A couple first order lists for hyperspace trial.

By WalrusofDoom, in X-Wing Squad Lists

List one. This one has a more expensive Kylo for the endgame, and both he and Quickdraw have more toys, but I feel it might have trouble with higher ship count lists.

Kylo Ren — TIE/vn Silencer 76
Hate 3
Proton Torpedoes 12
Ship Total: 91
Half Points: 46 Threshold: 3
“Quickdraw” — TIE/SF Fighter 45
Fanatical 2
Pattern Analyzer 5
Special Forces Gunner 10
Fire-Control System 2
Shield Upgrade 6
Ship Total: 70
Half Points: 35 Threshold: 4
“Null” — TIE/FO Fighter 31
Ship Total: 31
Half Points: 16 Threshold: 2

List two. This one has less of a bid, but I have the shuttle, which in the case of a swarm I can kinda just shove it in their face and say shoot me I think.

Kylo Ren — TIE/vn Silencer 76
Ship Total: 76
Half Points: 38 Threshold: 3
“Quickdraw” — TIE/SF Fighter 45
Fanatical 2
Special Forces Gunner 10
Fire-Control System 2
Ship Total: 59
Half Points: 30 Threshold: 3
Lieutenant Tavson — Upsilon-Class Command Shuttle 62
Ship Total: 62
Half Points: 31 Threshold: 6
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I like the look of the 2nd one. QuickDraw is great, but 70 points is a lot to lose on a tie with 2 green dice.

Which trial are you playing at?

Milwaukee, Wi. I'm also leaning towards the second list.

The second one, in my opinion, is better than the first.

Realistically, 3 points is a pretty small bid. At that point I think I'd rather just lose the bid and put Hate on Kylo.

I love Tavson, but if you're not finding him wildly useful, you can consider dropping him to a SBP which opens up room for both Hate and Optics on Kylo for some pretty consistent damage. That being said, I have a hard time flying FO without including Tavson, so take that with a grain of salt.

For context, here's the FO list I'm taking to the Hyperspace Trials in Portland, OR at the end of the month:

TIE/fo Fighter - Omega Squadron Ace - 33
Omega Squadron Ace - (31)
Fanatical (2)

TIE/vn Silencer - •“Recoil” - 67
•“Recoil” - Quantity Over Quality (59)
Marksmanship (1)
Proton Rockets (7)

TIE/vn Silencer - •Kylo Ren - 98
•Kylo Ren - Tormented Apprentice (76)
Proton Torpedoes (12)
Proton Rockets (7)
Hate (3)

Total: 198/200

View in the X-Wing Squad Builder

I really dig Hate on Kylo (as bydand suggested). It just works so well with his ability: you can spend your force modding your attack dice, take a hit, and immediately spend that force showing someone the dark side.

10 hours ago, bydand said:

I have a hard time flying FO  w  ithout inc   lu    ding Tavson, so take that with a grain of salt.  

Same here, the only ship that is taking the same kind of beating. Is surpringly Malarius with the usually worthless upgrade Elusive. So building alot around him atm (and he can tank rebelbeef for 2 full rounds, so the perfect decoy).

Atm pairing with Hate/Optic kylo and a 70pts QD with afterburners/shieldupgrade. Its great fun :)

4 minutes ago, Muppetfluffer said:

Same here, the only ship that is taking the same kind of beating. Is surpringly Malarius with the usually worthless upgrade Elusive. So building alot around him atm (and he can tank rebelbeef for 2 full rounds, so the perfect decoy).

Atm pairing with Hate/Optic kylo and a 70pts QD with afterburners/shieldupgrade. Its great fun :)

I posted that exact list in the FO discord a little while back. I'm glad to see others finding the same things being surprisingly useful.

Get bio codes on Tavson!!!! That card is ridiculous for 1pt.

A little report on this. Went 4-2 at the trial. Missed getting dice by a few places due to really bad MOV. My two losses were mainly due to flying QD poorly and having her basically do nothing. Pretty good I feel for pretty much finalizing the list on the way there. Ended up playing this.

Kylo Ren — TIE/vn Silencer 76
Hate 3
Pattern Analyzer 5
Proton Torpedoes 12
Ship Total: 96
Half Points: 48 Threshold: 3
Commander Malarus — TIE/FO Fighter 41
Ship Total: 41
Half Points: 21 Threshold: 2
“Quickdraw” — TIE/SF Fighter 45
Fanatical 2
Special Forces Gunner 10
Fire-Control System 2
Ship Total: 59

Half Points: 30 Threshold: 3

Malarus ended up being good all but one game when she rolled a ton of blanks.

I'll probably test dropping the protons for PA and Shield/afterburners on QD.

Having shield would have given me an extra round of potential double taps

in at least three games.

Great job! I may consider adding Malarus to list, sounds like she was really effective!

Yeah, at least 3 games she took two rounds of fire from the majority of the opponent's list without taking damage. As I said, my main problem with my losses was my QD flying and that just comes down to lack of practice games.