When I change the dial using Herra or Seasoned Navigator am I “revealing” the new dial? If I initially reveal a red hard 1 And Navigator it into a 1-forward that is blue but becomes white can I then change it to another blue because my initial dial met the requirement of Hera’s ability? Or would it be another white? Or would the new “revealed” white maneuver mean that I couldn’t use Herra?
Herra/Seasoned Navigator 2.0
9 minutes ago, TasteTheRainbow said:When I change the dial using Herra or Seasoned Navigator am I “revealing” the new dial?
No. Hera and Seasoned Navigator trigger at the same time the dial is revealed for the same maneuver. You *can* put both ability's in the ability queue when you reveal, but in your example, Hera is still triggering off the red 1-turn you revealed, so the only thing you can do then is set it to another red difficulty maneuver, completely negating what you did with S.Navagator.
Basically, its pretty redundant using both of them on the same turn. They dont synergize very well.
Heragator hasn't been ruled on for 2e the way it was for 1e, but I'd assume it works essentially the same way, as they both have the same timing.
After you reveal your dial, you may set your dial to another non-red maneuver of the same speed. While you execute that maneuver, increase its difficulty.
After you reveal a red or blue maneuver, you may set your dial to another maneuver of the same difficulty.
So, you could reveal any blue move, use Hera to change it to any other blue move, then Navigator to change it to any other move of the same speed and make it 1 notch harder, or you could use Navigator first to change to any other move of the same speed, then Hera to change to any red or blue if the move you changed to with Navigator was red or blue, then execute it as one harder difficulty.
Essentially meaning your dial is almost entirely open, at a cost of being mostly red, and costing a flipping fortune. it's probably not worth adding Navigator tbh.
Edited by thespaceinvaderTwo answers enter. One is probably wrong!
FWIW, it could very easily go the other way (and personally I never liked the way these cards interacted in 1e) but as a general rule, if nothing much has changed about an interaction (and it hasn't), and there was a 1e version of it that had a solid ruling (and there was), I wouldn't really expect the wheel to be reinvented.
40 minutes ago, thespaceinvader said:FWIW, it could very easily go the other way (and personally I never liked the way these cards interacted in 1e) but as a general rule, if nothing much has changed about an interaction (and it hasn't), and there was a 1e version of it that had a solid ruling (and there was), I wouldn't really expect the wheel to be reinvented.
1. Were was the interaction between Hera and Navigator ruled? I'm not finding it anywhere in 4.41 FAQ
2. In 1E, Navigator wording is different and doesn't change the difficulty of the maneuver you select, even so, i still think Hera is going off the revealed maneuver, not the 'current' maneuver.
this is a pretty interesting question, because both heras and seasoned navigators wordings are pretty weird.
it becomes clearer once you read up on the activation phase in the rules reference. from page three:
ACTIVATION PHASE
The Activation Phase is the third phase of a round. During this phase, each ship activates, one at a time, starting with the ship with the lowest initiative and continuing in ascending order.
Each ship activates by resolving the following steps in order:
1. Reveal Dial: The ship’s assigned dial is revealed by flipping it faceup and then placing it next to its ship card.
2. Execute Maneuver: The ship executes the maneuver selected on the revealed dial.
3. Perform Action: The ship may perform one action
this means that seasoned navigator doesn't change the difficulty of the maneuver you reveal until after Hera triggers. therefore, you cannot change maneuver with seasoned navigator to increase the difficulty of the maneuver to red and then change it to another maneuver with hera.
you can use hera first to change your dial to a different maneuver of the same difficulty and then use seasoned navigator to change it to a different non red maneuver of the same speed. that would increase the difficulty of the maneuver while you execute it.
so if you reveal a white maneuver, you cannot use hera even if you use seasoned navigator to change maneuver, increasing it's difficulty to red, since the difficulty isn't increased until after hera has had her opportunity to trigger. the maneuver is still white until you start executing it.
you can reveal a blue maneuver and change it to another blue with hera and then change it to what ever maneuver you want that is the same speed with navigator, increasing it's difficulty while you execute it.
it would be nice if you could reveal a red hard one, change it with seasoned navigator to a blue straight one, change it with hera to any blue maneuver on your dial, then execute that maneuver as blue, since seasoned navigator only increases the difficulty of the maneuver you used it to set your dial to - and not the maneuver that you changed it to with hera.
that's not the case, how ever. the maneuver you navigator into is not the one you revealed, so hera won't trigger off of it.
that's my interpretation at least. seems fairly powerful, but a bit expensive and quite complicated.
grammar