Hello fellow GMs!
So, one of my players is playing a hutt agitator and he has now bought the "incite rebellion" talent, which can make up to three NPCs oppose their faction when the PC succeeds on an average coercion check, once per session.
While I really like what this talent can do (although I dont know if this needs to be a talent tbh), I know my players well enough (we've been friends for years) to know that he will use this talent whenever he gets the chance. While I already stated that this wont work or at least not be that easy when targeting a group of stormtroopers or very loyal NPCs, I already see the player protesting that it should always be average difficulty because the talent says so (and ofc he invested quite a lot xp for it). I personally would handle the ability in a way, that he can indeed make NPCs mutiny when poisining their thoughts etc. but that would be in a non combat scenario. In combat I would make this talent much more difficult depending on
- are the PCs outnumbered heavily?
- are the NPCs a group of loyalists or just mere mercenaries working for the highest bidder?
- how convincing is the player actually when using the talent?
what are your thoughts on this? should I just handle this player free cake once per session or up the difficulty? I think I would let the player try making a really hard check if he wants to try against the odds and only session-lock the ability once he has finally been successful.
Very interested in other opinions here since I dont want to be unfair but I know this player will cheese the heck out of the talent if I let him.