Kimogila thoughts?

By underling, in X-Wing

20 minutes ago, Seraphimtoaster375 said:

If nothing else, it's a fun ship to fly around the living room.
...

Don't judge me

Just careful of the bottom peg when skimming terrain. :)

I've had some fun with this against a limited set of casual night squads.

M12-L Kimogila Fighter - Cartel Executioner - 55
Cartel Executioner - (44)
Intimidation (3)
Cluster Missiles (5)
Inertial Dampeners (1)
Tactical Scrambler (2)

Kihraxz Fighter - Black Sun Ace - 48
Black Sun Ace - (42)
Crack Shot (1)
Cluster Missiles (5)

Kihraxz Fighter - Black Sun Ace - 48
Black Sun Ace - (42)
Crack Shot (1)
Cluster Missiles (5)

Kihraxz Fighter - Black Sun Ace - 48
Black Sun Ace - (42)
Crack Shot (1)
Cluster Missiles (5)

Total: 199/200

View in the X-Wing Squad Builder

I like the Kimogila because the dial has all the turns and a 1 straight. It is easy to fly. You can put it where you want it. The trick is knowing where you want it.

The stock model desperately needs a re-paint.

You really don't need to load up the Kim to make it effective. It's fine as is, only issue being that the generic repulbic I 2 arc is somehow cheaper

It's just a really solid bugger with a dial that doesn't make you want to pull your hair out (g1-a...) that can muck things up thanks to deceptively swift medium base movement

The bullseye is basically fluff, though fun if you manage (easier at close range and v larger ships) and just ignore reload completely. It's a 3 die gun; use accordingly.

1 hour ago, underling said:

Thanks for all of the posts, all. Great discussion.

I think remember reading about the guy in NZ, also.

I think I might pick up one just to have one, but I'll also look at the G1-A to augment my build.

It actually looks much better in person after you get it out of the pack too. I remember commenting on that when it first released. I got a second one on clearance at some point to have one to repaint because there are some nice custom paint jobs out there.

My only thought on them is that the model is really weird looking... I imagine bug-like critters designing it. Is that jus me? Am I missing the point? Again? ...oh bother.

...now where's my tea?

2 hours ago, clanofwolves said:

My only thought on them is that the model is really weird looking... I imagine bug-like critters designing it. Is that jus me? Am I missing the point? Again? ...oh bother.

...now where's my tea?

Nah, you’re on point. The Kimogila, it’s heavier Krayt counterpart, the Scyk, and the Dunelizard are all very bizarre looking. Although the style of Scyk that we have, and the more recognizable Dunelizard Style variant 1, are more traditional snubfighter looking.

All four ships are supposed to have been designed by MandalMotors with the intent of selling to corporations and crime syndicates. The Hutt cartels having used them extensively. Because the origins of these ships comes from Star Wars Galaxies, the current aesthetics behind the Fang Fighter and it’s larger counterpart hadn’t been established yet. So, IIRC, the Scyk, Dunelizard, Kimogila, and Krayt were all meant to have this weird vibe that differentiated them from the traditional Rebel and Empire ships.

It should also be noted that in Shadows of the Empire lore it was also MandalMotors that designed and built the Starviper and it’s prototype, the Virago. So the company has a bit of a history of making oddball ship designs.

From a game play standpoint, would a "Krayt" configuration giving it a turret slot (in exchange for something, I donno, I'm not a game designer) make it better enough? or do you think that would saturate the field with turrets?

3 hours ago, Seraphimtoaster375 said:

From a game play standpoint, would a "Krayt" configuration giving it a turret slot (in exchange for something, I donno, I'm not a game designer) make it better enough? or do you think that would saturate the field with turrets?

Is there a Lore basis for this? I haven’t found a mention of Kimos having turrets.

But to answer the question, yes, a turret would make it better. But then it becomes eerily similar to the Scurgg. It’s ordnance would separate it from the bomber, but they are still really similar. The “trade off” you suggested could make it interesting, but I’m not sure what you give up to give it different feel.

12 minutes ago, SabineKey said:

Is there a Lore basis for this? I haven’t found a mention of Kimos having turrets.

But to answer the question, yes, a turret would make it better. But then it becomes eerily similar to the Scurgg. It’s ordnance would separate it from the bomber, but they are still really similar. The “trade off” you suggested could make it interesting, but I’m not sure what you give up to give it different feel.

The M22-T Krayt is a different ship that looks similar to the M12-L Kimogila though is larger by a bit and has a turret instead of Torps as well as space for multiple occupants instead of the Astromech.

M22-T Krayt: https://starwars.fandom.com/wiki/M22-T_Krayt_gunship

M12-L Kimogila: https://starwars.fandom.com/wiki/M12-L_Kimogila_heavy_fighter

8 minutes ago, Hiemfire said:

The M22-T Krayt is a different ship that looks similar to the M12-L Kimogila though is larger by a bit and has a turret instead of Torps as well as space for multiple occupants instead of the Astromech.

M22-T Krayt: https://starwars.fandom.com/wiki/M22-T_Krayt_gunship

M12-L Kimogila: https://starwars.fandom.com/wiki/M12-L_Kimogila_heavy_fighter

So the suggested config would drop the torp slot for a Turret slot and it looks like a gunner slot from the article’s stats. Hmm. The old vet Turret Gunner trick would be pretty deadly with the Dead to Rights ship ability working on both shots. But that continues to compound the old “how to get things in the bullseye” people have been dealing with.

3 minutes ago, SabineKey said:

So the suggested config would drop the torp slot for a Turret slot and it looks like a gunner slot from the article’s stats. Hmm. The old vet Turret Gunner trick would be pretty deadly with the Dead to Rights ship ability working on both shots. But that continues to compound the old “how to get things in the bullseye” people have been dealing with.

It does, but it also makes the bullseye that much better, assuming it works on the turret. Be a real threat to big ships, gives the ship a niche to fill. I almost think that the Krayt could be a different ship, but also dont think its different enough to warrant being another ship. Unless they released it in a squad pack as an alternate model for the Kimogila. MAybe introduce the dunelizar, or in the Epic AEG-77 for Scum... I'm getting off topic, my B.

15 minutes ago, Seraphimtoaster375 said:

It does, but it also makes the bullseye that much better, assuming it works on the turret.

Dead To Rights is reliant on the location of the target, not the weapon used. Hypothetically a forward arc facing turret could take advantage of it if the target is in the ship's bullseye arc. :)

4 hours ago, Seraphimtoaster375 said:

From a game play standpoint, would a "Krayt" configuration giving it a turret slot (in exchange for something, I donno, I'm not a game designer) make it better enough? or do you think that would saturate the field with turrets?

The Krayt would be better represented as a large-base ship of similar design to the Kimogila, just... bigger... And like others mentioned, with a turret. It could probably be represented with 4 attack die, turret upgrade slot, and 0 agility.

4 minutes ago, Hiemfire said:

Dead To Rights is reliant on the location of the target, not the weapon used. Hypothetically a forward arc facing turret could take advantage of it if the target is in the ship's bullseye arc. :)

That's what I thought. Would 5-7 dice with mods with the inability to modify defense die be a problem though balance wise?

Just now, Seraphimtoaster375 said:

That's what I thought. Would 5-7 dice with mods with the inability to modify defense die be a problem though balance wise?

Even split across 2 attacks via Vet Tur Gunner I could see issues arising, thought the bonus attack with the Dorsal Turret (which is what I'm seeing in your 5-7 dice range figure) has a fair chance of being unmodded.

These are the visual differences between the Krayt and Kimogila, btw. The Krayt had about 100k more mass than the Kimogila, and you can compare various bits on the images for size comparison, such as the cockpit or top gubbinz. But generally speaking, the Krayt would be on a large base.

Edited by It’s One Of Ours
4 minutes ago, Hiemfire said:

Even split across 2 attacks via Vet Tur Gunner I could see issues arising, thought the bonus attack with the Dorsal Turret (which is what I'm seeing in your 5-7 dice range figure) has a fair chance of being unmodded.

Yeah, at that point you're just vomiting laser fire and hoping for the best. I would only take predator on that ship...

11 minutes ago, It’s One Of Ours said:

These are the visual differences between the Krayt and Kimogila, btw. The Krayt had about 100k more mass than the Kimogila, and you can compare various bits on the images for size comparison, such as the cockpit or top gubbinz. But generally speaking, the Krayt would be on a large base.

11377C67-E066-4B62-B8A7-59FDCE5A6347.jpeg

9605DD8A-8D2A-469B-A0A9-0D0C765C61E0.jpeg

Yea, I can see that as a large base ship. Small for a large, but large. I don't think it'll happen, just because I think if people saw an over sized Kimogila on the release slate it would not go over well.

5 minutes ago, Seraphimtoaster375 said:

Yea, I can see that as a large base ship. Small for a large, but large. I don't think it'll happen, just because I think if people saw an over sized Kimogila on the release slate it would not go over well.

Indeed. The Krayt’s not really a high priority for a Scum release anytime soon, because it’s not like Scum are hurting for large based ships. I could see a Krayt released *eventually*, but I don’t know what purpose it would serve other than to be a big *** gunship.

2 minutes ago, It’s One Of Ours said:

Indeed. The Krayt’s not really a high priority for a Scum release anytime soon, because it’s not like Scum are hurting for large based ships. I could see a Krayt released *eventually*, but I don’t know what purpose it would serve other than to be a big *** gunship.

Yeah, we're 8 years in and dont have a cloakshape fighter, praised as one of the most customizable ship in the galaxy, in a game about customizing ships. C'mon guys

24 minutes ago, Seraphimtoaster375 said:

Yeah, we're 8 years in and dont have a cloakshape fighter, praised as one of the most customizable ship in the galaxy, in a game about customizing ships. C'mon guys

I would love to see CloakShape fighters make an official appearance in X-Wing! Also on that list for me are Dunelizards, Vaksai (as an official ship), and Rihkxyrk.

On 4/3/2019 at 5:45 PM, Frimmel said:

The stock model desperately needs a re-paint.

Agreed. It's actually a nice model, it's just got a paintjob which doesn't flatter it at all. Anything high contrast which picks out the definition on the hull helps it - the original line drawing, Hutt Greed* , looks awesome.

latest?cb=20120601134922

* Which I'd kind of like as a title for a Killergorilla.

13 hours ago, It’s One Of Ours said:

Indeed. The Krayt’s not really a high priority for a Scum release anytime soon, because it’s not like Scum are hurting for large based ships. I could see a Krayt released *eventually*, but I don’t know what purpose it would serve other than to be a big *** gunship.

Indeed. Having the full range of M-series fighters is nice in theory but the Krayt isn't that different; it's bigger but not that much - and I'm not convinced it deserves a promotion from medium to large.

If I was that bothered I'd use it as an alternate model for an H-6 Scurrg, which has an extra hit point, a turret, and a crew and gunner space aboard, making it a pretty decent standin.

14 hours ago, It’s One Of Ours said:

The Krayt would be better represented as a large-base ship of similar design to the Kimogila, just... bigger... And like others mentioned, with a turret. It could probably be represented with 4 attack die, turret upgrade slot, and 0 agility.

Clearly you've never flown this thing. I have.

Like, flown it, flown it. My dad used to be the Flight Instructor for his guild's pilots. He flew a Kimogila named "Free Willy", and he was... Shockingly good at it, too. Don't underestimate the agility of these things, they're not as fat as you think.

2 hours ago, Magnus Grendel said:

Agreed. It's actually a nice model, it's just got a paintjob which doesn't flatter it at all.

Yes, there is all of that lovely wingspan covered in a dreadfully mundane beige and you have to look at it a little too closely to figure out which end is the front. It doesn't look like something you're supposed to pay attention to which I guess fits for a smuggler but...

10 hours ago, Captain Lackwit said:

Clearly you've never flown this thing. I have.

Like, flown it, flown it. My dad used to be the Flight Instructor for his guild's pilots. He flew a Kimogila named "Free Willy", and he was... Shockingly good at it, too. Don't underestimate the agility of these things, they're not as fat as you think.

It doesn't matter how fat and slow the ship is... if the only thing you have to dodge is the leftover debris of whatever enemy tried to joust you.