is the nature of the game. Allow me to explain.
Consider the following to illustrate my point: we could rewrite the core rules to say the following three changes and nothing would change in game play except for how often you moved tokens around...
"At the beginning of the planning step, if a ship is not stressed, it generates one focus or calculate token." This is it's default state every turn. In all reasonability it's thematically correct as well, since no pilot would show up just to hang out, it would be focused on the mission. Let's continue with a few more tweaks.
"When a ship overlaps an obstacle, or fails to complete a planned maneuver by bumping, discard it's focus token from it." Fair right? You mess up, the pilot loses/spends focus as he tries to adjust his flight to survive a collision of any kind. That disruption prevents it from fighting effectively as it's more concerned with not crashing. Let's round it off with the last tweak, and it should become clear how this resource mechanic plays out.
"During the action step a player may choose to SPEND their focus token to perform an action on their ships action bar, OR perform the re-focus action." Which leads us to close any gaps with our resource generation and normal ship behavior with this new action called refocus: "Re-focus/re-calculate: Assign a focus/calculate token to your ship. Perform this action only if you are not focused/calculating. *You may then spend it to perform another action on your action bar.*" If you were stressed at the beginning of the round and did not get a token because of it, but cleared that stress as part of your blue move, you can get back your token. Or if you were granted additional actions via old PTL, or new linked actions or pilot abilities, you get back your default mode. Or if you hit debris but are allowed to perform actions while stressed, you can revert to normal and have a focus token. Or if a game effect says to remove the stress after your maneuver step you can get back your focus token after a koigan turn. Perceptive copilot is re-written to just say "you may perform a refocus action while you are focused ." Few other extremely minor tweaks to very few specific cards like Moldy Crow and functionally no difference except you don't have to keep picking up and placing tokens an additional time each round.
The game is built around the focus token. Every pilot in the game is focused. The question is whether they lost focus while avoiding collision, or spend that focus while attacking and leave themselves open to being shot. Or if they have to focus on surviving being shot at before they get to take their own shot. Or if they spend their focus on fancy flying and not flying casual. As we know token stripping is a part of the strategy of the game, and there's a reason for that. Focus is not there to say "this ship does better", it's there to say "this ship is normal, unless you mess up, you can take a penalty with it to do a neat trick".
TLDR: Focus is not bad. It is the gold standar d of the games action economy. /Rant ""
Edited by ForceSensitiveThere was a travesty of autocorrect fail. Sincerest apologies. 1.2 added small fix