LAAT? And something dumb

By Seraphimtoaster375, in X-Wing

Do you think the republic will get a space worthy variant of the LAST Gunship? If so what role will it play? Support? Battleship?

And important followup: do you think it'll give us annoptio to deploy an AT-TE on an asteroid? Complete with scale model for the device? I'd buy into another faction for that shickanery.

Considering they let us land vulture droids on rocks, I don't see why not. 😃

LAAT/is DO have thrusters! So sure.

The only LAAT that had the capacity to carry an AT-TE was the LAAT/c, which wasn’t a gunship. I don’t think we’ll get both.

I really hope we do see the LAAT in space gunship mode come to Xwing. It won't have the spiffy ball turrets deployed though which is a shame but I will take what I can get. I just hope it has a bit of a unique identity, separate from say the ARC-170 or Wookiee Gunship.

Well, we have tie strikers and reapers in space.. so yeah I think it is pretty safe to assume we will get hte LAAT gunship. I don't see why it can't have the cool side turrets as the troopers are in suit thingys, which could easily be space suits. I suspect it will get the 180 degree firing arc like the wookie gunship. I am looking forward to it as I really love this ship!

In canon, there is a LAAT variant that is space-worthy and used as an orbital troop transport for planetary insertions, so I think we'll get it.

I think we will definitely get it, and will likely get the ball variant since that is the more popular version from the films. I mean all the card art on the Delta 7, aside from Obi-Wan and the generic are using the Delta 7B yet the base model is the standard 7B since that was what was in the movies.

11 hours ago, GLEXOR said:

The only LAAT that had the capacity to carry an AT-TE was the LAAT/c, which wasn’t a gunship. I don’t think we’ll get both.

They're both considered gunships in canon, though the /c is seriously undergunned in comparison. It did still have the two cannons in the front, and the rear-facing one (some sources differ about the latter). I'm going to agree that it's less likely but I don't think it's impossible. It would be a fun concept to go throw a defense platform such as an AT-TE or another artillery walker onto an asteroid using the "remote" rules that have just been added to the game.. I could also see that clamp being used in a worst-case scenario defense to try to grab another ship. Unlikely, but still a fun idea. If we don't ever get the /i I'll be seriously upset, though.

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Maybe it'll be a configuration that removes crew capacity in exchange for a remote slot? and an AT-TE remote token?

2 hours ago, Animewarsdude said:

I think we will definitely get it, and will likely get the ball variant since that is the more popular version from the films. I mean all the card art on the Delta 7, aside from Obi-Wan and the generic are using the Delta 7B yet the base model is the standard 7B since that was what was in the movies.

The upcoming Legion core set features the Obi-Wan from the animated show and not the movies, so I'm hoping we get the ball-less variant as I genuinely prefer that look. Even if they do come with them, I can just cut their balls off.

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So, I haven't checked every episode, but Clone Wars 3-20 shows a gunship flying in space. It had two lights in place of the manned ball turrets. Episode 4-13 showed presumably the same gunships in space and atmosphere, in space they did not have the ball turrets deployed (they retract into the doors), but they also weren't in combat in space. As I remember from the series, the trooper armor can protect them in space a short while, but they don't generally use that feature...I think it's unlikely the version we'll get will have the ball turrets, but who knows. It would also be odd if you couldn't see the troopers in the turrets, and the doors wide open, they haven't had any see through model parts I can think of, so it would be really strange next to the rest of the ships.

2 minutes ago, player3010587 said:

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Yeah, that's the one. Guessing a missile slot, gunner, crew, and maybe a front 180 arc?

3 minutes ago, imprezagoatee said:

Yeah, that's the one. Guessing a missile slot, gunner, crew, and maybe a front 180 arc?

How about double missile slot (for all those clusters and barrages that they fire), gunner, at least 1 crew, and a forward primary of 3, with the rest of the 180 being filled up with 2 die attacks? Also a 1 die rear arc? Focus, lock, reload, red coordinate, and red boost?

1 minute ago, imprezagoatee said:

Yeah, that's the one. Guessing a missile slot, gunner, crew, and maybe a front 180 arc?

Front arc, rear arc, gunner, 1-2 crew, 2-3 missiles, white reload.

It has those huge missile launchers on top with enormous magazines and extra rockets under the wings for a grand total of 68 missiles (for comparison TIE Bomber carries 16). Plus it's a ship that we actually see reloading on screen.

I'm hoping the LAAT hs two crew slots, maybe the ball beam turrets as an upgrade that grants a bowtie 2 die arc or something like that. It has missiles so maybe a double missile slot for barrage rockets to give it options instead of just always taking the ball turrets. It's an icon of the clones, easilly their most well known ship, so I'm sure it will come at some point. Plus it would be a great expansion to give us Jedi crew. Yoda, Ani, Obi, and so many more took trips on these bad boys along with their clones, so sky's the limit on crew as far as I'm concerned.

I'm guessing we won't get to drop walkers from these, but I would love some kind of boarding party mechanic like Armada has had for awhile. Like a double crew group of Jet pack troopers that can be deployed like a remote. The seps and Imperials deserve something similar if that does happen, and honestly if it were to happen, I'd expect the the seps to get it first. Not sure how they would work, but with the right effect something like that would be pretty epic IMO.

Edited by Hippie Moosen

Man oh man, do I want to See LAATs in game, and man oh man, do I have ideas for them.

Large base for sure.

Now, LAATs are said to be very maneuverable ships, so I'd give them a dial rather like the ARC's, but trade the flip for a stop and make the 3 hards white.

Probably 1 agility, maaaaaaybe 2, but that seems unlikely.

I'd guess 7 hull and 3 shields, approximately. Thought it might only have 5 or 6 hull.

2 crew slots and a gunner slot for sure, and at least 2, if not 3 missile slots. 3 seems warranted.

Now primary weapons are where this thing could get real cool. I would LOVE to see something like this:

3 2 die turret weapons. One can only rotate front or left, one can only rotate front or right, and one can rotate anywhere BUT front. They do all have the 2 turret things on the front and one on the back.

However, whether it be with a gunner or a title or something, if they have any 2 of their turrets pointed in the same direction, they can roll an additional attack die when attacking out that arc, but cannot make another attack from that arc that round.

18 minutes ago, player3010587 said:

How about double missile slot (for all those clusters and barrages that they fire), gunner, at least 1 crew, and a forward primary of 3, with the rest of the 180 being filled up with 2 die attacks? Also a 1 die rear arc? Focus, lock, reload, red coordinate, and red boost?

Oh man, forgot about that rear gun. 1 attack die is useless though. Between that and the wing turrets...changing my guess to a forward 2 attack, turreted 2 attack (for balance, stat wise it's probably 3 everywhere, but then why would you need missiles). Focus, lock for sure, red or white reload, not sure about the coordinate, maybe another Jedi crew option that has it? Red boost maybe, it is noted on wiki to be surprisingly maneuverable. I'm also going to guess 6-7 HP and 2 agility.

10 minutes ago, eMeM said:

Front arc, rear arc, gunner, 1-2 crew, 2-3 missiles, white reload.

It has those huge missile launchers on top with enormous magazines and extra rockets under the wings for a grand total of 68 missiles (for comparison TIE Bomber carries 16). Plus it's a ship that we actually see reloading on screen.

Yeah, this thing has crazy stats. 3 missiles is overkill, stat wise it has them, but makes no sense in this game, I'm guessing 2 missiles, and a red or white reload. It might have 2 crew, it certainly has the space.

54 minutes ago, Dax12387 said:

Even if they do come with them, I can just cut their balls off.

*Shivers* Ouch...

3 minutes ago, imprezagoatee said:

Oh man, forgot about that rear gun. 1 attack die is useless though. Between that and the wing turrets...changing my guess to a forward 2 attack, turreted 2 attack (for balance, stat wise it's probably 3 everywhere, but then why would you need missiles). Focus, lock for sure, red or white reload, not sure about the coordinate, maybe another Jedi crew option that has it? Red boost maybe, it is noted on wiki to be surprisingly maneuverable. I'm also going to guess 6-7 HP and 2 agility.

They could give the front a 3 primary and the rear a 2 primary, alternatively they could do the 1 die on the back and give it dual gunner slots so you can run it with Cody and Veteran Tail Gunner, though they might tie the ball turrets to the gunner slot too.

For "surprisingly maneuverable" I'd give them reverse maneuvers (fitting for a gunship, too), boost at least for me sounds like an action suited for very fast ships.

Edited by eMeM

Sure.

White stop maneuver.

That won't be broken or anything.

I'm thinking Medium base. It's not that much bigger than a U-wing really I don't think. In a lot of ways it's like a heavy hitting version of a U-wing, so I'd model it after that. 6 hull, 3 Shields at most so it's tanky but still vulnerable, they did get blown up all the time. Even that seems high for what it took to kill one in the shows and movies.

Attack wise I'd say it should feel like a gunship that is bristling with guns in every direction... Because it is. Towards that end it has a forward half Arc at 2 firepower and a tail 90 Arc also at 2 so there are blind spots behind the wings to the sides. I mean, design wise I still have to make arcs matter, in line with the 2.0 philosophy, so that is the start of that for my version. To give it that feel of having a ton of guns pointing every which way I'd say it's ship ability would be "Gunship: after performing a primary attack out of your forward half Arc, you may perform a bonus attack out of your forward 90 or rear 90. You may perform an additional bonus attack each round." This way each time you get a shot out the front with what could have been one bubble turret or the nose guns, you can shoot again with one of the other guns that could face that way either the other chin or the other bubble, while still functionally allowing the tail gun to fire every turn. A rules clarification could be made that ships with forward half arcs use their listed attack value for it when referencing a forward 90.

Agility wise I'd say just 1 agility. Their nimble yes, but also big and blocky. Id say it maneuvers well in line with the cannon description but it's not quick to react in a dog fight. So just the one agility.

Maneuver wise yeah that thing could freaking move. But it's going to have a lot of opportunities to attack and it's still a Gunship. 4 straight is red, 3 straight through hard turn is white, 2 straight is blue, 2 bank is white, 2 hard turn is red, 1 straight and bank are blue, red stop. No reposition actions natively. This way it*can* go fast, but there's a limit. And it can still set down and deliver troops. I would also give it a personalized landing configuration card treatment a la U-wing, so it would be accurate to it's cinematic debut.

Upgrades wise give it double crew, double Gunner, double missiles, configuration, modification. Elite as needed. Pack it with a "(double Gunner slot) Coordinated Gunners: when performing your first primary attack of the turn, if you are not stressed or stained, you may receive 1 stress and one strain token. If you do you may roll one additional attack die, and you can not perform any bonus attacks this round." So you can still roll up to range one and unload on something for 4 dice. But that's it and your stressed and strained to do it.

That's kinda how I've been tinkering with it... Literally for 4 years LMAO 😂

I’m thinking a design along the lines of the BSF. That has a forward primary and a bow tie. Something between that and the TIE/sf. Make it so that the front and bow tie are 2 dice attacks, but if the bow tie is forward make it a 3, or even 4, die attack. Limited dial, but a ferocious puncher if you can get something in front and light up.

Or play with the missile launcher aspect. That thing could deliver a fearsome frontal attack by coordinating missiles and lasers. Either allow a bonus missile attack, or spend a charge to add a die to the attack. Or make it have a ship ability that if you attack with a missile and the turrets are facing forward then add a die to the attack.

obviously don’t do all of that in one ship. But pick some of the options above and it would certainly differentiate it and give it a feel like a deadly gunboat when it can get all weapons lined up on target.

6 hours ago, Dax12387 said:

Even if they do come with them, I can just cut their balls off.

Ummm...PHRASING??

Wait...are we not doing phrasing anymore?

Edited by T70 Driver