My son has taken rather keenly to the Republic, hurrah!
Our only options so far are the Delta and 2 ARCs, but it's been enough to get him list building and trialling at home again. Which is fantastic for me, his interest in X Wing had lessened enough that our regular store tourneys were enough to sate it. Now he has this new list, he's very keen to get it ticking, so I get more list trialling of my own.
His main wish atm is to get VTG working on the ARCs. I think there's a bit of potential there, although very dependent on flying them just so ...
A very little fine tuning has come up with this, which we'll test at home this week, on our 3rd run with it. The 1st 2 were sweeping victories for him with roughly 20pt of unused upgrades.... Since he just went gung ho with Ani and wrecked all my stuff with him, while the ARCs contributed relatively little.
(60) Anakin Skywalker [Delta-7 Aethersprite] (10) Calibrated Laser Targeting (15) Battle Meditation Points: 85
(42) 104th Battalion Pilot [ARC-170 Starfighter] (8) Perceptive Copilot (4) Veteran Tail Gunner (3) R3 Astromech Points: 57
(42) 104th Battalion Pilot [ARC-170 Starfighter] (8) Perceptive Copilot (4) Veteran Tail Gunner (3) R3 Astromech Points: 57
Total points: 199
Game plan feels a little obvious and counterable. ARCs clearly station as centrally as possible, offset their angles and focus. Anakin hangs off and Coords the flurry of locks at I6. Or a surprising I6 barrel roll for a VTG trigger. Once the enemy is sufficiently softened, Anakin tidies up.
However, I quite fancy getting the 7th Gunner working. I feel like there's some strong unpredictability and more reliability with the following list. So I may trial this on my casual night.
(60) Anakin Skywalker [Delta-7 Aethersprite] (10) Calibrated Laser Targeting (15) Battle Meditation Points: 85
(47) Squad Seven Veteran [ARC-170 Starfighter] (9) Seventh Fleet Gunner Points: 56
(47) Squad Seven Veteran [ARC-170 Starfighter] (9) Seventh Fleet Gunner Points: 56
Total points: 197
Can work with Anakin coording the lock/roll ofc. But equally, the Battle Med can work as a bluff, Anakin will be expected to play safe. The ARCs can obviously sit off and chuck a couple 4 dice focus/lock attacks while he does that. But they can also distract, block/bail and donate the 7th Gunner dice to a surprise engage from Anakin, hopefully sitting R1 with bullseye for 5 dice. A risky move but it's all about setting up the blind, as always.
I've gone with the I3s for debatable reasons. There are a lot of I2 generics we can Init kill. There are an increasing number of I3s that can do the same to us. Fear of the block is real, but with Bat Med in there, there are possible mitigations.
Another alternative is dropping to I2 and equipping R4-P to the ARCs. Opening up the 3 hard and 4 fwd to coord shenanigans.
I imagine the force power on Anakin is the most debatable inclusion, a target of the highest priority giving up his force and action. But I feel like it's worth a test, a couple turns of safety and a double coord can swing things massively.
Edit. Other Jedi are clearly options too, Ahsoka and Plo can also fill a good support roll for the Clones. Anakin is our focus atm though.
Edited by Cuz05