1 hour ago, SpiderMana said:Eesh you guys really underestimate Vultures. I'll admit there are several fairly meta builds that would probably tear them apart, but those are overpowered against most things, so that shouldn't be the measuring stick.
Idk, it can be tiring sure, but you guys are making me want to fly 8 again tomorrow (Hyperspace Trial) just to prove that they don't need Maul 😂
It's not like I won't run them. They're still a lot of fun and can be competitive, but I'm not ignoring the current flaws with the current points. The problem is on a high competitive level when you look around at other swarm type lists that are designed to bring lots of arcs with efficient/well modded shots, it's hard to not take TIE Swarm, 5 RZ2 AWings, or even Sinker Swarms over Vultures. I personally don't fly the TIE Swarm because I don't want to fly my whole swarm in a tight formation which is why I prefer 5As, Sinker and Separatists. As @Caduceus01 said, they're hurt by correctly flow ace flankers and get outjousted by too many things. Even the meta Rebel lists now aren't easy to handle (normally they should be at 4 ships), but they're shots are potentially so efficient that the normal 1.5 Vultures lost leans closer to 2 in that matchup and it's really bad when that happens.