Success with Sato

By xero989, in Star Wars: Armada Fleet Builds

I have had a run of success with this sato list lately thought I would give it a share.

Assault: Precision Strike
Defense: Planetary Ion Cannon
Navigation: Dangerous Territory

Assault Frigate Mk2 B (72)
• Commander Sato (32)
• Hondo Ohnaka (2)
• Flight Controllers (6)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Quad Battery Turrets (5)
• Paragon (5)
= 133 Points

Nebulon-B Support Refit (51)
• Major Derlin (7)
• Dual Turbolaser Turrets (5)
• Salvation (7)
= 70 Points

MC30c Scout Frigate (69)
• Lando Carissian (4)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Admonition (8)
= 90 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Comms Net (2)
• Bright Hope (2)
= 29 Points

Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
• Gold Squadron (12)
• 3 x Y-wing Squadron (30)
= 75 Points

Total Points: 397

Maybe drop Admo for Foresight, as it works better on a scout frigate.

And maybe throw in some E-wings. Powerful, fast and durable.

Otherwise looks like a great fleet!

On 4/3/2019 at 2:31 PM, DunaMoose said:

Maybe drop Admo for Foresight, as it works better on a scout frigate. 

And maybe throw in some E-wings. Powerful, fast and durable.

What? Admo over foresight any day...

If you do E-wings, that would be 1 less squadron, which is less hull, and it is only one speed faster. (which isn't a big deal considering you would keep tycho and shara) I think this is a fine list. I just have some questions on certain upgrades that you put on.

Like:

On 4/3/2019 at 2:19 PM, xero989 said:

Hondo Ohnaka (2)
• Flight Controllers (6)
• Boosted Comms (4)

Seems like these could be different upgrades like gunnery teams, drop boosted comms and a different officer.

Also,

On 4/3/2019 at 2:19 PM, xero989 said:

Major Derlin (7)
• Dual Turbolaser Turrets (5)

Why not TRCs? and why Derlin? he is expensive and if you keep the Nebulon back, you can let it live without the one damage.

Good fun though, love sato

36 minutes ago, Cleto0 said:

Seems  like these could be different upgrades like gunnery teams,  drop boosted comms and a different officer.

Also,  

Hondo gives me flexibility both admonition and salvation will not be pushing squadrons so between the Assult Frigate and the GR-75s I have 5 squadrons one short of pushing all 6 the 75s pass a token to the AF turn one and if I still have all squadrons up turn 3 hondo is there, and if not it adds like I said some flexibility to the list. Flight Controllers+ Toryn Farr make the Y-wing 6 hull tie fighters and can really do some work. Boosted comms could probably be cut, but has come in handy.

36 minutes ago, Cleto0 said:

Why  not TRCs? and why Derlin? he is expensive and if you keep the Nebulon back, you can let it live without the one damage.

I like DTT on salvation more as it keeps the evade up and if i get a hit or a crit on my one red die as I will have 2 blacks one red, TRC is useless, but if one of my blacks comes up blank or with only a hit it lets me fish for that crit/double hit.

Derlin is another possible drop but he can get some work done, and can add up over the game.

Edited by xero989

I’ve flown a list very similar to this and have done well with it too. My one question is whether Paragon is worth it in this build.

You’ll be issuing squadron commands, so double arcs will be harder to pull off without Nav. And without ordnance experts the blacks can be a bit iffy. To capitalize on Paragon i was running a MK2a with Paragon and Ord Experts. With a double arc and CF that gives you shot#1: 1 red, 1 blue, 3 blacks

shot #2: 1 blue, 3 blacks

with blacks being rerollable. Add H9 for more acc fun. Minus 1 black if you’re nav-ing.

Also, consider replacing one Y-wing with Green squadron? Lose 2 hull but gain more speed for Sato hijinks...

Edited by Maturin
20 hours ago, Maturin said:

I’ve flown a list very similar to this and have done well with it too. My one question is whether Paragon is worth it in this build.

You’ll be issuing squadron commands, so double arcs will be harder to pull off without Nav. And without ordnance experts the blacks can be a bit iffy. To capitalize on Paragon i was running a MK2a with Paragon and Ord Experts. With a double arc and CF that gives you shot#1: 1 red, 1 blue, 3 blacks

shot #2: 1 blue, 3 blacks

with blacks being rerollable. Add H9 for more acc fun. Minus 1 black if you’re nav-ing.

Also, consider replacing one Y-wing with Green squadron? Lose 2 hull but gain more speed for Sato hijinks...

I agree with this. If you use Paragon, it is almost required to use OE. I would personally cut some points out for a bid so you are not dead in the water to BTA or a raddus drop. Definitely need to lighten up on Salvation because right now you are treating it as a points sink. Don't switch out your Y-wings tho because then Toryn decreases in value. they are also cheaper.

On 4/5/2019 at 10:02 AM, xero989 said:

Derlin is another possible drop but he can get some work done, and can add up over the game.

yes. Maximum of 6 damage. More likely 4. 4 damage for 7 points is good, but 1 damage in vs 1 ISD front arc, isn't a big deal in that one attack. I would certainly drop him.

maybe something like this? lighter on squads, heavier ships. Makes Admo a god lvl ship.

Assault Frigate Mk2 B (72)
• Commander Sato (32)
• Walex Blissex (5)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• H9 Turbolasers (8)
• Paragon (5)
= 133 Points

MC30c Scout Frigate (69)
• Lando Calrissian (4)
• Ordnance Experts (4)
• Assault Concussion Missiles (7)
• Turbolaser Reroute Circuits (7)
• Admonition (8)
= 99 Points

Nebulon-B Support Refit (51)
• Turbolaser Reroute Circuits (7)
• Salvation (7)
= 65 Points

GR-75 Medium Transports (18)
• Bright Hope (2)
= 20 Points

Squadrons:
• Gold Squadron (12)
• Tycho Celchu (16)
• Shara Bey (17)
• Hera Syndulla (28)
= 73 Points

Total Points: 390

On 4/5/2019 at 10:02 AM, xero989 said:

I like DTT on salvation more as it keeps the evade up 

Ok. I mean that is fine, but Evade isn't going to be useful at medium or close range really, so I would take TRCs because it allows you to deal 2 damage on your CF dial dice every turn. How? Roll your red and two black. get results. If red is Crit/double hit, roll red with CF and change to a double/crit. if original red is blank or 1 damage, roll black and most likely get at least one hit. Change original red to a double, giving you a net gain of 2. There is a reason why TRCs and Salvation are almost stapled together. Also, why would TRCs be 7 points and DTT only 5, if there was not some inherent math that made TRCs better? The later you move Salvation, the less shots it will take anyway.

The only thing I contend with is the statement that “black dice can be iffy without OE.”

I think we need to remind ourselves that, without Rerolls, black dice ARE the most consistent!

6 minutes ago, Drasnighta said:

The only thing I contend with is the statement that “black dice can be iffy without OE.”

I think we need to remind ourselves that, without Rerolls, black dice ARE the most consistent!

I think it's safer to assume that all dice are iffy without some kind of dice mod, and even then they'll decide to betray you at the most crucial moment 😭

Changed up the list a bit:

Assault Frigate Mk2 B (72)
• Commander Sato (32)
• Ray Antilles (7)
• Flight Controllers (6)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Quad Battery Turrets (5)
• Paragon (5)
= 138 Points

Nebulon-B Support Refit (51)
• Ahsoka Tano (2)
• Dual Turbolaser Turrets (5)
• Salvation (7)
= 65 Points

MC30c Scout Frigate (69)
• Lando Carissian (4)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Admonition (8)
= 90 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Comms Net (2)
• Bright Hope (2)
= 29 Points

Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
• Gold Squadron (12)
• 3 x Y-wing Squadron (30)
= 75 Points

Really the biggest change is Antilles on the AF he is there to give me the ability to always do 4 squadrons, and with asoka I can just change it to a con fire for a reroll its no OE but gets me a reroll if needed, but the value I get from flight controllers with the Y-Wings and Toryn Farr can not be over stateded with the high hull Y-wings and consistent damage from my fighters I have taken down 100+ points of squadrons. I think the OE vs FC is a good debate, but this is the best happy medium I can think of, and it works well.

24 minutes ago, Akhrin said:

I think it's safer to assume that all dice are iffy without some kind of dice mod, and even then they'll decide to betray you at the most crucial moment 😭

Of course, but if you have to take a Die without a Mod, then Black's safer than any of the others

I’d still suggest removing Paragon and spending that 5 points elsewhere. Maybe RBD for Admo? Upgrade a Y-wing to a VCX?

Edited by Maturin

i have to agree with @Maturin . Paragon is a really bad titel. You do know that it is only working when the ship (the Mark II with the titel) did attack the target this turn? This means you need your target in double arc, or the titel does nothing. It is not working when another ship attacked your target this turn, it has to be the ship with the titel.

The second part about the Mark II, you want to use it as 3-job-ship. Carrier, combat ship and command ship. From my experience it is hard to do it this way. 34 points in upgrades (not even counting the commander) is quite a lot. And a Mark II is not really well known for a tank ship, that will last long when it is getting focused.
A CR90A, with jaina's Light and maybe even Enhanced Armament (for the two red = two black dice) might be nice idea for a command ship.

And a little tip for the squadrons. I would prefer fast ones for Sato. Y-Wings and Gold might have a hard time to get in range.
A friend of mine used Han Solo in his Sato list. He was really great, because of his ability to move last/first. Combined with Grit he is hard to pin down. But the 26 points are a real pain.

@Tokra I know Paragon is not that great, but I have gotten it to trigger more often then expected, it would be better with OE but this list is mostly me just messing with stuff but its had a lot of success so far. I do agree with fast squadrons as well, but also want Squadrons with staying power fast squadrons with staying power get pretty pricey I have worked on the list and come up with two variations. The first is almost a complete rework droping the AF for a mc-75, and dropping salvation to take a hammerhead, the second just buffs the squadrons a bit with dash and a VCX for better objective play and its 8 hull worth of staying power.

MC75 Armored Cruiser (104)
• Commander Sato (32)
• Flight Controllers (6)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Assault Proton Torpedoes (5)
• Leading Shots (4)
• Quad Battery Turrets (5)
= 167 Points

Hammerhead Torpedo Corvette (36)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
= 45 Points

MC30c Scout Frigate (69)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Admonition (8)
= 86 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Comms Net (2)
= 27 Points

Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
• Gold Squadron (12)
• 3 x Y-wing Squadron (30)
= 75 Points

Total Points: 400

Assault: Precision Strike
Defense: Fire Lanes
Navigation: Salvage Run

Assault Frigate Mk2 B (72)
• Commander Sato (32)
• Flight Controllers (6)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Dual Turbolaser Turrets (5)
= 126 Points

Nebulon-B Support Refit (51)
• Dual Turbolaser Turrets (5)
• Salvation (7)
= 63 Points

MC30c Scout Frigate (69)
• Lando Calrissian (4)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Admonition (8)
= 90 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Comms Net (2)
= 27 Points

Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
• Gold Squadron (12)
• Dash Rendar (24)
• VCX-100 Freighter (15)
• Y-wing Squadron (10)
= 94 Points

Total Points: 400

Edit: I also really like the EA Jaina's Light just not sure how to work it in.

Edit: maybe something like this with Jaina's Light

Assault Frigate Mk2 B (72)
• Flight Controllers (6)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Quad Battery Turrets (5)
= 94 Points

Nebulon-B Support Refit (51)
• Skilled First Officer (1)
• Dual Turbolaser Turrets (5)
• Salvation (7)
= 64 Points

CR90 Corvette A (44)
• Commander Sato (32)
• Enhanced Armament (10)
• Jaina's Light (2)
= 88 Points

Hammerhead Torpedo Corvette (36)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
= 45 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Comms Net (2)
• Bright Hope (2)
= 29 Points

Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
• Gold Squadron (12)
• VCX-100 Freighter (15)
• 2 x Y-wing Squadron (20)
= 80 Points

Total Points: 400

Edited by xero989