Sol Sixxa (46)
Dorsal Turret (2)
Skilled Bombardier (2)
Seismic Charges (3)
Proton Bombs (5)
Havoc (4)
"Genius" (2)
Ship total: 64 Half Points: 32 Threshold: 5
Torani Kulda (50)
Cluster Missiles (5)
R3 Astromech (3)
Ship total: 58 Half Points: 29 Threshold: 5
Captain Jostero (43)
Ship total: 43 Half Points: 22 Threshold: 3
Captain Seevor (30)
Juke (5)
Ship total: 35 Half Points: 18 Threshold: 2
Total: 200
View in Yet Another Squad Builder 2.0:
https://raithos.github.io/?f=Scum and Villainy&d=v6!s=200!145:,137,,88,71,69,,149:U.-1,U.1;129:,,98,4,,:;122:,,,,:;247:123,:&sn=Brawlers%2C Bawlers and Ne'er do wells&obs=
The Torani eats swarms casually, cluster missiles procs her pilot ability two times. Juke Seever flanks and works as a great finisher and blocker, don't bother with trick shot, jam and juke will do more damage consistently. Sol with turret pointed backwards and genius makes for a big threat area that can really hurt if ignored. Jostero triggers off Torani pilot ability, bombs, rocks and debris damage and likes playing at the R3 sniping game following Sol if she's doing bombing runs, or beside Torani for bullseye antics.
Thus far I'm 4-0 against Ahsoka and ARCs, v19 swarm, CIS swarm and a Bossk, Torani, Mux. YMMV.
Edited by Redd9