17 hours ago, Trevize84 said:You need the +1 damage on SC otherwise the list is rubbish
@Bitterman I consider black die opponent in my analysis. Also there're 2 thresholds that are important in my opinion 5 HP (standard support) and 7 HP (glass cannons). Let's see what that +1 damage means to SC figures:
- Kannan can one-shot 90% rather than 59% of cases a 5HP figure. This means with Deathblow or Force Surge you can reliably kill a 7HP figure.
- Ezra can one-shot 81% rather than 47% of cases a 5HP figure. If you consider ability to turn your die you can gain 1-2 more damage to one-shot 6 or 7 HP figures. Killing a eWeequay in one-shot is a guarantee, with Pummel you're likely going to get rid of the entire group.
- Zeb can one-shot 41% rather than 14% of cases (for melee attack it's 49% vs 25%) a 5HP figure. Using both attacks he can reliably (~90%) deal 7+ damage.
- Sabine can one-shot 68% rather than 26% of cases a 5HP figure. If you also throw the bomb after the attack you will kill a healthy 7HP figure ~60% of the times (without SC chance would have been ~12%).
- Hera can one-shot 37% rather than 11% of cases a 5HP figure. However if you look at 4HP you have 70% vs 37%. This means Hera can still one-shot reliably most of the supports, maybe you need to help her with CC if you want to go for the kill.
- Chopper can't one-shot reliably 5HP figures. He can often one-shot 4HP figures (62% with SC instead of 27%). This means Ram+Attack can deal 5HP reliably.
I believe the +1 damage is what makes SC powerful, in a more subtle way than the SiN+SC combo. I feel the block is what we should give up to balance the list although I feel it may be a bit too much. It definitely deserves testing.
Edited by Trevize84