Linked storm bolter???

By Xagroth, in Dark Heresy Rules Questions

So, a storm bolter is two linked bolters, and has the ability to add a hit per degree of sucess if used on full auto, or a hit per two degrees of success if used on semi-auto, all of that while eating twice as much ammo.

Meanwhile, twin-linked weapons give a +20% to hit, and an additional hit if the attack reached two or more degrees of sucess, again eating twice as much ammo (and taking twice the normal time to reload).

So my question is, can you twin-link two storm bolters, for a weapon with +20% to hit, x4 ammo consumption, an extra hit when it gets 2+ degrees of sucess and an extra hit per degree of sucess while fired on full auto or an extra hit per two degrees of sucess while fired on semi-auto, and doubling the reload time?

I think I saw linked storm bolters in Space Marine vehicles (I think the Land Raider Crusade uses them), and the rules doesn't prevent this combination to be made (explicitely, at least), and of course that would weight 18 Kg (mind you, I would upgrade the weapon to Heavy instead of keeping it at Basic XD), but I'd like to hear your ideas.

wow ...... just ... WOW! sorpresa.gif

Just out of curiosity, are you aware that, regardless of how many bolters (or whatever) you link together (as the Storm quality), that you are still limited to a maximum number of hits equal to the base weapon's rate of fire?

DAKKA! NEED MORE DAKKA! That is a most...intriguing idea cool.gif . Since the combination is not explicitly denied I would say go for it. But limit it to vehicles ( or heavy combat cyborgs ) to keep things in perspective.


Sister Cat said:

wow ...... just ... WOW! sorpresa.gif

Just out of curiosity, are you aware that, regardless of how many bolters (or whatever) you link together (as the Storm quality), that you are still limited to a maximum number of hits equal to the base weapon's rate of fire?

Yes, but remember with Storm every hit hit's twice, or in the case of a Twin Linked Storm Bolter every hit hits four times.

So with a RoF of S/3/6 a normal Storm Bolter hits, on FA 6 times max but 12 rounds hit due to the Storm quality. ie every hit counts twice.

A Twin Linked Storm Bolter (two Storm Bolters) with a RoF of S/3/6 could get a max of 6 hits with 24 rounds hitting.

I would rule that any basic weapon that is Twin Linked would count as Heavy for firing restrictions, not training, and any weapon with the Storm quality that is twin linked must be mounted on a tripod or vehicle and gains the unreliable trait. That is a whole lot of metal moving at a real high rate, and the mess of feeder belts for ammo would be crazy.

I would also lose the extra hit that twin linked offers, but thats just me.

I wouldn't allow it on combat servitors. The amount and weight of ammo would be unproductive for the limited number of shots you would actually get. Anything you hit is gonna die or be hurting badly, but the cost/weight/performance ratio just isn't their for me.

ItsUncertainWho said:

Yes, but remember with Storm every hit hit's twice, or in the case of a Twin Linked Storm Bolter every hit hits four times.

So with a RoF of S/3/6 a normal Storm Bolter hits, on FA 6 times max but 12 rounds hit due to the Storm quality. ie every hit counts twice.

A Twin Linked Storm Bolter (two Storm Bolters) with a RoF of S/3/6 could get a max of 6 hits with 24 rounds hitting.

I would rule that any basic weapon that is Twin Linked would count as Heavy for firing restrictions, not training, and any weapon with the Storm quality that is twin linked must be mounted on a tripod or vehicle and gains the unreliable trait. That is a whole lot of metal moving at a real high rate, and the mess of feeder belts for ammo would be crazy.

I would also lose the extra hit that twin linked offers, but thats just me.

I wouldn't allow it on combat servitors. The amount and weight of ammo would be unproductive for the limited number of shots you would actually get. Anything you hit is gonna die or be hurting badly, but the cost/weight/performance ratio just isn't their for me.

Ah, it seems I misinterpreted that part. lengua.gif

In that case, yes, I would have to agree with you that it be required to be braced (as Heavy weapon) for Twin-linked, and mounted for Twin-linked Storm (and have the Unreliable quality). I also agree that it would likely be inefficient on servitors in all but very specialized cases.

All I can say is, again, WOW!!! gran_risa.gif The ultimate annihilate the enemy infantry's first wave weapon. Sheesh!

Well, you know, a Servitor with a mechanodendrite (the one listed in Ascension with strenght 65 + unnatural trait x2) could have one and count as a mobile tripod... add another servitor to carry extra ammo (chain-feed, by the way) and voila.

Or pick a Mechanicus Secutor (Inquisitor's Handbook, also known as Myrmidons). They triplicate their weight with the frame they get (let's assume a techpriest with the usual stuff at rank 4-5 weights 100KG, that goes to 300 Kg with the frame...), so the recoil loses a little effect in regards of moving the tech priest. Now use the mechanodendrite... If you get the full Mechanicus Perfection from Ascension (mind you, you can get all the talents from Dark Heresy but one, which costs 500 XP for the Explorator in RT), you also are auto-stabilized. Yowza!

Strangely enough, I already wanted the Mechanicus Secutor advancement even before Disciples of the Dark Gods or Creatures Anathema were published. My techpriest is a Solex disciple who served with the Imperial Guard in a campaingn a little like the Kronus one from Dark Crusade (but in the Calixis Sector), and is quite inclined to the war. The war against the Xenos. Concretely, against Xenos tech, so he would like to develop something to limit or neutralize xenos weapons...

By the way, the talent Luminem Charge can be used to recharge a plasma weapon, or a hellgun?

Hmm, twin linked would give the potential for one extra hit, so a total of five hits (one over the storm bolters full auto fire of 4.) Storm makes this ten rounds on target for the expendature of 16 rounds of ammo (double ammo twice) assuming you pass with two degrees of sucess.

Bear in mind that a storm bolter is in essence a perfected twin-linked bolter. They are also considered with almost-relic like status, being seen rarely as pesonal weapons outside the Adeptus Astartes, Adepta Sororitas and the Inquisition. (Most outside this are pintle mounts for tanks.) There is nothing that comes to mind that has twin linked storm bolters in the current tabletop game (although my memory is notoriously random). This is not to say it cannot be done, but there may be many people angry with you if you do....

As for luminem charge, yes, you can charge a hellgun pack (although it will be a -10 at least on the toughness check). Plasma weapons use hydrogen fuel canisters, so it will not work on them.

I think that is a pretty cool idea but I guess it also depends on how you play. I love to run gauntlets, nice weak enemies that never stop coming, my gaming group knows that the more guns and ammo they bring the more peons I throw. So if someone had that I would make sure that they would have to fight threw some peons prior to the final villian fight, forcing them to choose when to use said weapon. Also I make sure bolter rounds and other high powered ammunition are somewhat hard to find (ie. 10-20 rounds after every mission resulting in some form of conservation). After all bolt rounds are used in every branch of imperial military. A rosette may give you alot of clout but even though you could requisition some bolt rounds destined to a space marine chapter; the only question is how many enemies do you want.

Also I will see your twin-linked storm bolter, and raise a twin linked assault cannon. In lore (and much to the anger of the priesthood of mars) the blood angel space marine chapter in the only organization that has a stc (standard tmeplate construction program, ie a relic so holy in the eys of techpreists they would sacrfice almost anything to have it) that allows them to make a twin linked assault cannon. The thing is that the Blood Angels won't share, they are the only one who can make it. Now I don't mean to say that tech priets can't make twin linked assault cannons, I mean thanks to the stc, this weapon is flawless in design, all the perks, none of the drawbacks. Now of course how you would get such a weapon is beyond me. I mean they won't even share with tech priests, but then again the priethood and marine chapters often disagree; so much so that tech marines are often left out of the loop with high ranking descions as the tech marine holds some loyalty to the priesthood of mars. I suppose you could try and demand one in the name of the emperors holy inquisition, but they would probably laugh at you first and then if you were persistent, kill you. After all these are Blood Angles we are talking about. Your best bet would be to try and steal it off of a damaged tank that was armed with one after a battle. Bear in mind this weapons is huge with massive kick. The only way the marines use it is mounted on a tank, and it take the place of the turret. But still as was said a few genetically engineered servitors could do the job.

Zelsior said:

In lore (and much to the anger of the priesthood of mars) the blood angel space marine chapter in the only organization that has a stc (standard tmeplate construction program, ie a relic so holy in the eys of techpreists they would sacrfice almost anything to have it) that allows them to make a twin linked assault cannon.

Except they're not.

Twin-linked Assault Cannons can be found beyond the armouries of the Blood Angels and their Successors. For quite some time, the Black Templars have pioneered the use of Twin-linked Assault Cannons as the turret weapon of the Crusader variant of Land Raider, a design which is an approved variation of the Land Raider STC and common to most chapters, and can also be found on some Razorback APCs. It's not even limited to the Adeptus Astartes - some variants of the Marauder Bomber used by the Imperial Navy (specifically the 'Destroyer' ground support variant) mount twin-linked Assault Cannons.

Besides, for devastating weight of firepower, I'll raise you the Vulcan Megabolter found on Imperial Guard superheavy tanks and the God-Machines of the Adeptus Titanicus. Or, on a smaller scale, the Hydra anti-air battery - quad-linked long-barrelled Autocannons, designed to fill aircraft with shells but no less useful against infantry and light vehicles (personally, I represent the Hydra by taking an Autocannon from The Inquisitor's Handbook, doubling the range, and adding the Storm and Twin-Linked qualities).

Argus Van Het said:

I think I saw linked storm bolters in Space Marine vehicles (I think the Land Raider Crusade uses them), and the rules doesn't prevent this combination to be made (explicitely, at least), and of course that would weight 18 Kg (mind you, I would upgrade the weapon to Heavy instead of keeping it at Basic XD), but I'd like to hear your ideas.

The linked bolters you saw on the Land Raider Crusader are actually known as Hurricane Bolters which essentially consist of six twin linked normal bolters mounted on each of the vehicle's side sponsons except with a faster rate of fire (compared to normal bolters that is).

Regarding the limit about bolt rounds, I'd say that the rules in Rogue Trader explicitely say that once you use your Profit Factor to get a weapon, it includes the supply lines to keep all the ammo you may need (another thing entirely is how much ammo do you personally carry). I'd say inquisitorial influence is no different.

Now that I think about it, I'm missing some extra data for the weapons, like what kind of ammo can fire the projectile weapons. For example, the Exitus gun & rifle, and the bolters (bolter ammo, I think, is what gives the weapon the shredding ability).

Argus Van Het said:

I think I saw linked storm bolters in Space Marine vehicles (I think the Land Raider Crusade uses them), and the rules doesn't prevent this combination to be made (explicitely, at least), and of course that would weight 18 Kg (mind you, I would upgrade the weapon to Heavy instead of keeping it at Basic XD), but I'd like to hear your ideas.

the Crusader is armed with two Hurricane Pattern Bolters (not storm bolters mind you...). Also, what you're suggesting is modification of a tried-and-true STC-approved piece of weaponry. That sort of tech-heresy doesn't fly with the Adeptus Munitiorum. The Skitarii Praetorians are on their way to your place for a nice little "sit down".

Roleplay aside, that monstrosity would be entirely too bulky to be used. You realize that it would weight in at around 28kg (or just over 61 pounds). Plus, it would be dimesionally too unweildy to operate. That's four bolters side by side.